| Literature DB >> 31339107 |
Maja Gorsic1, Joshua D Clapp2, Ali Darzi1, Domen Novak1.
Abstract
BACKGROUND: Competitive and cooperative serious games have become increasingly popular in areas such as rehabilitation and education and have several potential advantages over single-player games. However, they are not suitable for everyone, and the user experience in competitive and cooperative serious games depends on many factors. One important factor is the verbal interaction between players, but the effect of this factor has not been extensively studied because of the lack of a validated measurement tool.Entities:
Keywords: attitude to computers; competitive behavior; exercise; motivation; questionnaire design; virtual reality
Year: 2019 PMID: 31339107 PMCID: PMC6683649 DOI: 10.2196/12788
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Screenshot of the competitive Pong game. Each player controls one of the 2 paddles. The current game duration, score, ball speed, and time until the next automated difficulty adaptation are shown on the right side of the playing field. Image reused from Gorsic et al with permission [16].
Figure 2Study setup. Two participants play Pong using a joystick and Bimeo arm rehabilitation device while observed by an experimenter (not shown) and 2 webcams. Participants could use whichever arm they wished to play the game.
Figure 3Screenshot of the video from the webcams. Videos from the 2 webcams are automatically synchronized and shown to raters side-by-side as one video. Faces are blurred for anonymity.
Intraclass correlation coefficients for the 8 questionnaire items and different pairs of raters.
| Questionnaire item | Participants A-B | In-persona: video 1 | In-person: video 2 | Videos 1 and 2b | Externals 1 and 2c |
| 1. How much A talks to B | 0.82 | 0.92 | 0.91 | 0.92 | 0.94 |
| 2. How much B talks to A | 0.75 | 0.93 | 0.93 | 0.91 | 0.94 |
| 3. Balance | 0.27 | 0.63 | 0.47 | 0.45 | 0.63 |
| 4. Valence A to B | 0.58 | 0.55 | 0.15 | 0.37 | 0.49 |
| 5. Valence B to A | 0.65 | 0.59 | 0.42 | 0.48 | 0.65 |
| 6. Game relatedness A to B | 0.51 | 0.93 | 0.93 | 0.97 | 0.90 |
| 7. Game relatedness B to A | 0.75 | 0.98 | 0.93 | 0.94 | 0.97 |
| 8. Overall valence | 0.52 | 0.60 | 0.69 | 0.65 | 0.68 |
aIn-person: in-person observer (experimenter).
bVideos 1 and 2: video raters used to develop the questionnaire instructions.
cExternals 1 and 2: external video raters used for the validation of completed questionnaire.
Spearman correlation coefficients for correlations between the interpersonal interaction questionnaire items and the Intrinsic Motivation Inventory scales. If a questionnaire item does not appear in the table, no correlations had a P value below .10 for that item.
| Rater and Questionnaire Item | Interest/enjoyment | Effort/importance | Competence | Pressure/tension | |||||
| CCa | CC | CC | CC | ||||||
| How much participant talks to other one | 0.11 | .39 | -0.16 | .22 | 0.07 | .58 | |||
| How much participant was talked to | 0.11 | .42 | 0.05 | .70 | |||||
| Game-relatedness of participant's statements | -0.09 | .51 | 0.10 | .44 | |||||
| Overall valence | -0.02 | .90 | 0.09 | .52 | |||||
| How much participant talks to other one | 0.08 | .53 | -0.08 | .55 | 0.18 | .16 | |||
| How much participant was talked to | 0.04 | .79 | -0.01 | .91 | 0.13 | .33 | |||
| Game-relatedness of participant's statements | 0.17 | .23 | 0.01 | .94 | |||||
| Overall valence | -0.04 | .76 | 0.02 | .90 | |||||
| How much participant talks to other one | 0.11 | .44 | -0.07 | .62 | |||||
| How much participant was talked to | 0.05 | .71 | -0.03 | .81 | 0.05 | .75 | |||
| Game-relatedness of participant's statements | 0.13 | .41 | 0.00 | >.99 | |||||
| Overall valence | 0.19 | .19 | 0.08 | .56 | 0.09 | .52 | -0.19 | .19 | |
aCC: correlation coefficient.
bCorrelations with a P value below .10 are in italic.
Spearman correlation coefficients for correlations between the interpersonal interaction questionnaire items and the Ten-Item Personality Inventory scales. If a questionnaire item does not appear in the table, no correlations had a P value below 0.1 for that item.
| Rater and Questionnaire Item | Openness | Conscientiousness | Extraversion | Agreeableness | Neuroticism | ||||||
| CCa | CC | CC | CC | CC | |||||||
| How much participant talks to other one | 0.15 | .25 | 0.03 | .83 | -0.08 | .52 | |||||
| How much participant was talked to | 0.02 | .88 | -0.17 | .19 | |||||||
| Valence of participant's statements | 0.11 | .42 | 0.03 | .83 | |||||||
| Game-relatedness of participant's statements | 0.09 | .50 | -0.14 | .29 | 0.10 | .45 | |||||
| Overall valence | 0.20 | .13 | 0.05 | .70 | 0.18 | .18 | -0.12 | .38 | |||
| How much participant talks to other one | 0.05 | .69 | -0.14 | .27 | |||||||
| How much participant was talked to | 0.08 | .53 | -0.10 | .47 | |||||||
| Valence of participant's statements | 0.19 | .15 | 0.01 | .97 | -0.18 | .18 | -0.12 | .38 | 0.05 | .68 | |
| Game-relatedness of participant's statements | -0.03 | .85 | -0.07 | .63 | 0.21 | .13 | |||||
| Overall valence | 0.14 | .29 | 0.11 | .42 | 0.17 | .19 | -0.19 | .15 | |||
| How much participant talks to other one | 0.05 | .74 | -0.20 | .16 | |||||||
| How much participant was talked to | 0.17 | .25 | 0.05 | .72 | -0.02 | .92 | -0.16 | .27 | |||
| Valence of participant's statements | 0.12 | .43 | -0.12 | .43 | -0.11 | .46 | -0.13 | .40 | 0.03 | .84 | |
| Game-relatedness of participant's statements | 0.06 | .68 | -0.07 | .64 | 0.20 | .19 | |||||
| Overall valence | 0.20 | .17 | 0.12 | .40 | 0.00 | .98 | |||||
aCC: correlation coefficient.
bCorrelations with a P value below .10 are in italic.