| Literature DB >> 31632256 |
Panagiotis Kourtesis1,2,3,4, Simona Collina3,4, Leonidas A A Doumas2, Sarah E MacPherson1,2.
Abstract
Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of the scientific results. In the current literature review, the technical reasons for the adverse symptomatology are investigated to provide suggestions and technological knowledge for the implementation of VR head-mounted display (HMD) systems in cognitive neuroscience. The technological systematic literature indicated features pertinent to display, sound, motion tracking, navigation, ergonomic interactions, user experience, and computer hardware that should be considered by the researchers. Subsequently, a meta-analysis of 44 neuroscientific or neuropsychological studies involving VR HMD systems was performed. The meta-analysis of the VR studies demonstrated that new generation HMDs induced significantly less VRISE and marginally fewer dropouts. Importantly, the commercial versions of the new generation HMDs with ergonomic interactions had zero incidents of adverse symptomatology and dropouts. HMDs equivalent to or greater than the commercial versions of contemporary HMDs accompanied with ergonomic interactions are suitable for implementation in cognitive neuroscience. In conclusion, researchers' technological competency, along with meticulous methods and reports pertinent to software, hardware, and VRISE, are paramount to ensure the health and safety standards and the reliability of neuroscientific results.Entities:
Keywords: HMD; VR; VRISE; cybersickness; neuropsychology; neuroscience; psychology; virtual reality
Year: 2019 PMID: 31632256 PMCID: PMC6783565 DOI: 10.3389/fnhum.2019.00342
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Glossary of key terms and concepts.
| Headsets | Head mounted display (HMD) | A display device which is worn on the head and provides an immersive virtual reality for the wearer |
| Development kit (DK) HMD | A prototype device, which is utilized by the VR Software developers to develop VR software before the commercial version of an HMD. The DKs are not provided for general use | |
| Commercial version (CV) HMD | The final version of an HMD, which is dispersed to the market for general use | |
| Display | Liquid crystal display (LCD) | A type of display/screen that uses the light-modulating properties of liquid crystals. Liquid crystals emit light indirectly, instead of using a reflector to produce images |
| Organic light emitting diode (OLED) | A type of display/screen that uses an organic compound film that emits light in response to an electric current. OLEDs are used as displays in devices such as television screens, computer monitors, and smartphones | |
| Field of view (FOV) | The area captured by the display device. The size of the FOV and the size of the display device directly affect the quality of the image | |
| Refresh rate and frame rate | The refresh rate is the number of times that the hardware updates its display per second. It involves the repeated display of identical frames. The frame rate indicates the frequency that software can add new data to a display | |
| Resolution | The number of distinct pixels in each dimension displayed in a frame | |
| Interactions | Motion tracking | The process of tracking the movement of objects or people. It is facilitated by motion sensors which detect the position of motion trackers embedded in devices (e.g., HMDs and 6DoF controllers) |
| Controllers/Wands with 6 degrees of freedom (DoF) | Controllers which have 6DoF of movement in 3-D space on three directional axes (i.e., Forward-Back, Left-Right, Up-Down) and three rotational axes (i.e., Roll, Pitch, Yaw) | |
| Direct hand interaction | A motion tracking device (i.e., a motion sensor) which directly tracks hand movements | |
| Teleportation | A navigation system, which allows the user to be transferred to a new location in the virtual environment without physically moving in the real environment | |
| Ergonomic interactions | These resemble real-life interactions, which optimize user experience and overall VR system performance (see also Definition of Ergonomic Interactions). Ergonomic interactions are facilitated by and restricted to the capabilities of the VR hardware and software | |
| Virtual environment (VE) | A three-dimensional artificial environment which is displayed on a display device and allows the users to interact with it |
Figure 1Decremental stepwise method for the technological literature review.
Minimum hardware criteria: old and new generation VR HMDs.
| VFX 3D | Old | 480 × 240 | LCD | 45 Hz | 45° | – |
| VUZIX Wrap 1200 | Old | 852 × 480 | LCD | 60 Hz | 35° | Unknown type (1), 3 magnetometers, 3 accelerometers, and 3 gyroscopes |
| eMagin Z800 3DVisor | Old | 800 × 600 | OLED | 60 Hz | 40° | – |
| nVisor SX111 | Old | 1,280 × 1,024 | LCD | 60 Hz | 110° | – |
| Oculus rift development kit 1 | New | 640 × 800 | LCD | 60 Hz | 110° | – |
| Oculus rift development kit 2 | New | 960 × 1,080 | OLED | 75 Hz | 110° | – |
| Minimum hardware criteria for the avoidance of VRISE | NA | >960 × 1,080 | OLED or LCD | ≥75Hz | ≥110° | Tracking should be adequately rapid and accurate to facilitate ergonomic interactions |
| Oculus rift commercial version | New | 1,080 × 1,200 | OLED | 90 Hz | 110° | Accelerometer, gyroscope, magnetometer, 360° constellation tracking camera |
| HTC VIVE commercial version | New | 1,080 × 1,200 | OLED | 90 Hz | 110° | Sensors (>70) including MEMS, magnetometer, gyroscope, accelerometer, and laser position sensors, lighthouse laser tracking system (2 base stations emitting pulsed InfraRed lasers), front-facing camera |
MEMS, Microelectromechanical systems.
