| Literature DB >> 23151820 |
Saskia M Kelders1, Robin N Kok, Hans C Ossebaard, Julia E W C Van Gemert-Pijnen.
Abstract
BACKGROUND: Although web-based interventions for promoting health and health-related behavior can be effective, poor adherence is a common issue that needs to be addressed. Technology as a means to communicate the content in web-based interventions has been neglected in research. Indeed, technology is often seen as a black-box, a mere tool that has no effect or value and serves only as a vehicle to deliver intervention content. In this paper we examine technology from a holistic perspective. We see it as a vital and inseparable aspect of web-based interventions to help explain and understand adherence.Entities:
Mesh:
Year: 2012 PMID: 23151820 PMCID: PMC3510730 DOI: 10.2196/jmir.2104
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1Flow diagram of study selection.
PSD framework elements coding scheme.
| Principle and definition according to PSD framework [ | Coded as element included when the web-based intervention: | Example | ||
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| Reduction | A system that reduces complex behavior into simple tasks helps users perform the target behavior, and it may increase the benefit/cost ratio of a behavior. | Specifically divides the target behavior into small, simple steps | A web-based intervention for weight management includes a diary for recording daily calorie intake, thereby dividing the target behavior (reducing calorie intake) into small, simple steps of which one is recording calorie intake |
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| Tunneling | Using the system to guide users through a process or experience provides opportunities to persuade along the way. | Delivers content in a step-by-step format with a predefined order | A web-based intervention for the prevention of depression that delivers the content in sequential lessons that can only be accessed when the previous lesson is completed |
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| Tailoring | Information provided by the system will be more persuasive if it is tailored to the potential needs, interests, personality, usage context, or other factors relevant to a user group. | Provides content that is adapted to factors relevant to a user group, or when a counselor provides feedback based on information filled out by a participant | A web-based intervention for supporting self-management among patients with diabetes provides information adapted to patients based on whether they have diabetes mellitus type I or II |
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| Personalization | A system that offers personalized content or services has a greater capability for persuasion. | Provides content that is adapted to one user (ie, the name of the user is mentioned and/or the user can adapt a part of the intervention) | A web-based intervention for increasing physical activity allows users to choose whether they want to see their weekly activity score on the home page or not |
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| Self-monitoring | A system that keeps track of one’s own performance or status supports the user in achieving goals. | Provides the ability to track and view the user’s behavior, performance or status | A web-based intervention for the treatment of alcohol dependence provides a diary to track and view daily alcohol use |
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| Simulation | Systems that provide simulations can persuade by enabling users to observe immediately the link between cause and effect. | Provides the ability to observe the cause-and-effect relationship of relevant behavior | A web-based intervention for smoking cessation includes a calculator that shows how much users will save when they quit smoking |
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| Rehearsal | A system providing means with which to rehearse a behavior can enable people to change their attitudes or behavior in the real world. | Provides the ability and stimulation to rehearse a behavior or to rehearse the content of the intervention | A web-based intervention for supporting self-management in patients with epilepsy starts each lesson with the same important exercise for stress-management |
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| Praise | By offering praise, a system can make users more open to persuasion. | Offers praise to the participant on any occasion | A web-based intervention that aims to promote healthy nutritional habits compliments participants when they have eaten 2 pieces of fruit for 5 days |
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| Rewards | Systems that reward target behaviors may have great persuasive powers. | Offers some kind of reward when the participant performs a target behavior relating to the use or goal of the intervention | A web-based intervention for the treatment of social phobia gives points to participants when they engage in exposure exercises |
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| Reminders | If a system reminds users of their target behavior, the users will more likely achieve their goals. | Provides reminders about the use of the intervention or the performance of target behavior | A web-based intervention to support self-management among patients with rheumatic arthritis sends an automatic email message to remind the participant that the new lesson may begin |
