Literature DB >> 26196173

Promoting Children's Health with Digital Games: A Review of Reviews.

Heidi Parisod1, Anni Pakarinen1, Lotta Kauhanen1, Minna Aromaa2,3, Ville Leppänen4, Tapani N Liukkonen5, Jouni Smed4, Sanna Salanterä1,6.   

Abstract

Effective, evidence-based, and interesting methods are needed for children's health promotion. Digital games can be such a method, but there is need for a summary of the evidence on the effectiveness of digital games in promoting children's health. The aim of this review of reviews was to evaluate the quality of systematic reviews, to summarize the evidence in systematic reviews and reviews related to the effectiveness of digital games in children's health promotion, and to identify gaps in knowledge. A systematic literature search was conducted in May-August 2013 from relevant databases, and 1178 references were found. In total, 15 systematic reviews and reviews met the inclusion criteria. Most of the systematic reviews were found to be medium quality on the AMSTAR checklist. Most commonly, systematic reviews and reviews evaluated active videogames. According to the results, evidence of the highest level and quality seems to support an increase in physical activity to light to moderate levels and energy expenditure, especially when playing active videogames that require both upper and lower body movements. In addition, sedentary games were shown to have potential in children's health education, especially in supporting changes in asthma- and diabetes-related behavior and in dietary habits. However, there are still several gaps in the knowledge. There is a need for further high-quality systematic reviews and research in the field of health games.

Entities:  

Year:  2014        PMID: 26196173     DOI: 10.1089/g4h.2013.0086

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  12 in total

1.  Illness Experience, Self-Determination, and Recreational Activities in Pediatric Asthma.

Authors:  Peter M Bingham; Ian Crane; Sarah Waterman Manning
Journal:  Games Health J       Date:  2017-03-06

2.  Games for Health for Children-Current Status and Needed Research.

Authors:  Tom Baranowski; Fran Blumberg; Richard Buday; Ann DeSmet; Lynn E Fiellin; C Shawn Green; Pamela M Kato; Amy Shirong Lu; Ann E Maloney; Robin Mellecker; Brooke A Morrill; Wei Peng; Ross Shegog; Monique Simons; Amanda E Staiano; Debbe Thompson; Kimberly Young
Journal:  Games Health J       Date:  2015-08-11

Review 3.  The use of electronic games in therapy: a review with clinical implications.

Authors:  H Lynn Horne-Moyer; Brian H Moyer; Drew C Messer; Elizabeth S Messer
Journal:  Curr Psychiatry Rep       Date:  2014-12       Impact factor: 5.285

4.  Relationship Between Children's Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study.

Authors:  Ismael Edrein Espinosa-Curiel; Edgar Efrén Pozas-Bogarin; Juan Martínez-Miranda; Humberto Pérez-Espinosa
Journal:  JMIR Serious Games       Date:  2020-09-17       Impact factor: 4.143

Review 5.  Mental Health and Wellbeing at Schools: Health Promotion in Primary Schools with the Use of Digital Methods.

Authors:  Evanthia Sakellari; Venetia Notara; Areti Lagiou; Natalja Fatkulina; Svetla Ivanova; Joonas Korhonen; Nevenka Kregar Velikonja; Valentina Lalova; Camilla Laaksonen; Gergana Petrova; Mari Lahti
Journal:  Children (Basel)       Date:  2021-04-27

Review 6.  Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus.

Authors:  Kevin Dadaczynski; Verena Krah; Demian Frank; Elisabeth Zügel-Hintz; Fabrice Pöhlmann
Journal:  Front Public Health       Date:  2021-11-17

7.  Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of "Gustavo in Gnam's Planet".

Authors:  Daniela Marchetti; Federica Fraticelli; Francesco Polcini; Roberto Lato; Basilio Pintaudi; Antonio Nicolucci; Mario Fulcheri; Angelika Mohn; Francesco Chiarelli; Giacoma Di Vieste; Ester Vitacolonna
Journal:  Games Health J       Date:  2015-03-13

8.  Development and Validation of the Reasons to Exergame (RTEX) Scale in Young Adults: Exploratory Factors Analysis.

Authors:  Erin O'Loughlin; Catherine M Sabiston; Lisa Kakinami; Jennifer J McGrath; Mia Consalvo; Jennifer L O'Loughlin; Tracie A Barnett
Journal:  JMIR Serious Games       Date:  2020-06-15       Impact factor: 4.143

9.  The Untapped Potential of the Gaming Community: Narrative Review.

Authors:  William Goodman; Ethna McFerran; Richard Purves; Ian Redpath; Rebecca J Beeken
Journal:  JMIR Serious Games       Date:  2018-09-25       Impact factor: 4.143

Review 10.  Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis.

Authors:  Daniël Bossen; Aline Broekema; Bart Visser; Annette Brons; Annieck Timmerman; Faridi van Etten-Jamaludin; Katja Braam; Raoul Engelbert
Journal:  J Med Internet Res       Date:  2020-04-01       Impact factor: 5.428

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