| Literature DB >> 31890259 |
Christopher A Fowler1, Lisa M Ballistrea1, Kerry E Mazzone2, Aaron M Martin2, Howard Kaplan3, Kevin E Kip1,4, Jennifer L Murphy1,2,5, Sandra L Winkler1.
Abstract
BACKGROUND: A key concern for people with chronic pain is experiencing increased pain and/or re-injury. Consequently, individuals with chronic pain can develop a maladaptive fear of movement that leads to adverse functional consequences. A primary goal of chronic pain rehabilitation is re-engagement in feared movements through exposure. This is often challenging since safe movement can be uncomfortable. Virtual environments provide a promising opportunity to safely and gradually expose Veterans to movements that are avoided in the real world. The current study will utilize multiple virtual reality (VR) applications (APPs) of varying the intensity levels ranging from passive distraction from pain to active exposure to feared movement. The primary aims of this pilot are to examine VR as an adjunctive nonpharmacological intervention to assist with the adoption and implementation of skills to decrease fear of movement and increase overall functioning among Veterans with chronic pain. Second, to build a hierarchy of VR APPs to assist in gradual exposure to feared movements.Entities:
Keywords: Chronic pain; Distraction therapy; Exposure therapy; Fear of movement; Feasibility; Kinesiophobia; Oculus rift; Rehabilitation; Veterans; Virtual reality
Year: 2019 PMID: 31890259 PMCID: PMC6907328 DOI: 10.1186/s40814-019-0501-y
Source DB: PubMed Journal: Pilot Feasibility Stud ISSN: 2055-5784
APPs for Oculus Rift VR and Samsung Oculus Gear VR by intensity
| Intensity | VR HMD | |
|---|---|---|
| Oculus Rift | Samsung Oculus Gear VR | |
| Low | (1) Guided Meditation VR [ (2) Perfect [ | (1) Guided Meditation VR [ (2) Rest VR: Rest & Meditate [ |
| Medium | (3) Nature Treks VR [ (4) The Grand Canyon VR Experienc e[ | (3) Ocean Rift [ (4) Reveries: Dream Flight [ |
| High | (5) Tilt Brush [ (6) The Show Must Go On [ | (5) Paint VR [ (6) Beats Fever Paper [ |
Fig. 1Samsung Oculus Gear VR with supplemental hand controller (left) and Oculus Rift (right)
Study schedule
| CPRP timeline | Admission | Week 1 | Week 2 | Week 3 | Discharge | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| VR session | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | ||
| Orientation | X | ||||||||||||||||
| Informed consent | X | ||||||||||||||||
| Daily rating form | |||||||||||||||||
| APP intensity | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||
| Cybersickness | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||
| Immersion | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||
| Open-ended questions | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||
| Primary measures | |||||||||||||||||
| General feared movements (POQ-VA) | X | X | |||||||||||||||
| Common feared movements (FDAQ) | X | X | |||||||||||||||
| Secondary measures | |||||||||||||||||
| Pain intensity (POQ-VA) | X | X | |||||||||||||||
| Interference with mobility (POQ-VA) | X | X | |||||||||||||||
| Interference with ADLs (POQ-VA) | X | X | |||||||||||||||
| Negative affect (POQ-VA) | X | X | |||||||||||||||
| Pain catastrophizing (PCS) | X | X | |||||||||||||||
| Patient-specific functioning (PSFS) | X | X | |||||||||||||||