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| Suggestion | Systems offering fitting suggestions will have greater persuasive powers. | Provides a suggestion to help the participants reach the target behavior | A web-based intervention for weight management provides low-calorie recipes |
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| Similarity | People are more readily persuaded through systems that remind them of themselves in some meaningful way. | Is designed to look familiar and designed especially for the participant | A web-based intervention for the treatment of panic disorder in teenage girls explains the exercises through a teenage girl with panic problems |
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| Liking | A system that is visually attractive for its users is likely to be more persuasive. | Is visually designed to be attractive to the participants | During the design of a web-based intervention to increase physical activity in middle-aged women, a representative group is asked for feedback on the design and their feedback is subsequently incorporated in the new design |
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| Social role | If a system adopts a social role, users will more likely use it for persuasive purposes. | Acts as if it has a social role (eg, a coach, instructor, or buddy) | A web-based intervention to support self-management among patients with migraine incorporated an avatar to guide the participant through the intervention |
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| Social learning | A person will be more motivated to perform a target behavior if (s)he can use a system to observe others performing the behavior. | Provides the opportunity and stimulates participants to see others using the intervention or performing the target behavior | A web-based intervention for weight management provides the option, and stresses the importance, of posting physical activity self-monitoring data on the discussion board and commenting on the performance of others |
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| Social comparison | System users will have a greater motivation to perform the target behavior if they can compare their performance with the performance of others. | Provides the opportunity for participants to compare their behavior to the target behavior of other participants and stimulates them to do this | A web-based intervention for drug abuse prevention for teenagers automatically compares the response of the participant to other users of the intervention |
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| Normative influence | A system can leverage normative influence or peer pressure to increase the likelihood that a person will adopt a target behavior. | Provides normative information on the target behavior or the usage of the intervention | A web-based intervention to promote self-management among patients with COPD provides feedback on the level of physical activity of the participant by comparing it to the physical activity of well-managed COPD patients |
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| Social facilitation | System users are more likely to perform target behavior if they discern via the system that others are performing the behavior along with them. | Provides the opportunity to see whether there are other participants using the intervention | A web-based intervention for smoking cessation includes a discussion board for users of the intervention |
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| Cooperation | A system can motivate users to adopt a target attitude or behavior by leveraging human beings’ natural drive to cooperate. | Stimulates participants to cooperate to achieve a target behavior | A web-based intervention for the promotion of physical activity stimulates participants to form groups and to achieve the group goal of a certain number of steps each week |
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| Competition | A system can motivate users to adopt a target attitude or behavior by leveraging human beings’ natural drive to compete. | Stimulates participants to compete with each other to achieve a target behavior | A web-based intervention for diabetes management among children includes a leaderboard in which the children who enter blood glucose levels at the right times receive the highest place |
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| Recognition | By offering public recognition for an individual or group, a system can increase the likelihood that a person/group will adopt a target behavior. | Prominently shows (former) participants who adopted the target behavior | A web-based intervention treatment of anxiety includes a testimonial page where successful users of the intervention tell their story |
Descriptive variables of the included interventions per health care area
| Variable |
| Chronic | Lifestyle | Mental | Total |
| Intended usage | <= 1/month | 1 (5) | 3 (19) | 1 (2) | 5 (6) |
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| 1/month – 1/week | 4 (21) | 4 (25) | 2 (4) | 10 (12) |
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| 1/week | 13 (68) | 6 (38) | 40 (83) | 59 (71) |
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| >1/week | 1 (5) | 3 (3) | 5 (10) | 9 (11) |
