| Literature DB >> 35800562 |
Rabbanie Tariq Wani1, Imrose Rashid2, IqraNisar Chowdri1, Tanzeela Bashir Qazi1.
Abstract
Background: Gaming disorders have increased over time due to easy availability of online gaming. The aim of this study is to determine the factors influencing the gaming disorders.Entities:
Keywords: Computer; gaming disorder; internet; mental disorders; screen time
Year: 2022 PMID: 35800562 PMCID: PMC9254834 DOI: 10.4103/jfmpc.jfmpc_1701_21
Source DB: PubMed Journal: J Family Med Prim Care ISSN: 2249-4863
Sociodemographic profile
| Variable | Frequency | Percentage |
|---|---|---|
| Gender | ||
| Male | 264 | 74.8 |
| Female | 89 | 25.2 |
| Marital status | ||
| Unmarried | 293 | 83.0 |
| Married | 54 | 15.3 |
| Divorced | 0 | 0 |
| Widowed | 6 | 1.7 |
| Family type | ||
| Nuclear | 210 | 59.5 |
| Joint | 143 | 40.5 |
| Occupation | ||
| Student | 257 | 72.8 |
| Professional | 48 | 13.6 |
| Semiprofessional | 18 | 5.1 |
| Clerical | 24 | 6.8 |
| Unemployed | 6 | 1.7 |
| Residence | ||
| Rural | 188 | 53.3 |
| Urban | 165 | 46.7 |
| Education | ||
| Primary completed | 0 | 0 |
| Middle completed | 18 | 5.1 |
| High completed | 60 | 17.0 |
| Higher secondary completed | 114 | 32.3 |
| Graduation completed | 90 | 25.5 |
| Postgraduation completed | 71 | 20.1 |
Relation between IGD-20 and duration of playing games
| Item | Pearson’s |
|
|---|---|---|
| How long have you been playing online/offline game/s (in months) | -0.117 | 0.027 |
| On an average how many hours in a day do you spend on gaming? | 0.131 | 0.014 |
Relation between DSM-5 and duration of playing games
| Item | Pearson’s |
|
|---|---|---|
| How long have you been playing online/offline game/s (in months)? | -0.141 | 0.008 |
| On an average how many hours in a day do you spend on gaming? | 0.030 | 0.576 |
Association between type of game played and IGD-20 Scores
| Item | Presence of gaming disorder | Fischer’s exact test | Point probability | |
|---|---|---|---|---|
|
| ||||
| No | Yes | |||
| Which online/offline game/s do you play? | ||||
| MMO | 139 | 12 | 27.896 | 0.001 |
| Strategy | 63 | 18 | ||
| Puzzle | 49 | 0 | ||
| Sports | 16 | 0 | ||
| Arcade | 56 | 0 | ||
| Total | 323 | 30 | ||
| On which device do you play online/offline game/s? | ||||
| PC | 12 | 0 | 7.514 | 0.004 |
| Smartphone | 251 | 30 | ||
| Tablet | 6 | 0 | ||
| Play station | 6 | 0 | ||
| PC + Smartphone | 48 | 0 | ||
| Total | 323 | 30 | ||
| To you what is/are the most important reason/reasons to play the game consistently? | ||||
| Story Mode | 30 | 0 | 89.211 | 0.016 |
| Making Social Connections | 84 | 3 | ||
| Team Play/Multiplayer | 48 | 9 | ||
| Graphics (Realistic) | 65 | 0 | ||
| No Predefined End of Game | 6 | 18 | ||
| Graphics and Attribution | 18 | 0 | ||
| Story Mode and Graphics | 24 | 0 | ||
| Making Social Connections and Graphics | 48 | 0 | ||
Association between sociodemographic factors and model components of IGD-20
| Model | Constant | Standardized Coefficient Beta |
| Sig. | 95% CI for B | |
|---|---|---|---|---|---|---|
|
| ||||||
| Lower | Upper | |||||
| Model 1 | Salience | 1.365 | 29.326 | 0.000 | 1.274 | 1.457 |
| Withdrawl symptoms | 1.383 | 24.995 | 0.000 | 1.274 | 1.492 | |
| Conflict | 1.012 | 27.550 | 0.000 | 0.939 | 1.084 | |
| Moodmod | 1.017 | 23.022 | 0.000 | 0.930 | 1.104 | |
| Relapse | 0.974 | 18.447 | 0.000 | 0.870 | 1.078 | |
| Model 2 | Salience | 1.331 | 29.922 | 0.000 | 1.244 | 1.419 |
| Withdrawlsymptons | 1.379 | 27.446 | 0.000 | 1.280 | 1.477 | |
| Conflict | 1.015 | 29.857 | 0.000 | 0.948 | 1.082 | |
| Moodmod | 0.979 | 23.174 | 0.000 | 0.896 | 1.062 | |
| Relapse | 1.097 | 21.687 | 0.000 | 0.997 | 1.196 | |
Model 2 adjusted for Age, Gender, Marital status, Family type, Religion, Occupation, Residence, Monthly family income, Education/Qualification completed
Association between sociodemographic factors and model components of DSM-5
| Model | Constant | Standardized Coefficient Beta |
| Sig. | 95% CI for B | |
|---|---|---|---|---|---|---|
|
| ||||||
| Lower | Upper | |||||
| Model 1 | Salience | 0.344 | 9.320 | 0.000 | 0.175 | 0.269 |
| Moodmod | 0.243 | 9.462 | 0.000 | 0.156 | 0.238 | |
| Tolerance | 0.153 | 4.533 | 0.000 | 0.065 | 0.164 | |
| Withdrawl symptoms | 0.169 | 4.391 | 0.000 | 0.067 | 0.177 | |
| Confilict | 0.150 | 4.859 | 0.000 | 0.050 | 0.118 | |
| Relapse | 0.130 | 3.818 | 0.000 | 0.046 | 0.144 | |
| Model 2 | Salience | 0.337 | 9.503 | 0.000 | 0.172 | 0.262 |
| Moodmod | 0.239 | 9.621 | 0.000 | 0.154 | 0.233 | |
| Tolerance | 0.059 | 1.705 | 0.089 | -0.007 | 0.095 | |
| Withdrawl symptoms | 0.210 | 5.861 | 0.000 | 0.101 | 0.202 | |
| Conflict | 0.147 | 5.071 | 0.000 | 0.050 | 0.114 | |
| Relapse | 0.184 | 5.546 | 0.000 | 0.087 | 0.182 | |
Model 2 adjusted for Age, Gender, Marital status, Family type, Religion, Occupation, Residence, Monthly family income, Education/Qualification completed
Relation between IGD-20 and DSM-5
| Item | Spearman’s Correlation |
|
|---|---|---|
| IGD20 Scoring- DSM Criteria Scoring | 0.904 | <0.001 |