Literature DB >> 21158520

Not just fun and games: applications of virtual reality in the identification and rehabilitation of cognitive disorders of the elderly.

E Paul Cherniack1.   

Abstract

PURPOSE: To outline the evidence in the published medical literature suggesting the potential applications of virtual reality (VR) for the identification and rehabilitation of cognitive disorders of the elderly.
METHOD: Non-systematic literature review.
RESULTS: VR, despite its more common usage by younger persons, is a potentially promising source of techniques useful in the identification and rehabilitation of cognitive disorders of the elderly. Systems employing VR can include desktop and head-mounted visual displays among other devices. Thus far, published studies have described VR-based applications in the identification and treatment of deficits in navigational skills in ambulation and driving. In addition, VR has been utilised to enhance the ability to perform activities of daily living in patients with dementia, stroke, and Parkinson's Disease. Such investigations have thus far been small, and unblinded.
CONCLUSIONS: VR-based applications can potentially offer more versatile, comprehensive, and safer assessments of function. However, they also might be more expensive, complex and more difficult to use by elderly patients. Side effects of head-mounted visual displays include nausea and disorientation, but, have not been reported specifically in older subjects.

Entities:  

Mesh:

Year:  2010        PMID: 21158520     DOI: 10.3109/17483107.2010.542570

Source DB:  PubMed          Journal:  Disabil Rehabil Assist Technol        ISSN: 1748-3107


  15 in total

1.  Effect of virtual reality on cognitive dysfunction in patients with brain tumor.

Authors:  Seoyon Yang; Min Ho Chun; Yu Ri Son
Journal:  Ann Rehabil Med       Date:  2014-12-24

2.  Feasibility study of the BrightBrainer™ integrative cognitive rehabilitation system for elderly with dementia.

Authors:  Grigore Burdea; Kevin Polistico; Amalan Krishnamoorthy; Gregory House; Dario Rethage; Jasdeep Hundal; Frank Damiani; Simcha Pollack
Journal:  Disabil Rehabil Assist Technol       Date:  2014-03-29

3.  Serious games for screening pre-dementia conditions: from virtuality to reality? A pilot project.

Authors:  Chiara Zucchella; Elena Sinforiani; Cristina Tassorelli; Elena Cavallini; Daniela Tost-Pardell; Sergi Grau; Stefania Pazzi; Stefano Puricelli; Sara Bernini; Sara Bottiroli; Tomaso Vecchi; Giorgio Sandrini; Giuseppe Nappi
Journal:  Funct Neurol       Date:  2014 Jul-Sep

4.  Participatory design and evaluation of virtual reality games to promote engagement in physical activity for people living with dementia.

Authors:  Mazhar Eisapour; Shi Cao; Jennifer Boger
Journal:  J Rehabil Assist Technol Eng       Date:  2020-05-21

Review 5.  Can Use of Digital Technologies by People with Dementia Improve Self-Management and Social Participation? A Systematic Review of Effect Studies.

Authors:  David Neal; Floor van den Berg; Caroline Planting; Teake Ettema; Karin Dijkstra; Evelyn Finnema; Rose-Marie Dröes
Journal:  J Clin Med       Date:  2021-02-05       Impact factor: 4.241

6.  Effect of virtual reality games on stroke patients' balance, gait, depression, and interpersonal relationships.

Authors:  Gui Bin Song; Eun Cho Park
Journal:  J Phys Ther Sci       Date:  2015-07-22

Review 7.  Technologically-enhanced psychological interventions for older adults: a scoping review.

Authors:  F Vailati Riboni; B Comazzi; K Bercovitz; G Castelnuovo; E Molinari; F Pagnini
Journal:  BMC Geriatr       Date:  2020-06-04       Impact factor: 3.921

8.  Virtual Reality-Based Cognitive Stimulation on People with Mild to Moderate Dementia due to Alzheimer's Disease: A Pilot Randomized Controlled Trial.

Authors:  Jorge Oliveira; Pedro Gamito; Teresa Souto; Rita Conde; Maria Ferreira; Tatiana Corotnean; Adriano Fernandes; Henrique Silva; Teresa Neto
Journal:  Int J Environ Res Public Health       Date:  2021-05-16       Impact factor: 3.390

Review 9.  Virtual reality for cognitive rehabilitation after brain injury: a systematic review.

Authors:  HyeonHui Shin; KyeongMi Kim
Journal:  J Phys Ther Sci       Date:  2015-09-30

10.  Virtual Reality for Traumatic Brain Injury.

Authors:  Elisa R Zanier; Tommaso Zoerle; Daniele Di Lernia; Giuseppe Riva
Journal:  Front Neurol       Date:  2018-05-16       Impact factor: 4.003

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