| Setup | Free | 5 (26) | 10 (63) | 1 (2) | 16 (19) |
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| Modular | 14 (74) | 6 (38) | 47 (93) | 67 (81) |
| Updates | None | 1 (5) | 5 (31) | 1 (1) | 7 (8) |
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| yes, FNSa | 0 (0) | 2 (13) | 0 (0) | 2 (2) |
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| <= 1/month | 2 (11) | 1 (6) | 1 (2) | 4 (5) |
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| 1/month – 1/week | 3 (16) | 1 (6) | 3 (6) | 7 (8) |
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| 1/week | 12 (63) | 6 (38) | 42 (88) | 60 (72) |
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| >1/week | 1 (5) | 1 (6) | 1 (2) | 3 (4) |
| Duration (weeks) | mean (sd) | 18.2 (15.8) | 29.8 (33.9)b | 11.1 (18.5) | 15.8 (18.5) |
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| Median | 11 | 17 | 9 | 10 |
| Interaction with counselor | None | 2 (11) | 8 (50) | 10 (21) | 20 (24) |
| yes, FNS | 3 (16) | 3 (19) | 2 (4) | 8 (10) | |
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| <1/week | 5 (26) | 3 (19) | 2 (4) | 10 (12) |
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| 1/week | 7 (37) | 2 (13) | 23 (48) | 32 (39) |
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| >1/week | 2 (011 | 0 (0) | 11 (23) | 13 (16) |
| Interaction with system | None | 7 (37) | 1 (6) | 14 (29) | 22 (27) |
| yes, FNS | 6 (32) | 1 (6) | 3 (6) | 10 (12) | |
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| <1/week | 1 (5) | 5 (31) | 2 (4) | 8 (10) |
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| 1/week | 2 (11) | 6 (38) | 14 (29) | 22 (27) |
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| >1/week | 3 (16) | 3 (19) | 15 (31) | 21 (25) |
| Interaction with peers | none | 5 (26) | 10 (63) | 24 (50) | 39 (47) |
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| yes, FNS | 10 (53) | 4 (25) | 10 (21) | 24 (29) |
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| <1/week | 2 (11) | 0 (0) | 1 (2) | 3 (4) |
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| 1/week | 1 (5) | 2 (13) | 13 (27) | 16 (19) |
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| >1/week | 1 (5) | 0 (0) | 0 (0) | 1 (1) |
| Face-to-face | included | 3 (16) | 1 (6) | 1 (2) | 5(6) |
| Phone | included | 7 (37) | 5 (31) | 17 (35) | 29 (35) |
| SMS | included | 0 (0) | 2 (13) | 5 (10) | 7 (8) |
| Adherence | mean (sd) | 55.3 (19.8) | 32.8 (23.0) | 54.2 (27.4) | 50.3 (26.2) |
a FNS = Frequency not specified; b Based on 13 interventions. Three interventions (23, 26, and 27) did not specify duration.
Persuasive technology in web-based interventions included in this study per health care area.
| Variable |
| Chronic | Lifestyle(N = 16), | Mental(N = 48), | Total(N = 83), |
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| Reduction |
| 10 (53) | 10 (63) | 14 (29) | 34 (41) | .033 |
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| Tunneling |
| 17 (90) | 10 (63) | 48 (100) | 75 (90) | <.001 |
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| Tailoring |
| 16 (84) | 14 (88) | 43 (90) | 73 (88) | .814 |
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| Personalization |
| 4 (21) | 2 (13) | 3 (6) | 9 (11) | .209 |
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| Self-monitoring |
| 12 (63) | 15 (94) | 12 (12) | 39 (47) | <.001 |
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| Simulation |
| 2 (11) | 3 (19) | 2 (4) | 7 (8) | .118 |
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| Rehearsal |
| 1 (5) | 1 (6) | 0 (0) | 2 (2) | .175 |
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| Praise |
| 0 (0) | 0 (0) | 0 (0) | 0 (0) |
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| Rewards |
| 0 (0) | 2 (13) | 1 (2) | 3 (4) | .134 |
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| Reminders |
| 13 (68) | 11 (69) | 37 (77) | 61 (74) | .656 |
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| Suggestion |
| 11 (58) | 4 (25) | 9 (19) | 24 (29) | .008 |
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| Similarity |
| 4 (21) | 1 (6) | 16 (33) | 21 (25) | .088 |
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| Liking |
| 2 (11) | 4 (25) | 8 (17) | 14 (17) | .561 |
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| Social role |
| 1 (5) | 0 (0) | 4 (8) | 5 (6) | .819 |
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| Social learning |
| 5 (26) | 3 (19) | 24 (50) | 31 (39) | .044 |
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| Social comparison |
| 1 (5) | 1 (6) | 12 (25) | 14 (17) | .088 |
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| Normative influence |
| 0 (0) | 0 (0) | 1 (2) | 1 (1) | 1.000 |
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| Social facilitation |
| 14 (74) | 5 (31) | 24 (50) | 43 (52) | .046 |
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| Cooperation |
| 1 (5) | 2 (13) | 0 (0) | 3 (4) | .041 |
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| Competition |
| 0 (0) | 1 (6) | 0 (0) | 1 (1) | .193 |
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| Recognition |
| 0 (0) | 1 (6) | 2 (4) | 3 (4) | .767 |
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a Based on Fisher’s exact test. Note: results in italics are the mean (sd) and median number of elements used per intervention. Other results are presented as the number (%) of interventions that include a certain element.