Criteria for suitable VR software in cognitive neuroscience and neuropsychology.
| Criteria | An adequate level of immersion | A suitable navigation system (e.g., Teleportation) | Digestible tutorials | Absence or insignificant presence of nausea |
| Pleasant VR experience | Availability of physical movement | Helpful tutorials | Absence or insignificant presence of disorientation | |
| High quality graphics | Naturalistic picking/placing of items | Adequate duration of tutorials | Absence or insignificant presence of dizziness | |
| High quality sounds | Naturalistic use of items | Helpful in-game instructions | Absence or insignificant presence of fatigue | |
| Suitable hardware (HMD and computer) | Naturalistic 2-handed interaction | Helpful in-game prompts | Absence or insignificant presence of instability |
Figure 2Decremental stepwise method for the literature review of VR studies.
Neuroscience studies employing old generation VR HMDs.
| Kim et al. ( | Visuospatial functions | Eye-trek FMD-250W | YES | Brain injury | MA | 52 | YES | NO - 0 |
| Moreau et al. ( | Executive functions | Eye-trek FMD-250W | YES | ADHD and autism | YA | 22 | YES | YES - 1 |
| Botella et al. ( | Therapy (VRET) | V6 VR | NO | Panic disorder | YA and MA | 46 | YES | YES - 9 |
| Matheis et al. ( | Memory | eMagin z800 | YES | Brain injury | MA | 40 | NO | NO - 0 |
| Parsons et al. ( | Executive functions | eMagin z800 | NO | ADHD | C | 20 | YES | YES - 1 |
| Banville et al. ( | Memory | eMagin z800 | NO | Brain injury | YA | 62 | NO | NO - 0 |
| Rizzo et al. ( | Therapy (VRET) | eMagin z800 | NO | PTSD | YA | 20 | YES | YES - 5 |
| Reger et al. ( | Therapy (VRET) | eMagin z800 | NO | PTSD | YA | 24 | YES | YES - 6 |
| Bioulac et al. ( | Executive functions | eMagin z800 | YES | ADHD | YA | 36 | NO | NO - 0 |
| Carlozzi et al. ( | Rehabilitation | eMagin z800 | YES | Spinal cord injury | MA | 54 | YES | YES - 10 |
| Meyerbroeker et al. ( | Therapy (VRET) | nVISOR SX111 | YES | Agoraphobia | MA | 55 | YES | YES - 17 |
| Parsons et al. ( | Attention assessment | eMagin Z800 | YES | Healthy | YA | 50 | YES | NO - 0 |
| Peck et al. ( | Racial biases | nVISOR SX111 | YES | Healthy | YA | 60 | NO | NO - 0 |
| Freeman et al. ( | Social cognition | nVISOR SX111 | YES | Paranoia | YA | 60 | YES | NO - 0 |
| Rothbaum et al. ( | Therapy (VRET) | eMagin Z800 | NO | PTSD | YA and MA | 156 | NO | NO - 0 |
| Veling et al. ( | Paranoid thoughts | eMagin Z800 | NO | Psychosis | YA | 41 | YES | NO - 0 |
| Hartanto et al. ( | Social stress | eMagin Z800 | NO | Healthy | YA | 54 | NO | NO - 0 |
| Gaggioli et al. ( | Stress levels | Vuzix Wrap 1200VR | NO | Healthy | MA | 121 | YES | NO - 0 |
| Shiban et al. ( | Therapy (VRET) | eMagin Z800 | NO | Arachnophobia | YA | 58 | YES | YES - 8 |
| Freeman et al. ( | Therapy (VRET) | nVISOR SX111 | YES | Persecutory delusions | MA | 30 | YES | YES - 1 |
| Parsons and Carlew ( | Attention assessment | eMagin Z800 | YES | Healthy | YA | 50 | NO | NO - 0 |
| Parsons and Barnett ( | Attention assessment | eMagin Z800 | YES | Healthy | YA and OA | 89 | NO | NO - 0 |
HMD, Head-Mounted Display; VRISE, VR induced adverse symptoms and effects; YA, Young Adults; MA, Middle-Aged Adults; OA, Older Adults; C, Children; VRET, VR Exposure Therapy; PTSD, Post-Traumatic Stress Disorder; ADHD, Attention Deficit Hyperactivity Disorder.
