Literature DB >> 29020466

Improving post-stroke cognitive and behavioral abnormalities by using virtual reality: A case report on a novel use of nirvana.

Rosaria De Luca1, Michele Torrisi1, Adriana Piccolo1, Giovanni Bonfiglio1, Provvidenza Tomasello1, Antonino Naro1, Rocco Salvatore Calabrò1.   

Abstract

Cognitive impairment, as well as mood and anxiety disorders, occur frequently in patients following stroke. Aim of this study was to evaluate the effects of a combined rehabilitative treatment using conventional relaxation and respiratory techniques, in a specific rehabilitative virtual environment (by using Bts-Nirvana). A 58-year-old woman, affected by hemorrhagic stroke, underwent two different rehabilitation trainings, including either standard relaxation techniques alone in a common clinical setting or the same psychological approach in a semi-immersive virtual environment with an augmented sensorial (audio-video) and motor feedback (sensory motor-interaction). We evaluated the patient's cognitive and psychological profile before and after the two different trainings, by using a specific psychometric battery, aimed to assess cognitive status, attention processes and to estimate the presence of mood alterations, anxiety and coping strategies. Only at the end of the combined approach, we observed a significant improvement in attention and memory functions, with a nearly complete relief of anxiety symptoms and an improvement in coping strategies. Relaxation and respiratory techniques in a semi-immersive virtual reality environment, using Bts-Nirvana, may be a promising tool in improving attention process, coping strategies, and anxiety in individuals with neurological disorders, including stroke.

Entities:  

Keywords:  Anxiety; BtS-Nirvana; virtual reality

Mesh:

Year:  2017        PMID: 29020466     DOI: 10.1080/23279095.2017.1338571

Source DB:  PubMed          Journal:  Appl Neuropsychol Adult        ISSN: 2327-9095            Impact factor:   2.248


  4 in total

Review 1.  A prescription for "nature" - the potential of using virtual nature in therapeutics.

Authors:  Matthew P White; Nicola L Yeo; Peeter Vassiljev; Rikard Lundstedt; Mattias Wallergård; Maria Albin; Mare Lõhmus
Journal:  Neuropsychiatr Dis Treat       Date:  2018-11-08       Impact factor: 2.570

Review 2.  A systematic review of the use of virtual reality and its effects on cognition in individuals with neurocognitive disorders.

Authors:  Alexander Moreno; Kylie Janine Wall; Karthick Thangavelu; Lucas Craven; Emma Ward; Nadeeka N Dissanayaka
Journal:  Alzheimers Dement (N Y)       Date:  2019-11-22

3.  Effects of Semi-Immersive Virtual Reality-Based Cognitive Training Combined with Locomotor Activity on Cognitive Function and Gait Ability in Community-Dwelling Older Adults.

Authors:  Na-Kyoung Hwang; Jong-Bae Choi; Dae-Kil Choi; Jae-Min Park; Chang-Wan Hong; Ji-Su Park; Tae-Hyung Yoon
Journal:  Healthcare (Basel)       Date:  2021-06-28

4.  Can emerging technologies be effective in improving alexithymia due to brain lesion?: Lessons from a case report.

Authors:  Rosaria De Luca; Francesca Sciarrone; Alfredo Manuli; Michele Torrisi; Bruno Porcari; Carmela Casella; Alessia Bramanti; Rocco Salvatore Calabrò
Journal:  Medicine (Baltimore)       Date:  2020-09-18       Impact factor: 1.817

  4 in total

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