| Literature DB >> 32538792 |
Erin O'Loughlin1,2,3, Catherine M Sabiston4, Lisa Kakinami5,6, Jennifer J McGrath6,7, Mia Consalvo5, Jennifer L O'Loughlin2, Tracie A Barnett5,8,9.
Abstract
BACKGROUND: Exergaming is associated with positive health benefits; however, little is known about what motivates young people to exergame.Entities:
Keywords: exergaming; motivation; scale; young adults; youth
Year: 2020 PMID: 32538792 PMCID: PMC7325003 DOI: 10.2196/16261
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Selected characteristics of participants in Study 1 (N=272), NDIT 2017-2019.
| Characteristic | Value | |
| Age (years), mean (SD) | 30.2 (0.7) | |
| Male, n (%) | 127 (46.8) | |
| French-speaking, n (%) | 98 (36.0) | |
| Mother university-educated, n (%) | 109 (40.2) | |
| Canadian-born, n (%) | 262 (96.4) | |
|
|
| |
|
| All participants | 30.1 (90.0) |
|
| Excluding those reporting 0 minutes | 147.0 (150.7) |
|
|
| |
|
| Light | 176 (64.8) |
|
| Moderate | 92 (33.8) |
|
| Intense | 4 (1.4) |
|
|
| |
|
| Alone | 2.1 (1.2) |
|
| With friends | 2.1 (1.0) |
|
| With family | 1.8 (0.9) |
Scores by sex and factor loadings of items retained in each RTEX factor (Study 1, NDIT 2017-2019).
| RTEXa factor and items within factors | Score | Factor loading | |||||||||
|
| Total (N=272), mean (SD) | Males (N=130), mean (SD) | Females (n=142), mean (SD) |
|
| ||||||
|
| |||||||||||
|
| I exergame to maintain my weight | 1.7 (1.1) | 1.9 (1.2) | 1.5 (1.0) | .004 | 0.87 | |||||
|
| I exergame to maintain my level of fitness | 1.8 (1.2) | 2.0 (1.3) | 1.6 (1.1) | .03 | 0.86 | |||||
|
| I exergame to be more active | 2.2 (1.3) | 2.4 (1.4) | 2.0 (1.2) | .004 | 0.70 | |||||
|
| I exergame to lose weight | 1.8 (1.2) | 2.0 (1.3) | 1.5 (1.0) | .004 | 0.83 | |||||
|
| I exergame to gain strength | 1.6 (1.1) | 1.8 (1.2) | 1.5 (1.0) | .04 | 0.89 | |||||
|
| I exergame to “bulk up” | 1.4 (1.0) | 1.3 (0.7) | 1.4 (0.8) | .44 | 0.77 | |||||
|
| I exergame to gain flexibility | 1.9 (1.1) | 1.8 (1.2) | 1.5 (1.0) | .07 | 0.90 | |||||
|
| I exergame to gain balance | 1.7 (1.1) | 1.8 (1.2) | 1.6 (1.0) | .07 | 0.88 | |||||
|
| |||||||||||
|
| I like to play exergames | 3.2 (1.4) | 3.2 (1.4) | 3.2 (1.3) | .68 | 0.73 | |||||
| I like to play exergames with friends | 3.3 (1.4) | 3.4 (1.4) | 3.2 (1.4) | .37 | 0.81 | ||||||
| I like to play exergames with my family | 2.8 (1.5) | 2.6 (1.4) | 3.0 (1.5) | .03 | 0.60 | ||||||
| Exergames are boring to play (reverse coded) | 3.5 (1.3) | 3.5 (1.3) | 3.6 (1.3) | .46 | 0.50 | ||||||
| I exergame to be social | 2.5 (1.5) | 2.5 (1.4) | 2.5 (1.5) | .85 | 0.60 | ||||||
| Exergames are exciting to play | 2.9 (1.3) | 2.8 (1.3) | 3.1 (1.2) | .02 | 0.67 | ||||||
| I exergame just for fun | 3.5 (1.4) | 3.6 (1.4) | 3.4 (1.5) | .20 | 0.72 | ||||||
| I prefer exergames to watching TVc | 2.0 (1.1) | 1.8 (1.1) | 2.1 (1.1) | .07 | 0.41 | ||||||
| I prefer exergames to being on social media (Facebook, Instagram, Snapchat) | 2.3 (1.4) | 2.0 (1.2) | 2.8 (1.4) | <.001 | 0.44 | ||||||
|
| |||||||||||
|
| I prefer exergames to more traditional video gamesc | 2.4 (1.3) | 1.8 (1.1) | 2.8 (1.3) | <.001 | 0.60 | |||||
| Exergaming is the only type of video game I like | 1.5 (1.1) | 1.3 (0.8) | 1.8 (1.2) | .001 | 0.81 | ||||||
| Other types of video games bore me | 1.6 (1.1) | 1.4 (0.9) | 1.9 (1.3) | <.001 | 0.81 | ||||||
|
| |||||||||||
|
| I prefer to play exergames more than outdoor sports | 1.8 (1.1) | 1.8 (1.2) | 1.8 (1.1) | .87 | –0.90 | |||||
| I prefer to play exergames more than indoor sports | 1.9 (1.2) | 2.0 (1.2) | 1.8 (1.1) | .27 | –0.84 | ||||||
aReasons to Exergame.
