Literature DB >> 19191061

Exploratory findings with virtual reality for phantom limb pain; from stump motion to agency and analgesia.

Jonathan Cole1, Simon Crowle, Greg Austwick, David Henderson Slater.   

Abstract

PURPOSE: Phantom limb pain is chronic and intractable. Recently, virtual reality (VR) and motion capture technology has replicated the mirror box device of Ramachandran (Ramachandran et al. Nature 1995, 377, 489-490; Ramachandran and Rogers-Ramachandran Proc R Soc Biol Sci 1996, 263, 377-386) and led to reductions in this pain. We present results from a novel variation on this method which captures motion data directly from a patient's stump (rather than using the opposite remaining limb) and then transforms it into goal directed, virtual action enacted by an avatar in a VR environment.
METHOD: A sample of subjects with 'arm' (n = 7) and 'leg' (n = 7) amputations underwent trials of a virtual reality (VR) system, controlled by motion captured from their stump which was translated into movements of a virtual limb within the VR environment. Measures of pain in the phantom limb were elicited from patients before and during this exercise as they attempted to gain agency for the movement they saw, and feel embodied within the limb. After this each subject was interviewed about their experiences.
RESULTS: Five subjects in each group felt the virtual limb to be moved by them and felt sensations of movement within it. With this they also reported reductions in their phantom limb pain greater than expected from distraction alone. No carry over effect was seen.
CONCLUSIONS: This technique, which has shown similar success rates to trials of a virtual mirror box, is relatively cheap and portable, and will allow further trials in a home environment.

Entities:  

Mesh:

Year:  2009        PMID: 19191061     DOI: 10.1080/09638280802355197

Source DB:  PubMed          Journal:  Disabil Rehabil        ISSN: 0963-8288            Impact factor:   3.033


  34 in total

Review 1.  Virtual reality in neuroscience research and therapy.

Authors:  Corey J Bohil; Bradly Alicea; Frank A Biocca
Journal:  Nat Rev Neurosci       Date:  2011-11-03       Impact factor: 34.870

Review 2.  [Clinical updates on phantom limb pain : German version].

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Journal:  Schmerz       Date:  2022-03-21       Impact factor: 1.107

3.  [Phantom limb pain. Psychological treatment strategies].

Authors:  M Diers; H Flor
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4.  [Prolonged-release tapentadol for phantom pain. A case series].

Authors:  K-U Kern; P Bialas; D Fangmann
Journal:  Schmerz       Date:  2013-04       Impact factor: 1.107

5.  A training platform for many-dimensional prosthetic devices using a virtual reality environment.

Authors:  David Putrino; Yan T Wong; Adam Weiss; Bijan Pesaran
Journal:  J Neurosci Methods       Date:  2014-04-13       Impact factor: 2.390

6.  Virtual reality as a distraction technique in chronic pain patients.

Authors:  Brenda K Wiederhold; Kenneth Gao; Camelia Sulea; Mark D Wiederhold
Journal:  Cyberpsychol Behav Soc Netw       Date:  2014-06

7.  Pain and body awareness: evidence from brain-damaged patients with delusional body ownership.

Authors:  Lorenzo Pia; Francesca Garbarini; Carlotta Fossataro; Luca Fornia; Anna Berti
Journal:  Front Hum Neurosci       Date:  2013-06-20       Impact factor: 3.169

8.  Mirror Visual Feedback Prior to Robot-Assisted Training Facilitates Rehabilitation After Stroke: A Randomized Controlled Study.

Authors:  Jifeng Rong; Li Ding; Li Xiong; Wen Zhang; Weining Wang; Meikui Deng; Yana Wang; Zhen Chen; Jie Jia
Journal:  Front Neurol       Date:  2021-07-08       Impact factor: 4.003

9.  Attitudes of patients toward adoption of 3D technology in pain assessment: qualitative perspective.

Authors:  Fotios Spyridonis; Gheorghita Ghinea; Andrew O Frank
Journal:  J Med Internet Res       Date:  2013-04-10       Impact factor: 5.428

10.  Postamputation pain: epidemiology, mechanisms, and treatment.

Authors:  Eugene Hsu; Steven P Cohen
Journal:  J Pain Res       Date:  2013-02-13       Impact factor: 3.133

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