Literature DB >> 17613000

Virtual reality in stroke rehabilitation: still more virtual than real.

J H Crosbie1, S Lennon, J R Basford, S M McDonough.   

Abstract

PURPOSE: To assess the utility of virtual reality (VR) in stroke rehabilitation.
METHOD: The Medline, Proquest, AMED, CINAHL, EMBASE and PsychInfo databases were electronically searched from inception/1980 to February 2005, using the keywords: Virtual reality, rehabilitation, stroke, physiotherapy/physical therapy and hemiplegia. Articles that met the study's inclusion criteria were required to: (i) be published in an English language peer reviewed journal, (ii) involve the use of VR in a stroke rehabilitation setting; and (iii) report impairment and/or activity oriented outcome measures. Two assessors independently assessed each study's quality using the American Academy for Cerebral Palsy and Developmental Medicine (AACPDM) grading system.
RESULTS: Eleven papers met the inclusion criteria: Five addressed upper limb rehabilitation, three gait and balance, two cognitive interventions, and one both upper and lower limb rehabilitation. Three were judged to be AACPDM Level I/Weak, two Level III/Weak, three Level IV/Weak and three Level V quality of evidence. All articles involved before and after interventions; three randomized controlled trials obtained statistical significance, the remaining eight studies found VR-based therapy to be beneficial. None of the studies reported any significant adverse effects.
CONCLUSION: VR is a potentially exciting and safe tool for stroke rehabilitation but its evidence base is too limited by design and power issues to permit a definitive assessment of its value. Thus, while the findings of this review are generally positive, the level of evidence is still weak to moderate, in terms of research quality. Further study in the form of rigorous controlled studies is warranted.

Entities:  

Mesh:

Year:  2007        PMID: 17613000     DOI: 10.1080/09638280600960909

Source DB:  PubMed          Journal:  Disabil Rehabil        ISSN: 0963-8288            Impact factor:   3.033


  35 in total

1.  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle.

Authors:  Gustavo Saposnik; Robert Teasell; Muhammad Mamdani; Judith Hall; William McIlroy; Donna Cheung; Kevin E Thorpe; Leonardo G Cohen; Mark Bayley
Journal:  Stroke       Date:  2010-05-27       Impact factor: 7.914

Review 2.  Interventions for improving upper limb function after stroke.

Authors:  Alex Pollock; Sybil E Farmer; Marian C Brady; Peter Langhorne; Gillian E Mead; Jan Mehrholz; Frederike van Wijck
Journal:  Cochrane Database Syst Rev       Date:  2014-11-12

3.  Effectiveness of Virtual Reality Exercises in STroke Rehabilitation (EVREST): rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system.

Authors:  G Saposnik; M Mamdani; M Bayley; K E Thorpe; J Hall; L G Cohen; R Teasell
Journal:  Int J Stroke       Date:  2010-02       Impact factor: 5.266

4.  Usability of a virtual reality environment simulating an automated teller machine for assessing and training persons with acquired brain injury.

Authors:  Kenneth N K Fong; Kathy Y Y Chow; Bianca C H Chan; Kino C K Lam; Jeff C K Lee; Teresa H Y Li; Elaine W H Yan; Asta T Y Wong
Journal:  J Neuroeng Rehabil       Date:  2010-04-30       Impact factor: 4.262

Review 5.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Stacey George; Susie Thomas; Judith E Deutsch; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2015-02-12

6.  Applying a brain-computer interface to support motor imagery practice in people with stroke for upper limb recovery: a feasibility study.

Authors:  Girijesh Prasad; Pawel Herman; Damien Coyle; Suzanne McDonough; Jacqueline Crosbie
Journal:  J Neuroeng Rehabil       Date:  2010-12-14       Impact factor: 4.262

7.  Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury.

Authors:  José-Antonio Gil-Gómez; Roberto Lloréns; Mariano Alcañiz; Carolina Colomer
Journal:  J Neuroeng Rehabil       Date:  2011-05-23       Impact factor: 4.262

8.  Energy expenditure in chronic stroke patients playing Wii Sports: a pilot study.

Authors:  Henri L Hurkmans; Gerard M Ribbers; Marjolein F Streur-Kranenburg; Henk J Stam; Rita J van den Berg-Emons
Journal:  J Neuroeng Rehabil       Date:  2011-07-14       Impact factor: 4.262

9.  Efficacy of virtual reality therapy in ideomotor apraxia rehabilitation: A case report.

Authors:  Wookyung Park; Jongwook Kim; MinYoung Kim
Journal:  Medicine (Baltimore)       Date:  2021-07-16       Impact factor: 1.817

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20
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