Literature DB >> 28813931

Making neurorehabilitation fun: Multiplayer training via damping forces balancing differences in skill levels.

Kilian Baur, Peter Wolf, Robert Riener, Jaime E Duarte.   

Abstract

Multiplayer environments are thought to increase the training intensity in robot-aided rehabilitation therapy after stroke. We developed a haptic-based environment to investigate the dynamics of two-player training performing time-constrained reaching movements using the ARMin rehabilitation robot. We implemented a challenge level adaptation algorithm that controlled a virtual damping coefficient to reach a desired success rate. We tested the algorithm's effectiveness in regulating the success rate during game play in a simulation with computer-controlled players, in a feasibility study with six unimpaired players, and in a single session with one stroke patient. The algorithm demonstrated its capacity to adjust the damping coefficient to reach three levels of success rate (low [50%], moderate [70%], and high [90%]) during singleplayer and multiplayer training. For the patient - tested in single-player mode at the moderate success rate only - the algorithm showed also promising behavior. Results of the feasibility study showed that to increase the player's willingness to play at a more challenging task condition, the effect of the challenge level adaptation - regardless of being played in single player or multiplayer mode - might be more important than the provision of multiplayer setting alone. Furthermore, the multiplayer setting tends to be a motivating and encouraging therapy component. Based on these results we will optimize and expand the multiplayer training platform and further investigate multiplayer settings in stroke therapy.

Entities:  

Mesh:

Year:  2017        PMID: 28813931     DOI: 10.1109/ICORR.2017.8009359

Source DB:  PubMed          Journal:  IEEE Int Conf Rehabil Robot        ISSN: 1945-7898


  7 in total

1.  Comparison of two difficulty adaptation strategies for competitive arm rehabilitation exercises.

Authors:  Maja Gorsic; Ali Darzi; Domen Novak
Journal:  IEEE Int Conf Rehabil Robot       Date:  2017-07

Review 2.  Effects of Different Opponent Types on Motivation and Exercise Intensity in a Competitive Arm Exercise Game.

Authors:  Maja Goršič; Steven D Hlucny; Domen Novak
Journal:  Games Health J       Date:  2019-10-31

3.  A multisession evaluation of an adaptive competitive arm rehabilitation game.

Authors:  Maja Goršič; Imre Cikajlo; Nika Goljar; Domen Novak
Journal:  J Neuroeng Rehabil       Date:  2017-12-06       Impact factor: 4.262

4.  Music meets robotics: a prospective randomized study on motivation during robot aided therapy.

Authors:  Kilian Baur; Florina Speth; Aniket Nagle; Robert Riener; Verena Klamroth-Marganska
Journal:  J Neuroeng Rehabil       Date:  2018-08-16       Impact factor: 4.262

5.  The "Beam-Me-In Strategy" - remote haptic therapist-patient interaction with two exoskeletons for stroke therapy.

Authors:  Kilian Baur; Nina Rohrbach; Joachim Hermsdörfer; Robert Riener; Verena Klamroth-Marganska
Journal:  J Neuroeng Rehabil       Date:  2019-07-12       Impact factor: 4.262

6.  Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games.

Authors:  Kilian Baur; Alexandra Schättin; Eling D de Bruin; Robert Riener; Jaime E Duarte; Peter Wolf
Journal:  J Neuroeng Rehabil       Date:  2018-11-19       Impact factor: 4.262

7.  Balancing the playing field: collaborative gaming for physical training.

Authors:  Michael Mace; Nawal Kinany; Paul Rinne; Anthony Rayner; Paul Bentley; Etienne Burdet
Journal:  J Neuroeng Rehabil       Date:  2017-11-20       Impact factor: 4.262

  7 in total

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