| Literature DB >> 24739255 |
Domen Novak1, Aniket Nagle, Urs Keller, Robert Riener.
Abstract
BACKGROUND: Several strategies have been proposed to improve patient motivation and exercise intensity during robot-aided stroke rehabilitation. One relatively unexplored possibility is two-player gameplay, allowing subjects to compete or cooperate with each other to achieve a common goal. In order to explore the potential of such games, we designed a two-player game played using two ARMin arm rehabilitation robots.Entities:
Mesh:
Year: 2014 PMID: 24739255 PMCID: PMC4021830 DOI: 10.1186/1743-0003-11-64
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Characteristics of impaired subjects
| 1 | 22 | Female | Left | 5 years, 7 months | 19 | 42 |
| 2 | 64 | Female | Left | 2 years, 2 months | 17 | 40 |
| 3 | 65 | Male | Right | 8 years | 15 | 39 |
| 4 | 69 | Male | Left | 4 years, 6 months | 34 | 42 |
| 5 | 36 | Male | Right | 21 years | 20 | 37 |
| 6 | 54 | Male | Left | 11 years, 2 months | 0 | 40 |
| 7 | 64 | Male | Right | 3 years, 6 months | 0 | 23 |
| 8 | 61 | Male | Left | 8 years, 7 months | 34 | 38 |
B&B = Box and Block test, FMA = Fugl-Meyer Assessment (upper limb only - maximum 66). Two subjects had a B&B score of zero: while they could move their arm, they could not grasp blocks due to hand impairment.
Figure 1Two impaired subjects playing the air hockey game. The ARMin robots (foreground: ARMin IV, background: ARMin III) are attached to the subjects’ arms, and the game is shown on screens in front of each subject. In the case of one subject, the attending nurse held the subject’s shoulder to decrease tremor.
Figure 2The air hockey game, with the goals, mallets, puck, and score board. The display shown is for the single-player and competitive modes. The mallets can only be moved horizontally while the puck can traverse the entire area of the board.
Responses to the overall game experience questionnaire, presented as the number of unimpaired subjects who chose a particular game mode
| Favorite | 2 | 15 | 13 |
| Least favorite | 15 | 8 | 7 |
| Most effort | 5 | 16 | 9 |
| Least effort | 15 | 5 | 10 |
| Most competent | 9 | 10 | 11 |
| Least competent | 9 | 16 | 5 |
| Most stress | 6 | 23 | 1 |
| Least stress | 15 | 1 | 14 |
Characteristics of unimpaired subjects according to favorite game mode, not including questionnaire results
| Single-player | 2 | 2 F | 0 | 2 | 0 | 0 | 2 |
| Competitive | 15 | 14 M, 1 F | 8 | 0 | 7 | 10 | 5 |
| Cooperative | 13 | 7 M, 6 F | 7 | 6 | 0 | 5 | 8 |
Overall Intrinsic Motivation Inventory results for unimpaired subjects
| | ||||
|---|---|---|---|---|
| Interest/enjoyment | 21.0 | 24.0 | 23.0 | SP - comp ( |
| (16.8, 25.3) | (17.8, 29.0) | (18.8, 26.5) | SP - coop ( | |
| Perceived competence | 20.0 | 20.0 | 23.0 | SP - coop ( |
| (14.8, 26.0) | (14.5, 26.5) | (19.8, 26.5) | Comp - coop ( | |
| Effort/importance | 26.0 | 29.0 | 27.5 | SP - comp ( |
| (22.0, 30.0) | (25.5, 32.0) | (23.8, 29.3) | | |
| Pressure/tension | 15.5 | 17.5 | 15.0 | SP - comp ( |
| (12.0, 20.0) | (14.0, 21.0) | (12.0, 19.3) | Comp - coop ( | |
SP = single-player, comp = competitive, coop = cooperative game mode.
Figure 3IMI scores in the three game modes. Results are split into subjects who favored the competitive mode (N = 15) and subjects who favored the cooperative mode (N = 13). Significant differences are shown with p-values. Subfigures represent the four different IMI scales.
Results for all 8 impaired subjects
| | | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| | Won single-player? | No | No | Yes | No | Yes | No | No | Yes |
| | Won competitive? | No | Yes | Yes | No | Yes | No | No | Yes |
| Favorite mode | Comp | Comp | Coop | Comp | Comp | Coop | SP | SP | |
| Least favorite mode | SP | SP | SP | Coop | Coop | SP | Coop | Comp | |
| Most effort | Coop | Coop | Comp | Comp | Comp | Coop | SP | SP | |
| Least effort | Comp | SP | SP | SP | Coop | SP | Comp | Comp | |
| Most competent | Coop | Coop | SP | Coop | Comp | Coop | SP | SP | |
| Least competent | SP | SP | Comp | Comp | Coop | SP | Comp | Comp | |
| Most stressful | SP | SP | Coop | Comp | Coop | SP | SP | Comp | |
| Least stressful | Coop | Comp | SP | SP | SP | Coop | Coop | SP | |
| Enjoyment SP | 21 | 25 | 16 | 26 | 30 | 14 | 35 | 26 | |
| Enjoyment Comp | 24 | 26 | 17 | 29 | 31 | 19 | 29 | 20 | |
| Enjoyment Coop | 24 | 26 | 16 | 25 | 32 | 19 | 33 | 20 | |
| Competence SP | 17 | 21 | 27 | 19 | 30 | 15 | 33 | 18 | |
| Competence Comp | 24 | 19 | 27 | 23 | 30 | 16 | 19 | 14 | |
| Competence Coop | 26 | 23 | 27 | 23 | 30 | 16 | 32 | 15 | |
| Effort SP | 18 | 16 | 15 | 28 | 32 | 26 | 29 | 18 | |
| Effort Comp | 24 | 20 | 17 | 32 | 32 | 27 | 25 | 22 | |
| Effort Coop | 26 | 21 | 10 | 26 | 32 | 28 | 27 | 18 | |
| Pressure SP | 18 | 21 | 7 | 21 | 12 | 22 | 6 | 20 | |
| Pressure Comp | 16 | 13 | 9 | 21 | 11 | 19 | 11 | 22 | |
| Pressure Coop | 16 | 21 | 6 | 14 | 11 | 19 | 7 | 17 | |
| Extraversion | 37 | N/A | 31 | 35 | 23 | 18 | 38 | 23 | |
| Agreeableness | 29 | 36 | 42 | 28 | 39 | 40 | 44 | ||
| Conscientiousness | 24 | 34 | 28 | 39 | 36 | 47 | 27 | ||
| Emotional stability | 29 | 36 | 27 | 35 | 25 | 45 | 14 | ||
| Intellect/Imagination | 30 | 37 | 43 | 35 | 38 | 41 | 34 | ||
| Competitiveness | 33 | 31 | 32 | 44 | 21 | 45 | 12 | ||
Results are divided into results of the postgame questionnaire, the Intrinsic Motivation Inventory, and the personality questionnaire. Abbreviations: SP single-player mode, comp competitive mode, coop cooperative mode. IMI scale names (interest/enjoyment, perceived competence, effort/importance and pressure/tension) are also abbreviated.
Figure 4New ‘virtual tennis’ two-player game for the ARMin, potentially suitable for paediatric rehabilitation.