| Literature DB >> 32183188 |
Hiu Yan Wong1, Hoi Yi Mo1, Marc N Potenza2,3,4, Mung Ni Monica Chan1, Wai Man Lau1, Tsz Kwan Chui1, Amir H Pakpour5,6, Chung-Ying Lin1.
Abstract
Internet gaming and social media use are prevalent and integral to many people's lives. However, excessive engagement in either could lead to negative health impacts. This study aimed to investigate relationships between severities of internet gaming disorder (IGD) and problematic social media use (operationalized as social media addiction; SMA) with sleep quality and psychological distress among young adults. A cross-sectional study with snowball sampling was conducted among Hong Kong university students in 2019. All participants (n = 300; mean (SD) age = 20.89 (1.48); 122 males (40.67%)) responded to an online survey that included Chinese versions of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF), Bergen Social Media Addiction Scale (BSMAS), Pittsburgh Sleep Quality Index (PSQI), and Depression Anxiety Stress Scales (DASS-21). Multiple linear regressions demonstrated that IGDS-SF9 scores demonstrated associations with psychological distress measures (standardized coefficient (β) = 0.295 for depression, 0.325 for anxiety, 0.339 for stress, all p < 0.001). BSMAS scores showed similar albeit numerically less robust associations (β = 0.235 for depression, p < 0.001; 0.219 for anxiety, p = 0.001; 0.262 for stress, p < 0.001). BSMAS scores demonstrated associations with poorer sleep quality (β = 0.292; p < 0.001) and IGDS9-SF scores (β = 0.157; p = 0.024) showed a significantly less robust association (p = 0.01 for comparing the two βs). These findings suggest that both severities of IGD and SMA associate with more psychological distress and poorer sleep quality, although the strengths of associations may differ.Entities:
Keywords: behavior addiction; gaming; psychological distress; sleep quality; social media
Year: 2020 PMID: 32183188 PMCID: PMC7143464 DOI: 10.3390/ijerph17061879
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Participant characteristics.
| Characteristic | M ± SD or |
|---|---|
| Age (year) | 20.89 ± 1.48 |
| Gender (Male) | 122 (40.67) |
| Height (cm) | 165.57 ± 8.75 |
| Weight (kg) | 56.54 ± 10.24 |
| Body mass index (kg/m2) | 20.52 ± 2.64 |
| Smoke (No) 1 | 279 (99.64) |
| Monthly income (HKD) | |
| ≤ 1000 | 34 (12.27) |
| 1001–2000 | 52 (18.77) |
| 2001–3000 | 59 (21.30) |
| 3001–5000 | 88 (31.77) |
| ≥5001 | 44 (15.88) |
| Time on smartphones (hours/day) | 5.29 ± 2.34 |
| Time spent gaming on the internet (hours/day) | 1.19 ± 1.53 |
| Time spent on social media (hours/day) | 3.09 ± 1.80 |
| IGDS9-SF score (range: 9–45) | 16.98 ± 6.45 |
| BSMAS score (range: 6–30) | 15.37 ± 4.11 |
| Depression (range: 0–21) | 5.16 ± 4.47 |
| Anxiety (range: 0–21) | 4.18 ± 3.83 |
| Stress (range: 0–21) | 6.72 ± 4.25 |
| PSQI score (range: 0–21) | 6.63 ± 2.14 |
1 With 10 missing values. IGDS9-SF = Internet Gaming Disorder Scale-Short Form; BSMAS = Bergen Social Media Addiction Scale; DASS-21= Depression Anxiety Stress Scales; PSQI = Pittsburgh Sleep Quality Index; HKD = Hong Kong Dollar, 1 HKD ≈ 7.8 UDS. Depression, Anxiety, and Stress were subdomains of the DASS-21.
