| Literature DB >> 35480584 |
Ying Tang1,2, Zhenjiang Liao1,2, Shucai Huang3, Jingyue Hao1,2, Qiuping Huang1,2, Xinxin Chen1,2, Shuhong Lin1,2, YiFan Li1,2, Jing Qi4, Hongxian Shen1,2.
Abstract
Despite the growing research interest in gaming disorder, risk screening tools developed specifically for the Chinese population are still lacking. This study aimed to construct a screening tool to evaluate the risk of gaming disorder (GD) development, by assessing the severity of GD symptoms among Chinese gamers, based on clinical expert interviews, structured interviews with GD patients, a background literature review, and IGD/GD criteria proposed by the DSM-5 and ICD-11. It introduced the Gaming Hazard Assessment Scale-a multidimensional GD risk screening tool-and evaluated the dimension structure, reliability, and validity of the scale among 959 Chinese gamers. A three-level structure, consisting of 18 items scored from 0 to 54, ultimately indicated satisfactory reliability, good validity, and acceptable model fit. The scale will help large-scale initial screening and early identification of patients with a high risk of GD. Further evaluation of the Gaming Hazard Assessment Scale in clinical settings is highly recommended.Entities:
Keywords: Chinese; addiction; gaming disorder; hazard assessment; psychometric properties
Mesh:
Year: 2022 PMID: 35480584 PMCID: PMC9035820 DOI: 10.3389/fpubh.2022.870358
Source DB: PubMed Journal: Front Public Health ISSN: 2296-2565
Gaming Hazard Assessment Scale KMO and Bartlett's sphericity test (sample 1, n = 572).
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| Bartlett's sphericity test | χ2 | 12,558.905 |
| df | 561 | |
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| <0.001 |
Items and factor loadings of the Gaming Hazard Assessment Scale based on exploratory factor analyses (sample 1, n = 572).
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| 1 | I can't control how long or how often I play games | 0.778 | ||
| 2 | I play games more or for longer than I want | 0.826 | ||
| 3 | Once I start playing, it's hard to stop | 0.770 | ||
| 5 | I keep playing games even if I have lost interest or feel bored with the game itself | 0.615 | ||
| 18 | I have tried to reduce gaming time or stop playing but failed | 0.638 | ||
| 21 | The actual gaming time is longer than promised | 0.654 | ||
| 9 | I feel like there's no fun in life except playing games | 0.604 | ||
| 26 | I have conflict with family members other than parents due to playing games | 0.588 | ||
| 27 | I seldom go out because of playing games | 0.590 | ||
| 28 | I rarely socialize with people because of playing games | 0.688 | ||
| 30 | I have serious sleep problems (e.g., insomnia, wakefulness) caused by playing games | 0.647 | ||
| 33 | Playing games costs a lot of money and lowers my living standards | 0.697 | ||
| 34 | I delay important things (e.g., exams, job hunting) because of playing games | 0.714 | ||
| 8 | I prefer playing games to participating in other entertainment activities | 0.506 | ||
| 10 | When not playing games, I'm still thinking about games or game-related things | 0.695 | ||
| 11 | I get excited when I see or hear something about games | 0.829 | ||
| 12 | I have thoughts or urges to play games when I see or hear something related to the games | 0.773 | ||
| 14 | I get irritable when I'm asked to stop the game or reduce gaming time | 0.553 | ||
Factor 1, out-of-control; Factor 2, impairment of social functioning; Factor 3, cognitive impairment.
Item analysis results of the Gaming Hazard Assessment Scale (sample 1, n = 572).
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| 1 | 5 | 2.92 ± 0.725 | 1.27 ± 0.494 | −24.457 |
| 2 | 6 | 3.04 ± 0.754 | 1.35 ± 0.515 | −23.870 |
| 3 | 7 | 2.93 ± 0.780 | 1.23 ± 0.420 | −24.990 |
| 4 | 9 | 2.57 ± 0.868 | 1.23 ± 0.500 | −17.375 |
| 5 | 12 | 2.63 ± 0.846 | 1.11 ± 0.314 | −21.957 |
| 6 | 13 | 2.01 ± 1.019 | 1.05 ± 0.291 | −11.850 |
| 7 | 14 | 2.55 ± 0.817 | 1.31 ± 0.513 | −16.577 |
| 8 | 15 | 2.72 ± 0.865 | 1.34 ± 0.488 | −17.963 |
| 9 | 16 | 2.72 ± 0.835 | 1.33 ± 0.482 | −18.729 |
| 10 | 18 | 2.64 ± 0.881 | 1.20 ± 0.441 | −19.069 |
| 11 | 22 | 2.57 ± 0.951 | 1.15 ± 0.385 | −18.136 |
| 12 | 25 | 2.97 ± 0.799 | 1.24 ± 0.427 | −24.822 |
| 13 | 30 | 1.86 ± 0.882 | 1.08 ± 0.265 | −11.155 |
| 14 | 31 | 2.86 ± 0.910 | 1.16 ± 0.381 | −22.522 |
| 15 | 32 | 2.43 ± 1.022 | 1.03 ± 0.213 | −17.473 |
| 16 | 34 | 2.42 ± 0.996 | 1.12 ± 0.328 | −16.113 |
| 17 | 37 | 1.84 ± 0.911 | 1.05 ± 0.223 | −11.030 |
| 18 | 38 | 1.73 ± 0.985 | 1.01 ± 0.108 | −9.497 |
p < 0.001.
Reliability analysis of the Gaming Hazard Assessment Scale in three dimensions (sample 1, n = 572).
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| The whole scale | 0.938 |
| Factor 1 | 0.896 |
| Factor 2 | 0.856 |
| Factor 3 | 0.859 |
First-order convergence validity and discriminant validity table of the Gaming Hazard Assessment Scale (sample 2, n = 274).
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| Factor 1 | 0.8671 | 0.5243 | 0.724 | ||
| Factor 2 | 0.8248 | 0.4046 | 0.865 | 0.636 | |
| Factor 3 | 0.851 | 0.5346 | 0.864 | 0.816 | 0.731 |
means p < 0.001.
Figure 1Confirmatory factor analysis.