| Literature DB >> 34810187 |
Cristina García-Muñoz1, María Jesús Casuso-Holgado2, Juan Carlos Hernández-Rodríguez3, Elena Pinero-Pinto1, Rocío Palomo-Carrión4,5, María-Dolores Cortés-Vega1.
Abstract
INTRODUCTION: Vestibular system damage in patients with multiple sclerosis (MS) may have a central and/or peripheral origin. Subsequent vestibular impairments may contribute to dizziness, balance disorders and fatigue in this population. Vestibular rehabilitation targeting vestibular impairments may improve these symptoms. Furthermore, as a successful tool in neurological rehabilitation, immersive virtual reality (VRi) could also be implemented within a vestibular rehabilitation intervention. METHODS AND ANALYSIS: This protocol describes a parallel-arm, pilot randomised controlled trial, with blinded assessments, in 30 patients with MS with vestibular impairment (Dizziness Handicap Inventory ≥16). The experimental group will receive a VRi vestibular rehabilitation intervention based on the conventional Cawthorne-Cooksey protocol; the control group will perform the conventional protocol. The duration of the intervention in both groups will be 7 weeks (20 sessions, 3 sessions/week). The primary outcomes are the feasibility and safety of the vestibular VRi intervention in patients with MS. Secondary outcome measures are dizziness symptoms, balance performance, fatigue and quality of life. Quantitative assessment will be carried out at baseline (T0), immediately after intervention (T1), and after a follow-up period of 3 and 6 months (T2 and T3). Additionally, in order to further examine the feasibility of the intervention, a qualitative assessment will be performed at T1. ETHICS AND DISSEMINATION: The study was approved by the Andalusian Review Board and Ethics Committee, Virgen Macarena-Virgen del Rocio Hospitals (ID 2148-N-19, 25 March 2020). Informed consent will be collected from participants who wish to participate in the research. The results of this research will be disseminated by publication in peer-reviewed scientific journals. TRIAL REGISTRATION NUMBER: NCT04497025. © Author(s) (or their employer(s)) 2021. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ.Entities:
Keywords: adult neurology; multiple sclerosis; rehabilitation medicine
Mesh:
Year: 2021 PMID: 34810187 PMCID: PMC8609940 DOI: 10.1136/bmjopen-2021-051478
Source DB: PubMed Journal: BMJ Open ISSN: 2044-6055 Impact factor: 2.692
Figure 1The Consolidated Standards of Reporting Trials flow diagram of the participants’ recruitment and progress through the phases of the trial.
Description of initial phase of vestibular intervention in both groups of study based on convectional protocol of Cawthorne-Cooksey exercises
| Block of exercises | CG: duration/repetitions | CG intervention: Cawthorne-Cooksey protocol | EG intervention: adaptation of Cawthorne-Cooksey protocol to virtual environments | EG: duration/repetition |
| Sit down: eyes and head movement | 15 min | 1. Stare at a finger put in front of the face; move it closer and farther | 24 min (combination of two blocks is performed because some exercises are answered by the same exergame) Main room of First Steps: 11 min (10 slow repetitions and then 10 faster repetitions) Shots in the Space: 7 min (all guns) Beat Sabre: min (1 song) Dance with Robot: 3 min | |
| 2. Move the head to the right and the left, with open eyes | ||||
| 3. Move the head up and down, with open eyes | ||||
| 4. Look up and down while the head is fixed | ||||
| 5. Look to the right and left while the head is fixed | ||||
| 6. Repeat exercise 4 and 5 in closed eyes condition | Not possible in virtual environment | |||
| Sit down: head and body movement | 15 min | 1. Look at an object placed in the floor. Then bring it above the head and place it again on the floor. Along all the movement look to the object. | ||
| 2. Shrink your shoulders and do circular movements | ||||
| 3. Bend forward and move an object around your knees | ||||
| Standing up exercises | 15 min | 1. Sit down and stand up and vice versa with open eyes |
| 21 min Beat Sabre: 3 min (1 song) Baseball: 8 min Tennis: 4 min Bowling: 6 min |
| 2. Sit down and stand up and vice versa with closed eyes | Not possible in virtual environment | |||
| 3. Stand up moving to the right while standing | ||||
| 4. Stand up moving to the left while standing | ||||
| 5. In front of your face, throw a ball from one hand to the other | ||||
| 6. Under the knee level, throw a ball from one hand to the other |
CG, control group; EG, experimental group.