bContinuous variable.
cItem was not examined in test-retest analysis.
Scores by sex and internal reliability coefficient (Cronbach α) of RTEX factors (Study 1, 2017-2019) and intraclass correlation coefficient for test-retest reliability of RTEX factors (Study 2, 2017).
| RTEXa factor | NDITb sample (N=627), n (%) | Study 1 (n=272) | Study 2 (n=147), ICCc 95% CI | |||||
|
|
| Mean (SD) | Range | Cronbach α |
| |||
|
|
| .02 | 1.0-4.5 | 0.95 | 0.8 (0.6-0.8) | |||
|
| Total | 265 (42.3) | 1.7 (1.0) |
|
|
|
| |
|
| Male | 125 (20.0) | 1.6 (0.9) |
|
|
|
| |
|
| Female | 140 (22.3) | 1.9 (1.0) |
|
|
|
| |
|
|
| .37 | 1.0-4.8 | 0.85 | 0.7 (0.4-0.6) | |||
|
| Total | 268 (42.7) | 2.9 (0.9) |
|
|
|
| |
|
| Male | 127 (20.3) | 3.0 (0.9) |
|
|
|
| |
|
| Female | 141 (22.5) | 2.9 (0.9) |
|
|
|
| |
|
|
| <.001 | 1.0-5.0 | 0.80 | 0.8 (0.5-0.7) | |||
|
| Total | 268 (42.7) | 1.9 (1.0) |
|
|
|
| |
|
| Male | 127 (20.3) | 1.5 (0.7) |
|
|
|
| |
|
| Female | 141 (22.5) | 2.2 (1.1) |
|
|
|
| |
|
|
| .62 | 1.0-5.0 | 0.90 | 0.7 (0.6-0.8) | |||
|
| Total | 272 (43.4) | 1.8 (1.1) |
|
|
|
| |
|
| Male | 130 (20.7) | 1.8 (1.0) |
|
|
|
| |
|
| Female | 142 (22.6) | 1.8 (1.1) |
|
|
|
| |
aReasons to Exergame.
bNicotine dependence in the teen study.
cICC: intraclass correlation coefficient.
Correlations among variables used in the regression models in Study 1, NDIT 2017-2019.
