| Literature DB >> 35784804 |
Aarón Soria Campo1, Alf Inge Wang2, Trine Moholdt3,4, Jonathan Berg3,4.
Abstract
Rationale: Since many modern exergames include a multiplayer component, this study aimed to compare the physiological and perceptual responses between playing a cycling exergame alone or with others.Entities:
Keywords: active video game; cardiorespiratory fitness; exercise training; fitness; gamification; health technology; persuasive technology
Year: 2022 PMID: 35784804 PMCID: PMC9243637 DOI: 10.3389/fspor.2022.903300
Source DB: PubMed Journal: Front Sports Act Living ISSN: 2624-9367
Figure 1Overview of study outline. All participants completed three assessment days, day 1 including: peak oxygen uptake (V°O2peak) and body composition measurements. On days 2 and 3, participants completed a single-player and a multiplayer exergaming session in a randomized crossover fashion.
Figure 2Illustration of the exergaming platform (A) with controllers (B) used for the present study. This figure was created with pencilsketch.imageonline.co.
Participant characteristics.
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| Age | 23 ± 7 | 21 ± 7 | 27 ± 2 |
| BMI (kg·m2) | 21.9 ± 3.6 | 22.1 ± 4.4 | 21.4 ± 1.0 |
| Bodyfat (%) | 24.3 ± 9.4 | 20.8 ± 9.2 | 31.2 ± 5.3 |
| V°O2peak (mL·kg−1·min−1) | 46.4 ± 8.9 | 48.5 ± 9.6 | 42.2 ± 6.3 |
| HRmax | 196 ± 9 | 198 ± 10 | 193 ± 8 |
| Missing data | 1 (7%) | 1 (10%) | 0 (0%) |
| RER at V°O2peak | 1.10 ± 0.07 | 1.10 ± 0.06 | 1.12 ± 0.09 |
Data are mean ± SD or N (%). Body mass index (BMI), peak oxygen uptake (V°O.
Physiological and perceptual responses to single- and multiplayer exergaming.
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| Average V°O2 (mL·kg−1·min−1) | 15 | 25.9 ± 6.4 | 24.0 ± 7.1 | 1.9 (−1.4 to 5.2) | 0.24 |
| Peak V°O2 (mL·kg−1·min−1) | 15 | 33.6 ± 9.5 | 30.4 ± 9.1 | 3.2 (−0.2 to 6.6) | 0.06 |
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| Average HR (bpm) | 15 | 150 ± 20 | 140 ± 25 | 11 (−1 to 22) | 0.07 |
| Peak HR (bpm) | 15 | 172 ± 23 | 159 ± 27 | 13 (2 to 24) | 0.02 |
| At or above vigorous intensity (min) | 15 | 7.2 ± 6.6 | 4.5 ± 6.2 | 2.7 (−1.1 to 6.5) | 0.16 |
| High intensity (min) | 15 | 3.5 ± 4.1 | 1.5 ± 3.3 | 2.0 (−0.5 to 4.4) | 0.11 |
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| PACES (score) | 14 | 106 ± 10 | 105 ± 11 | 1 (−6 to 8) | 0.82 |
| RPE | 14 | 3.7 ± 2.0 | 3.3 ± 1.8 | 0.4 (−0.7 to 1.5) | 0.46 |
| Feeling scale | 14 | 4.0 ± 0.9 | 3.6 ± 1.5 | 0.4 (−0.3 to 1.1) | 0.29 |
Mean ± SD are descriptive data. The effect estimate is from the paired samples t-test and displayed as mean (95% CI). Oxygen uptake (V°O.
Figure 3Oxygen uptake during single- and multiplayer exergaming. (A) Average oxygen uptake (V°O2) and (B) peak V°O2 during the single- (blue circles) and multiplayer (vermillion triangles) exergaming sessions. Individual data with group means and SD are displayed. P-values are from the paired samples t test.
Figure 4Heart rate during single- and multiplayer exergaming. (A) Average heart rate (HR) and (B) peak HR during the single- (blue circles) and multiplayer (vermillion triangles) exergaming sessions. Individual data with group means and SD are displayed. P-values are from the paired samples t-test.
