Literature DB >> 12201804

Virtual reality-augmented rehabilitation for patients following stroke.

Alma S Merians1, David Jack, Rares Boian, Marilyn Tremaine, Grigore C Burdea, Sergei V Adamovich, Michael Recce, Howard Poizner.   

Abstract

BACKGROUND AND
PURPOSE: Recent evidence indicates that intensive massed practice may be necessary to modify neural organization and effect recovery of motor skills in patients following stroke. Virtual reality (VR) technology has the capability of creating an interactive, motivating environment in which practice intensity and feedback can be manipulated to create individualized treatments to retrain movement. CASE DESCRIPTION: Three patients (ML, LE, and DK), who were in the chronic phase following stroke, participated in a 2-week training program (3 1/2 hours a day) including dexterity tasks on real objects and VR exercises. The VR simulations were targeted for range of motion, movement speed, fractionation, and force production. OUTCOMES: ML's function was the most impaired at the beginning of the intervention, but showed improvement in the thumb and fingers in range of motion and speed of movement. LE improved in fractionation and range of motion of his thumb and fingers. DK made the greatest gains, showing improvement in range of motion and strength of the thumb, velocity of the thumb and fingers, and fractionation. Two of the 3 patients improved on the Jebsen Test of Hand Function. DISCUSSION: The outcomes suggest that VR may be useful to augment rehabilitation of the upper limb in patients in the chronic phase following stroke.

Entities:  

Mesh:

Year:  2002        PMID: 12201804

Source DB:  PubMed          Journal:  Phys Ther        ISSN: 0031-9023


  58 in total

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9.  Design of a complex virtual reality simulation to train finger motion for persons with hemiparesis: a proof of concept study.

Authors:  Sergei V Adamovich; Gerard G Fluet; Abraham Mathai; Qinyin Qiu; Jeffrey Lewis; Alma S Merians
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Review 10.  Technology-assisted training of arm-hand skills in stroke: concepts on reacquisition of motor control and therapist guidelines for rehabilitation technology design.

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