Literature DB >> 28448175

Gaming Your Way to Health: A Systematic Review of Exergaming Programs to Increase Health and Exercise Behaviors in Adults.

Tamara D Street1,2, Sarah J Lacey1, Rebecca R Langdon1.   

Abstract

OBJECTIVE: Adults who are not engaged by traditional exercise methods require a strategy to achieve and maintain sufficient physical activity for health benefits. Exergames, or active videogames, may motivate some adults to engage in physical activity. This review explored the use of exergaming to promote physical activity behaviors and health in adults.
MATERIALS AND METHODS: A systematic literature review of the use of exergaming was conducted. The review included experimental studies with a nonclinical adult population, which measured changes in physical activity behaviors and changes in anthropometric healthy weight indicators.
RESULTS: From an initial search that yielded 1644 results, nine articles were found to satisfy the predetermined inclusion criteria and were included in this review. Exergaming provided a novel method for increasing or substituting physical activity in the short term. Although low participation was not associated with anthropometric changes, significant healthy anthropometric changes were associated with moderate to high exergaming participation.
CONCLUSIONS: Exergaming may be employed as an effective exercise behavior change strategy in the short term and may have positive health benefits if recommendations are made regarding intensity and duration of play for optimal health outcomes. However, additional research is required to evaluate the effectiveness of exergaming as a long-term health promotion strategy.

Keywords:  Active videogames; Exergaming; Health and wellness; Health promotion; Physical activity

Mesh:

Year:  2017        PMID: 28448175     DOI: 10.1089/g4h.2016.0102

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  12 in total

1.  Exploring Energy Expenditure and Body Movement of Exergaming in Children of Different Weight Status.

Authors:  Jungyun Hwang; I-Min Lee; Austin M Fernandez; Charles H Hillman; Amy Shirong Lu
Journal:  Pediatr Exerc Sci       Date:  2019-08-08       Impact factor: 2.333

2.  Can Gaming Get You Fit?

Authors:  Jonathan Berg; Alf Inge Wang; Stian Lydersen; Trine Moholdt
Journal:  Front Physiol       Date:  2020-08-20       Impact factor: 4.566

3.  Effectiveness of Digital Interventions for Reducing Behavioral Risks of Cardiovascular Disease in Nonclinical Adult Populations: Systematic Review of Reviews.

Authors:  Natalie Gold; Amy Yau; Benjamin Rigby; Chris Dyke; Elizabeth Alice Remfry; Tim Chadborn
Journal:  J Med Internet Res       Date:  2021-05-14       Impact factor: 5.428

4.  Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis.

Authors:  Fernando L Vázquez; Patricia Otero; J Antonio García-Casal; Vanessa Blanco; Ángela J Torres; Manuel Arrojo
Journal:  PLoS One       Date:  2018-12-11       Impact factor: 3.240

5.  Analysis of the applicability and utility of a gamified didactics with exergames at primary schools: Qualitative findings from a natural experiment.

Authors:  Alejandro Quintas-Hijós; Carlos Peñarrubia-Lozano; Juan Carlos Bustamante
Journal:  PLoS One       Date:  2020-04-10       Impact factor: 3.240

6.  Development and Validation of the Reasons to Exergame (RTEX) Scale in Young Adults: Exploratory Factors Analysis.

Authors:  Erin O'Loughlin; Catherine M Sabiston; Lisa Kakinami; Jennifer J McGrath; Mia Consalvo; Jennifer L O'Loughlin; Tracie A Barnett
Journal:  JMIR Serious Games       Date:  2020-06-15       Impact factor: 4.143

7.  Serious games for smoking prevention and cessation: A systematic review of game elements and game effects.

Authors:  M E Derksen; S van Strijp; A E Kunst; J G Daams; M W M Jaspers; M P Fransen
Journal:  J Am Med Inform Assoc       Date:  2020-05-01       Impact factor: 4.497

8.  Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect®.

Authors:  Ricardo B Viana; Rodrigo L Vancini; Carlos A Vieira; Paulo Gentil; Mário H Campos; Marilia S Andrade; Claudio Andre B de Lira
Journal:  PeerJ       Date:  2018-08-30       Impact factor: 2.984

9.  Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study.

Authors:  Laurie A Malone; Mohanraj Thirumalai; Sangeetha Padalabalanarayanan; Whitney N Neal; Sean Bowman; Tapan Mehta
Journal:  JMIR Serious Games       Date:  2019-02-01       Impact factor: 4.143

10.  Make Fitness Fun: Could Novelty Be the Key Determinant for Physical Activity Adherence?

Authors:  Nemanja Lakicevic; Ambra Gentile; Samira Mehrabi; Samuel Cassar; Kate Parker; Roberto Roklicer; Antonino Bianco; Patrik Drid
Journal:  Front Psychol       Date:  2020-10-15
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