| Literature DB >> 31961331 |
Ingrid Konstanse Ledel Solem1,2, Cecilie Varsi1, Hilde Eide1,3, Olöf Birna Kristjansdottir1,4, Elin Børøsund1, Karlein M G Schreurs5, Lori B Waxenberg6, Karen E Weiss7, Eleshia J Morrison8, Mette Haaland-Øverby1,4, Katherine Bevan9, Heidi Andersen Zangi10,11, Audun Stubhaug2,12, Lise Solberg Nes1,2,8.
Abstract
BACKGROUND: Chronic pain conditions are complicated and challenging to live with. Electronic health (eHealth) interventions show promise in helping people cope with chronic illness, including pain. The success of these interventions depends not only on the technology and intervention content but also on the users' acceptance and adherence. Involving all stakeholders (eg, patients, spouses, health care providers, designers, software developers, and researchers) and exploring their input and preferences in the design and development process is an important step toward developing meaningful interventions and possibly strengthening treatment outcomes.Entities:
Keywords: Web-based interventions; acceptance and commitment therapy; chronic pain; cognitive behavioral therapy; eHealth; evidence-based, user-centered design approach; mobile apps; service design
Year: 2020 PMID: 31961331 PMCID: PMC7001051 DOI: 10.2196/15889
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Overview of multidisciplinary project team (N=20).
| Grouping | Total number, n | Pain expertise, n | Electronic health expertise, n | Licensed health care providers, n |
| Health care researchers | 7 | 6 | 5 | 5 |
| Editorial group | 5 | 0 | 5 | 2 |
| Software team | 7 | 0 | 7 | 0 |
| User representative | 1 | 1 | 0 | 0 |
Figure 1Study overview and development timeline.
Figure 2Illustration of a study persona.
Figure 3Illustration of a patient journey map during a typical day with pain.
Overview of background and experience of participants from collaborating institutions (N=14).
| Health care background | Total number, N | Pain expertise, n | eHealth expertise, n | Research expertise, n |
| Nurse | 1 | 1 | 0 | 1 |
| Psychologist | 7 | 7 | 1 | 5 |
| Physician | 1 | 1 | 0 | 1 |
| Social worker | 2 | 2 | 1 | 1 |
| Occupational therapist | 1 | 1 | 0 | 0 |
| Nonlicensed partner | 2a | 1 | 1 | 1 |
aHealth care manager and eHealth research psychologist.
Patient demographics (N=17).
| Characteristics | Values, n (%) | ||
|
| |||
|
| Male | 2 (12) | |
|
| Female | 15 (88) | |
|
| |||
|
| 20-35 | 2 (12) | |
|
| 36-50 | 5 (29) | |
|
| 51-59 | 7 (41) | |
|
| 60-75 | 3 (18) | |
|
| |||
|
| Neck and/or back pain | 5 (29) | |
|
| Nerve pain/neuropathic pain | 5 (29) | |
|
| Fibromyalgia | 3 (18) | |
|
| Migraine | 2 (12) | |
|
| Others | 2 (12) | |
|
| |||
|
| 0-5 | 2 (12) | |
|
| 6-10 | 6 (35) | |
|
| 11-17 | 3 (18) | |
|
| 18-26 | 4 (24) | |
|
| ≥27 | 2 (12) | |
|
| |||
|
| Working/studying full time | 4 (24) | |
|
| Working/studying part time | 3 (18) | |
|
| On disability benefits | 8 (47) | |
|
| Retired | 1 (6) | |
|
| Nonworking | 1 (6) | |
Figure 4Overview of study timeline, intervention development process, activities, and participation. Partner WS: collaborating partners; Partners: collaborating partners; IT: person(s) from software team (ie, developers and designer); User rep: user representative; Stakeholder WS: stakeholder workshop. The test facilitator and observers are not counted as participants and included in the n for software development and formative evaluation.
Results from workshops with collaborating partners (N=14).
| Content needs and topics | Rationale |
| Reliable, trustworthy, evidence-based knowledge | Provide evidence-based, trustworthy information to patients, giving them a better alternative to online forums and other nonscientific channels |
| Focus on psychological health | Increase patient’s awareness of the association between chronic pain and psychological challenges |
| Activity pacing | Support patients in implementing activity pacing strategies in everyday life, including through exercises |
| Self-assessment/registrations | Increase awareness about personal activities and positive/negative health behavior (eg, amount of sleep and physical activity) |
| Communication | Include advice on how to best communicate personal struggles, potentially adding direct contact with health care professionals as a functionality |
| Social support | Adding some form of option for social contact with peers |
Design elements/features: priority task voting, elements/features included, details, and illustrating quotes.