Description of advanced phase of vestibular exercises for both groups
| Exercises for both groups | CG: duration and frequency | CG | EG | EG: duration and frequency |
| 1. Changing from sitting to standing and vice versa | 10 repetitions | From a situation of sitting in a chair, stand up and throw a ball | 10 repetitions | |
| 2. Move and throw an object from one hand to the other while standing with feet together. Staring all the time to the object | 10 repetitions moving the object | Move a ball at eye level and then throw it from one hand to the other | 10 repetitions moving the object | |
| 3. 360° turn | 10 repetitions to the right/left | Turn 360° and throw a ball to a target | 10 repetitions to the right/left | |
| 4. Moving the head with narrow base of support | 15 repetitions (eg, 1 repetition look to the right) | Move head to right and left with feet together | 5 repetitions (eg, 1 repetition until the ball stops) | |
| 5. Stare at an object put in front of the face; move it closer and farther while standing on a foam surface | 10 slow repetitions | Stare at a small ball and move it closer or farther to your face | 10 slow repetitions | |
| 6. Fast side head movements while standing on a foam surface | 15 repetitions | Throwing a ball to the right and left while standing on a foam surface. Follow the ball with the head | 15 repetitions | |
| 7. Move an object to the floor and bring it above your head while standing on a foam surface | 10 repetitions | Taking a ball and make the exercise | 10 repetitions | |
| 8. Head movements while alternative single leg support | 15 repetitions | Look to the right and the left while you maintain a monopodal balance | 1 game | |
| 9. Head movements in a tandem position | 15 repetitions | Look to one side and the other while maintaining a tandem position | 1 game | |
| 10.Head movements while standing on a foam surface | 15 repetitions | Look to one side and the other while standing on a foam surface | 1 game | |
| 11. Ocular movements with fixed head while standing on a foam surface | 20 repetitions | Move eyes with fixed head while standing on a foam surface | 1 game | |
| 12. Throw a ball while standing on a foam surface | 15 repetitions | Throw a ball to the physiotherapist and catch it again | 1 game | |
| 13.Bowling with narrow base of support | 10 repetitions | Bowl with feet together | 1 game | |
| 14.Bowling while standing on a foam surface | 10 repetitions | Perform the exercise | 1 game | |
| 15.Head movements while walking through a corridor | 20 repetitions | Walk down a corridor while moving head | 2 games |
CG, control group; EG, experimental group.
Figure 2Virtual environments of exergames from the VRi vestibular rehabilitation, Oculus Quest, Facebook. (1) Main room of First Steps; (2) Dance with Robot; (3) Shots in the Space; (4) Beat Sabre; (5) Tennis (Sports Scramble); (6) Baseball (Sports Scramble); (7) Bowling (Sports Scramble). VRi, immersive virtual reality.
Primary outcomes’ predefined thresholds
| Feasibility measurements | Measure | Predefined thresholds |
| Recruitment/participation rate | Proportion of potential participants who agree to complete screening and consent to participate | ≥65% |
| Adherence rate | Proportion of participants who attend and complete the intervention | ≥80% |
| Retention rate | Proportion of participants with complete study data at 3-month and 6-month follow-up | ≥75% |
| Usability | SUS | ≥60 points |
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| ||
| Cybersickness | SSQ | ≤15 points |
| Fatigue to exercise | ROF | ≤4 points |
| Adverse events | Session’s registry | No between-group differences |
ROF, Rating of Fatigue; SSQ, Simulator Sickness Questionnaire; SUS, System Usability Scale.
Data collection
| Data and outcomes of study | Assessment details | Screening and recruitment | Baseline | During intervention | After intervention | Follow-up at 3 months | Follow-up at 6 months |
| Eligibility assessment | X | ||||||
| Demographic variables | X | ||||||
| Feasibility | Recruitment rate | X | |||||
| Safety | Cybersickness: SSQ | X | |||||
| Dizziness | DHI | X | X | X | X | ||
| Static balance | Biodex Balance System: length, anteroposterior, mediolateral sway and velocity of centre of pressure. Open and closed eyes condition. Firm or foam surface. | X | X | X | X | ||
| Dynamic balance | BBS | X | X | X | X | ||
| Fatigue | MFIS | X | X | X | X | ||
| Quality of life | MSQoL-54 | X | X | X | X |
BBS, Berg Balance Scale; DHI, Dizziness Handicap inventory; MFIS, Modified Fatigue Impact Scale; MSQoL-54, Multiple Sclerosis Quality of Life Scale 54; ROF, Rating of Fatigue; SSQ, Simulator Sickness Questionnaire; SUS, System Usability Scale.