Correlation matrix between IGDS9-SF, BSMAS, DASS-21, and PSQI scores.
|
| ||||||
|---|---|---|---|---|---|---|
| IGDS9-SF | BSMAS | Depression | Anxiety | Stress | PSQI | |
| IGDS9-SF | -- | |||||
| BSMAS | 0.221 | -- | ||||
| Depression | 0.351 | 0.336 | -- | |||
| Anxiety | 0.363 | 0.344 | 0.792 | -- | ||
| Stress | 0.331 | 0.384 | 0.792 | 0.815 | -- | |
| PSQI | 0.249 | 0.351 | 0.351 | 0.411 | 0.386 | -- |
IGDS9-SF = Internet Gaming Disorder Scale-Short Form; BSMAS = Bergen Social Media Addiction Scale; DASS-21 = Depression Anxiety Stress Scales; PSQI = Pittsburgh Sleep Quality Index. Depression, anxiety, and stress were subdomains of the DASS-21. All p-values < 0.001.
Regression models assessing associations between problematic use of Internet and health outcomes.
| Coefficient (SE)/Standardized Coefficient | ||||
|---|---|---|---|---|
| Depression | Anxiety | Stress | Sleep Quality | |
| IGDS9-SF score | 0.203 (0.047)/0.295 *** | 0.188 (0.039)/0.325 *** | 0.220 (0.043)/0.339 *** | 0.052 (0.023)/0.157 * |
| BSMAS score | 0.250 (0.067)/0.235 *** | 0.196 (0.057)/0.219 ** | 0.264 (0.063)/0.262 *** | 0.150 (0.033)/0.292 *** |
| Age | −0.356 (0.167)/−0.121 * | −0.144 (0.140)/−0.058 | −0.171 (0.154)/−0.061 | −0.037 (0.082)/−0.026 |
| Gender | 0.251 (0.528)/0.028 | 0.375 (0.444)/0.050 | 1.030 (0.489)/0.121 * | 0.069 (0.259)/0.016 |
| Time on smartphone | 0.215 (0.169)/0.102 | 0.094 (0.143)/0.053 | 0.125 (0.157)/0.062 | −0.021 (0.083)/−0.020 |
| Time gaming on the internet | −0.249 (0.216)/−0.085 | −0.165 (0.182)/−0.067 | −0.354 (0.200)/−0.128 | 0.052 (0.106)/0.037 |
| Time on social media | 0.039 (0.187)/0.016 | 0.117 (0.157)/0.057 | 0.043 (0.173)/0.018 | 0.121 (0.092)/0.103 |
| Smoking status | 1.731 (4.131)/0.023 | 2.42 (3.479)/0.039 | 6.44 (3.827)/0.092 | −2.055 (2.027)/−0.058 |
| Model summary | ||||
| F-value | 8.501 *** | 8.459 *** | 10.323 *** | 6.916 *** |
| R2 | 0.202 | 0.201 | 0.235 | 0.171 |
| Adjusted R2 | 0.178 | 0.177 | 0.212 | 0.146 |
IGDS9-SF= Internet Gaming Disorder Scale- Short Form; BSMAS= Bergen Social Media Addiction Scale; PSQI= Depression, anxiety, and stress were subdomains of the Depression Anxiety Stress Scales; sleep quality was assessed using Pittsburgh Sleep Quality Index. * p < 0.05; ** p < 0.01; *** p < 0.001.
Summary of associations between severities of internet gaming disorder (IGD)/social media addiction (SMA) and health measures.
| Depression | Anxiety | Stress | Sleep Quality | |
|---|---|---|---|---|
| Severities of IGD | o | o | o | − |
| Severities of SMA | o | o | o | + |
| t (p) a | 0.574 (0.57) | 0.116 (0.91) | 0.577 (0.56) | 2.436 (0.01) |
+ indicates a stronger association; − indicates a weaker association; o indicates a similar association. a T-tests that compared unstandardized coefficient of IGD severity on health outcomes and that of SMA severity on health outcomes.