| Design element/feature | Description | Votes, n | Included in the final app (yes/no) and details/justification | Illustrating quotes |
| Customization and personalization | Customize how things are presented/look in the app. For example, you can customize colors, styles, or specific parts of the app that you want to use. | 14 | Yes. The features My page and My favorites were included to allow for personalization and easy access to preferred content. In addition, the sequence of some of the modules could be individually chosen, to allow for more individual preference. | “For me, it is very important that it is individually tailored/customized.” |
| Behavioral trackers | Map/log what you do to see connections and opportunities for change. | 13 | Yes. Daily self-assessment/registrations of pain, sleep, rest, activity, and mood were included as optional features for those preferring to track all/some of these factors. | “Today, I've been in a lot of pain, but I don’t know why [...] The registrations I’m looking for will tell me why I have so much pain every Thursday.” |
| Feedback | Get feedback from the app. For instance, by telling you what you have achieved lately or show you new ways to do things. | 10 | Yes. Several of the exercises in the app allow for registration of current habits/activities and give suggestions for new ways to do things. | “I think it should, in a way, replace a personal coach [...] and be able to provide feedback, and discuss with me. What went well, what went wrong.” |
| Automatic tailoring | The app automatically adapts to your personal use. For example, you can bring up content and exercises according to your previous preferences. | 10 | Yes. The app gives the users suggestions for modules and exercises to try based on their marked favorites. | “You may receive quicker feedback if it is automated, as health care personnel go home at 4 pm.” |
| Visualization | Visualization is used to present content in an engaging and visual way. This can be through the use of animations, cartoons, graphs, etc. | 8 | Yes. Illustrations and photographs are used in the app to support the content but are presented in a | “I imagine some pictures of famous places that give me energy, people or animals that give me energy, and nature, that gives me energy.” |
| Communicating with health care professionals | Communicate with health care professionals, for example, by sharing information, asking questions, or receiving feedback. | 6 | No. Not prioritized because of conflict with the desire for easy access by means of a 4-digit personal identification number, and the desire for an app that can serve as a stand-alone self-management program. | “When you have this kind of an app, it is important that when you push the button, you get right in [without high-level log-in procedures], and especially when you are not feeling good.” |
| Communicate with peers | Communicate with peers/other users, for instance, via forums or share achievements with other users of the app. | 2 | No. Not prioritized because of potential negative impact, conflict with the desire for easy access, and the notion that this would require a larger user base than planned study inclusion. | “Social contact with other users, I think it can be very negative. You can so easily pull each other down.” |
| Avatar | Create your own avatar, that is, a person you can be/that follows you in the app. You can customize it to look the way you want, for example, by looking like your favorite animal. | 0 | Yes. On the basis of eHealth expert input and existing research [ | “It made me think of children when I saw it.” |
| Using metaphors | Metaphors can be used as a motivational way of getting through the program/app. For example, let the app be a garden where you can walk around or groom or plant things. | 0 | No. As the use of metaphors received no votes and was also considered to be a complicating element for the users, this element/feature was not included. | “I did not vote for it” [metaphors] [because I had only three votes to spend and this feature was not important enough for me]. |
| Rewards and trophies | Points and trophies are collected through using the app. For example, you can go up a level when you have collected enough points or get a trophy for strikes, for example, when you have used the app every day for a week. | 0 | Yes. On the basis of eHealth expert input and findings from existing research [ | “I’m not very competitive so it doesn’t suit me very well, but I can see that it may be a good thing for others.” |
Overview of EPIO modules and content.
| Module # | Module title | Content |
| 0 | Introductory session | 60 min in-person/group session. Introduction and intervention overview, practical exercise example, and help in downloading and using the intervention. |
| 1 | About pain | Introduction to the intervention program, including information about pain and pain management. Coping strategies, fight-or-flight response, and introduction to breathing and relaxation; rationale and exercises. |
| 2 | Balance | Activity pacing and planning, introduction to mindfulness, self-care, pleasant activities, EPIO as your toolbox, and progressive muscle relaxation. |
| 3 | Thoughts and feelings | Pain, the relationship between thoughts and feelings, recognizing negative thoughts and cognitive distortions, gratitude, and positive thinking. Exercises including challenging negative thoughts, mindfulness, and autogenic muscle relaxation. |
| 4 | Stress and coping | About stress, coping, and rationale for stress management and relaxation strategies. Acceptance, active and passive coping approaches, and visualization. |
| 5 | What is important to me? | Defining and exploring individual values and goals. Personal role models, self-image, and intruding thoughts. Planning and goal setting. Introduction to meditation. |
| 6 | Health behaviors and lifestyle | Health behaviors and health behavior change. Awareness of important health behaviors, including sleep, physical activity, nutrition, and substance use/abuse; rationale and exercises. Stretch-based relaxation methods/exercises. |
| 7 | Communication, relations, and social support | Communication, assertiveness, support systems, and social networks. Exercises related to awareness about social support systems, how to strengthen social support, and progressive muscle relaxation. |
| 8 | Coping during difficult times | Self-regulation and implementation of coping strategies in everyday life. Pain, frustration and anger management, daily use of coping strategies in everyday life. Introduction and use of distraction, visualization, and stretch-based relaxation. |
| 9 | Summary and the road ahead | Review and summary, where to go from here and advice for the road ahead. |
Figure 5Example screenshots from the EPIO intervention. From left: (1) start page, (2) selective registrations, (3) module about pain, and (4) exercise example.