Neuroscience studies employing new generation VR HMDs.
| Foerster et al. ( | Attention assessment | Oculus DK2 | NO | Healthy | YA | 44 | NO | YES - 2 |
| Quinlivan et al. ( | Attention assessment | Oculus DK2 | YES | Healthy | YA | 40 | NO | NO - 0 |
| Kim A. et al. ( | VR presence | Oculus DK2 | YES | PD | OA | 33 | NO | NO - 0 |
| Montenegro and Argyriou ( | Memory, attention, executive functions | Oculus DK2 | YES | AD (early stages) | OA | 20 | NO | NO - 0 |
| Parsons and McMahan ( | Memory assessment | HTC vive | YES | Healthy | YA | 103 | NO | NO - 0 |
| Kelly et al. ( | Spatial perception | HTC vive | YES | Healthy | YA | 76 | NO | NO - 0 |
| Bourdin et al. ( | Fear of death | Oculus DK2 | YES | Healthy | YA | 36 | NO | NO - 0 |
| Hasler et al. ( | Racial bias | Oculus DK2 | YES | Healthy | YA | 36 | NO | NO - 0 |
| Mottelson and Hornbæk ( | Navigation, attention, B-P | HTC vive | YES | Healthy | YA and MA | 31 | NO | NO - 0 |
| Rooney et al. ( | Social cognition | Oculus rift CV | YES | Healthy | YA and MA | 103 | NO | NO - 0 |
| Zimmer et al. ( | Social stress | Oculus DK2 | NO | Healthy | YA and MA | 93 | YES | YES - 5 |
| Hsieh et al. ( | Spatial perception and navigation | HTC vive | YES | Healthy | YA | 70 | NO | NO - 0 |
| Yeh et al. ( | Anxiety | HTC vive | YES | Healthy | YA | 34 | NO | NO - 0 |
| Collins et al. ( | Psychoeducation on DBS | Oculus rift CV | YES | Movement disorder | OA | 30 | NO | NO - 0 |
| Barberia et al. ( | Fear of death | Oculus DK2 | YES | Healthy | YA | 31 | YES | YES - 1 |
| Banakou et al. ( | Embodiment, cognition—IQ | HTC vive | YES | Healthy | YA | 30 | NO | NO - 0 |
| Christou et al. ( | Motor-rehabilitation | HTC vive | YES | Stroke patients | YA and MA | 29 | NO | NO - 0 |
| Gómez-Jordana et al. ( | Balance and walking rehabilitation | Oculus DK2 | YES | PD | OA | 22 | NO | NO - 0 |
| Lubetzky et al. ( | Sensory integration and balance | Oculus DK2 | NO | Healthy | YA and MA | 21 | YES | NO - 0 |
| Oagaz et al. ( | Memory assessment | HTC vive | YES | Healthy | YA | 20 | NO | NO - 0 |
| George et al. ( | Working memory and attention assessment | HTC vive | YES | Healthy | YA | 20 | NO | NO - 0 |
| Detez et al. ( | Gambling | HTC vive | NO | Healthy | YA and MA | 60 | YES | YES - 3 |
HMD, Head-Mounted Display; VRISE, VR induced adverse symptoms and effects; YA, Young Adults; MA, Middle-Aged Adults; OA, Older Adults; PD, Parkinson's disease; AD, Alzheimer's disease; DK, Development Kit; CV, Commercial Version; B-P, Body Perception; DBS, Deep Brain Stimulation.
Figure 3VRISE per HMD generation and ergonomic interactions. ABSENT, Absence of VRISE; PRESENT, Presence of VRISE; OLD, Old Generation HMD; DK, New Generation HMD—Development Kit; CV, New Generation HMD—Commercial Version; Ergonomic, Ergonomic Interactions; Non-Ergonomic, Non-Ergonomic Interactions.
Figure 4Droupouts and sample size per HMD, VRISE presence, and ergonomic interactions. ABSENT, Absence of VRISE; PRESENT, Presence of VRISE; OLD, Old Generation HMD; DK, New Generation HMD—Development Kit; CV, New Generation HMD—Commercial Version; Ergonomic, Ergonomic Interactions; Non-Ergonomic, Non-Ergonomic Interactions.