Regression analyses for average oxygen uptake during exergaming (V°O2avgEXG), peak oxygen uptake during exergaming (V°O2peakEXG), minutes at or above vigorous exercise intensity (vigorous intensity), and minutes with high intensity (high intensity).
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| BMI | −1.53 | 0.17 | 0.03 | −1.93 | 0.17 | 0.02 | −0.74 | 0.17 | 0.02 | −0.33 | 0.09 | 0.10 |
| Body fat, % | −0.22 | 0.02 | 0.43 | −0.46 | 0.07 | 0.17 | −0.10 | 0.02 | 0.46 | −0.05 | 0.01 | 0.57 |
| V°O2peak | −0.31 | 0.04 | 0.28 | −0.11 | 0.00 | 0.76 | −0.15 | 0.04 | 0.27 | −0.06 | 0.02 | 0.48 |
| RER | 5.09 | 0.00 | 0.89 | −28.87 | 0.01 | 0.62 | 6.00 | 0.00 | 0.74 | 3.33 | 0.00 | 0.75 |
| Age-predicted HR | 0.69 | 0.05 | 0.25 | 0.83 | 0.03 | 0.36 | 0.11 | 0.03 | 0.36 | 0.03 | 0.00 | 0.87 |
| Enjoyment | 0.19 | 0.02 | 0.46 | 0.33 | 0.04 | 0.29 | 0.09 | 0.02 | 0.45 | 0.03 | 0.01 | 0.68 |
| Pleasure | 0.62 | 0.00 | 0.88 | 2.01 | 0.02 | 0.45 | 0.19 | 0.00 | 0.86 | 0.15 | 0.00 | 0.80 |
| XP | 0.02 | 0.02 | 0.43 | 0.04 | 0.04 | 0.29 | 0.02 | 0.04 | 0.30 | 0.01 | 0.07 | 0.17 |
| Winning | −0.02 | 0.00 | 0.87 | 0.00 | 0.00 | 1.00 | −0.01 | 0.00 | 0.78 | −0.01 | 0.01 | 0.59 |
| Flag captures | 0.93 | 0.03 | 0.38 | 1.63 | 0.06 | 0.22 | 0.13 | 0.00 | 0.79 | −0.08 | 0.00 | 0.78 |
| Kill/Death | 2.43 | 0.03 | 0.41 | 5.39 | 0.08 | 0.14 | 1.37 | 0.04 | 0.33 | 0.34 | 0.01 | 0.67 |
| Rounds | 1.00 | 0.02 | 0.51 | 1.10 | 0.01 | 0.56 | 0.28 | 0.01 | 0.70 | 0.36 | 0.03 | 0.40 |
Unstandardized coefficient beta (B), coefficient of determination (R.
Regression analyses for enjoyment, pleasure, and rating of perceived exertion (RPE) during exergaming.
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| BMI | −0.36 | 0.01 | 0.55 | 0.01 | 0.00 | 0.87 | −0.21 | 0.14 | 0.04 |
| Body fat, % | 0.06 | 0.00 | 0.78 | −0.03 | 0.04 | 0.31 | −0.11 | 0.29 | 0.003 |
| V°O2peak | −0.26 | 0.05 | 0.24 | 0.04 | 0.09 | 0.12 | 0.09 | 0.19 | 0.02 |
| RPE | 0.01 | 0.00 | 0.99 | 0.08 | 0.02 | 0.52 | - | - | - |
| XP | 0.02 | 0.04 | 0.33 | 0.01 | 0.10 | 0.11 | 0.00 | 0.04 | 0.29 |
| Winning | 0.04 | 0.01 | 0.61 | 0.00 | 0.00 | 0.82 | 0.02 | 0.09 | 0.12 |
| Flag captures | 0.93 | 0.03 | 0.38 | 0.06 | 0.01 | 0.61 | 0.04 | 0.00 | 0.85 |
| Kill/Death | 0.75 | 0.00 | 0.76 | 0.07 | 0.00 | 0.82 | 0.72 | 0.11 | 0.09 |
| Rounds | 1.22 | 0.04 | 0.29 | 0.32 | 0.21 | 0.01 | 0.09 | 0.01 | 0.66 |
Unstandardized coefficient beta (B), coefficient of determination (R.