Predictors of adherence in a hierarchical multiple linear regression.
| Step | Variable |
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| 1 | Constant | 0.40 | .06 |
| <.001 |
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| Chronic | 0.04 | .07 | .07 | .55 |
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| Lifestyle | -0.17 | .08 | -.25 | .025 |
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| Study design | 0.18 | .06 | .30 | .007 |
| 2 | Constant | 0.25 | .09 |
| .006 |
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| Chronic | 0.07 | .07 | -.11 | .34 |
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| Lifestyle | -0.11 | .08 | -.16 | .17 |
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| Study design | 0.16 | .07 | .28 | .014 |
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| Freq. interaction with counselor | 0.04 | .02 | .28 | .055 |
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| Freq. interaction with system | 0.01 | .02 | .03 | .79 |
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| Freq. interaction with peers | 0.01 | .02 | .05 | .63 |
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| Phone | 0.09 | .06 | .16 | .17 |
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| Face-to-face | -0.08 | .12 | -.08 | .48 |
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| SMS | 0.04 | .10 | .04 | .69 |
| 3 | Constant | -0.04 | .21 |
| .85 |
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| Chronic | 0.08 | .07 | .13 | .26 |
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| Lifestyle | -0.07 | .09 | -.09 | .47 |
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| Study design | 0.18 | .06 | .30 | .005 |
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| Freq. interaction with counselor | 0.02 | .02 | .12 | .31 |
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| Freq. interaction with system | -0.02 | .02 | -.09 | .42 |
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| Freq. interaction with peers | 0.01 | .02 | .05 | .60 |
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| Phone | 0.13 | .06 | .26 | .027 |
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| Face-to-face | -0.08 | .11 | -.08 | .47 |
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| SMS | 0.02 | .09 | .03 | .81 |
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| Intended usage | 0.09 | .05 | .23 | .057 |
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| Setup | -0.15 | .11 | -.22 | .18 |
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| Updates | 0.10 | .03 | .43 | .004 |
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| Duration | -0.00 | .00 | -.06 | .63 |
| 4 | Constant | -0.12 | .19 |
| .51 |
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| Chronic | 0.08 | .06 | .14 | .20 |
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| Lifestyle | -0.04 | .08 | -.01 | .96 |
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| Study design | 0.15 | .06 | .26 | .008 |
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| Freq. interaction with counselor | 0.04 | .02 | .22 | .039 |
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| Freq. interaction with system | -0.04 | .02 | -.22 | .058 |
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| Freq. interaction with peers | -0.03 | .03 | -.15 | .34 |
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| Phone | 0.05 | .06 | .10 | .37 |
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| Face-to-face | -0.10 | .10 | -.10 | .31 |
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| SMS | 0.02 | .08 | .02 | .85 |
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| Intended usage | 0.11 | .04 | .27 | .014 |
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| Setup | -0.16 | .10 | -.23 | .11 |
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| Updates | 0.09 | .03 | .40 | .002 |
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| Duration | -0.00 | .00 | -.02 | .88 |
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| Primary task support | -0.02 | .03 | -.11 | .41 |
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| Dialogue support | 0.09 | .03 | .36 | .006 |
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| Social support | 0.07 | .04 | .27 | .095 |
Note R 2=.14 for step 1 (P = .08); ∆R 2 = .10 for step 2 (P = .16); ∆R 2 = .15 for step 3 (P = .006); ∆R 2 = .15 for step 4 (P < .001); cumulative variance explained in the final (step 4) model: R = .55 (P < .001)