Literature DB >> 26193438

Exergaming, Exercise, and Gaming: Sharing Motivations.

Gume Osorio1, David C Moffat1, Jonathan Sykes1.   

Abstract

Health professionals view exergame technologies as an alternative tool in therapeutic treatments and the promotion of physical activity. There is a growing body of work addressing the health benefits of exergaming; however, there is limited knowledge concerning user experience in this new context. If we aim to encourage participation in exergaming, we must first understand why gamers currently play exergames. Exergaming refers to the computer games that require players to perform some level of physical exertion to play. For this reason, the present study compares the motivations that encourage participation in three contexts (exercise, computer games, and exergaming) to identify key elements that support such participation. Survey instruments were administered in each context, and motivational components were addressed within self-determination theory. Findings suggest perceptions of enjoyment and feeling better after a session and participation within a social context are key factors that encourage participation in the three contexts. Participation in exergaming is also encouraged by perceptions of performing mild exercise while playing videogames. Exergamers might not experience an optimal challenge while playing, and this may lower their motivation. Participation in exercise is also encouraged by perceptions of being healthier and, in some instances, driven to avoid feelings of guilt. Gamers also play computer games encouraged by perceptions being in a better mood after session, although some gamers might also participate aiming to gain social acceptance.

Year:  2012        PMID: 26193438     DOI: 10.1089/g4h.2011.0025

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  7 in total

1.  Motivational Determinants of Exergame Participation for Older People in Assisted Living Facilities: Mixed-Methods Study.

Authors:  Wytske Meekes; Emma Kate Stanmore
Journal:  J Med Internet Res       Date:  2017-07-06       Impact factor: 5.428

2.  Factors Associated with Sustained Exergaming: Longitudinal Investigation.

Authors:  Erin Kathleen O'Loughlin; Tracie A Barnett; Jennifer J McGrath; Mia Consalvo; Lisa Kakinami
Journal:  JMIR Serious Games       Date:  2019-07-31       Impact factor: 4.143

3.  Motivational strategies and approaches for single and multi-player exergames: a social perspective.

Authors:  Gerry Chan; Ali Arya; Rita Orji; Zhao Zhao
Journal:  PeerJ Comput Sci       Date:  2019-11-04

4.  Gaming Instead of Training? Exergaming Induces High-Intensity Exercise Stimulus and Reduces Cardiovascular Reactivity to Cold Pressor Test.

Authors:  Sascha Ketelhut; Reinhard G Ketelhut; Eva Kircher; Lisa Röglin; Kuno Hottenrott; Anna Lisa Martin-Niedecken; Kerstin Ketelhut
Journal:  Front Cardiovasc Med       Date:  2022-01-27

5.  Autonomous exercise game use improves metabolic control and quality of life in type 2 diabetes patients - a randomized controlled trial.

Authors:  Kerstin Kempf; Stephan Martin
Journal:  BMC Endocr Disord       Date:  2013-12-10       Impact factor: 2.763

6.  Development and Validation of the Reasons to Exergame (RTEX) Scale in Young Adults: Exploratory Factors Analysis.

Authors:  Erin O'Loughlin; Catherine M Sabiston; Lisa Kakinami; Jennifer J McGrath; Mia Consalvo; Jennifer L O'Loughlin; Tracie A Barnett
Journal:  JMIR Serious Games       Date:  2020-06-15       Impact factor: 4.143

7.  The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis.

Authors:  Caio Victor Sousa; Austin Fernandez; Jungyun Hwang; Amy Shirong Lu
Journal:  J Med Internet Res       Date:  2020-03-31       Impact factor: 5.428

  7 in total

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