| Variable | Factor 1: Fitness | Factor 2: Enjoyment | Factor 3: Gaming preference | Factor 4: Competing interests | Minutes exergaming/wk | Intensity exergaming | Frequency of exergaming | ||||||
| Alone | With friends | With family | |||||||||||
|
|
|
|
|
|
|
|
|
|
| ||||
|
|
| 1 | 0.273a | 0.312a | 0.432a | 0.042 | 0.325a | 0.327a | 0.067 | 0.162a | |||
|
| —b | <.001 | <.001 | <.001 | .51 | .007 | <.001 | .28 | .009 | ||||
|
|
|
|
|
|
|
|
|
|
| ||||
|
|
|
| 1 | 0.227a | 0.439a | 0.185a | -0.054 | 0.302a | 0.625a | 0.462a | |||
|
|
| — | <.001 | <.001 | .003 | .66 | <.001 | <.001 | <.001 | ||||
|
|
|
|
|
|
|
|
|
| |||||
|
|
|
|
| 1 | 0.213a | 0.062 | 0.074 | 0.135a | 0.165a | 0.230a | |||
|
|
|
| — | <.001 | .32 | .57 | .03 | .007 | <.001 | ||||
|
|
|
|
|
|
|
|
|
| |||||
|
|
|
|
|
| 1 | 0.128c | 0.034 | 0.285a | 0.295a | 0.259a | |||
|
|
|
|
| — | .04 | .78 | <.001 | <.001 | <.001 | ||||
|
|
|
|
|
|
|
|
|
|
| ||||
|
|
|
|
|
|
| 1 | -0.067 | 0.432a | 0.145c | 0.065 | |||
|
|
|
|
|
| — | .56 | <.001 | .021 | .303 | ||||
|
|
|
|
|
|
|
|
|
|
| ||||
|
|
|
|
|
|
|
| 1 | 0.301c | 0.021 | 0.046 | |||
|
|
|
|
|
|
| — | .013 | .87 | .71 | ||||
|
|
|
|
|
|
|
|
|
| |||||
|
|
|
|
|
|
|
|
|
|
| ||||
|
|
|
|
|
|
|
|
|
| 1 | 0.180a | 0.118 | ||
|
|
|
|
|
|
|
|
| — | .003 | .056 | |||
|
|
|
|
|
|
|
|
|
|
|
| |||
|
|
|
|
|
|
|
|
|
|
| 1 | 0.527a | ||
|
|
|
|
|
|
|
|
|
| — | <.001 | |||
|
|
|
|
|
|
|
|
|
|
|
| |||
|
|
|
|
|
|
|
|
|
|
|
| 1 | ||
|
|
|
|
|
|
|
|
|
|
| — | |||
aCorrelation is significant at the 0.01 level (two-tailed).
bNot available.
cCorrelation is significant at the 0.05 level (two-tailed).
Items measuring exergaming behavior by sex in Study 1, NDIT 2017-2019.
| Exergaming behavior | n | Exergaming behavior items | Study 1 | |||
|
|
|
| Total | Males | Females | |
| Ever exergamed | 627a | Have you ever exergamed using a console, cell phone and/or mobile app? % yes | 44.4 | 46.6 | 42.5 | .32 |
| How often – consolea | 257 | How often do you exergame using consoles such as Nintendo Wii, XBOX ONE Kinect, Sony Play Station Move, Sony Eye Toy: Kinetic?* (never, <1/month, 1-2/month, 1-3/week, 4-6/week, everyday). Recoded ≥1/week, % yes | 17.1 | 25.2 | 14.1 | .012 |
| How often – mobilea | 268 | How often do you exergame using your cellphone and/or a mobile app? (ex. ZOMBIES, RUN!, Nike+ Running App, Fit Freeway, Pokémon Go)a ((never, <1/month, 1-2/month, 1-3/week, 4-6/week, everyday). Recoded ≥1/week, % yes | 34.3 | 37.7 | 31.2 | .13 |
| Days per week exergaming | 62 | In the past month, on how many days per week did you exergame using a video game console such as the Nintendo Wii, XBOX 360 Kinect, Sony Play Station Move, Sony Eye Toy: Kinetic? Write 0 if none (open-ended), mean (SD) | 0.7 (1.7) | 0.9 (2.0) | 0.5 (1.5) | .10 |
| Minutes per bout | 62 | On average how many minutes did you spend each time you did this? Write 0 if none*(open-ended), mean (SD) | 44.9 (35.0) | 50.2 (39.5) | 37.5 (28.6) | .17 |
| Intensity | 72 | What was your level of effort when you did the activity? (%) Light Moderate Intense |
63.0 35.7 1.4 |
70.0 27.5 2.5 |
56.3 43.8 0 | .26 |
aIn NDIT cycle 23 (44% had ever exergamed; n=272) were included in the analysis.