| Literature DB >> 34149524 |
Desmond Jun Hong Soh1, Crystal Huiyi Ong1, Qianqian Fan2, Denise Ju Ling Seah2, Stacey Lee Henderson2, Kinjal Doshi2.
Abstract
Background: Mindfulness-based interventions may benefit healthcare professionals with burnout symptoms. Virtual reality (VR) may reduce initial difficulty of engaging in mindfulness exercises and increase participants' engagement through immersion and presence. Aim: The aim was to investigate how VR affects participants' experience of engagement with mindfulness practice, and its impact on quality of practice and negative mood states.Entities:
Keywords: burnout; healthcare professionals; mindfulness; mood; virtual reality
Year: 2021 PMID: 34149524 PMCID: PMC8209249 DOI: 10.3389/fpsyg.2021.640341
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Study consort diagram.
FIGURE 2Screenshot of VR environment used.
Results of repeated-measures ANOVA analysis.
|
|
| Partial η2 | ||
| Attention | Main effect of modality | 0.031 | 0.861 | 0.001 |
| Main effect of practice | 0.408 | 0.526 | 0.008 | |
| Interaction effect | 0.004 | 0.947 | 0.000 | |
| Receptivity | Main effect of modality | 3.827 | 0.056 | 0.072 |
| Main effect of practice | 1.422 | 0.239 | 0.028 | |
| Interaction effect | 0.963 | 0.331 | 0.019 | |
| Difficulty | Main effect of modality | 0.337 | 0.564 | 0.007 |
| Main effect of practice | 0.527 | 0.471 | 0.011 | |
| Interaction effect | 1.332 | 0.254 | 0.026 | |
| Future likelihood | Main effect of modality | 2.672 | 0.109 | 0.052 |
| Main effect of practice | 1.518 | 0.224 | 0.030 | |
| Interaction effect | 0.787 | 0.379 | 0.016 | |
| Mood disturbance | Main effect of modality | 2.653 | 0.110 | 0.051 |
| Main effect of practice | 3.520 | 0.067 | 0.067 | |
| Interaction effect | 0.241 | 0.626 | 0.005 |
Results of two-way between-subjects ANOVA analysis.
| Homogeneity test ( |
|
| Partial η2 | ||
| VR_Attention | 0.330 | Main effect of practice type | 0.312 | 0.579 | 0.007 |
| Main effect of order | 0.000 | 0.987 | 0.000 | ||
| Interaction effect | 0.173 | 0.679 | 0.004 | ||
| VR_Receptivity | 0.675 | Main effect of practice type | 0.402 | 0.529 | 0.008 |
| Main effect of order | 0.428 | 0.516 | 0.009 | ||
| Interaction effect | 0.005 | 0.944 | 0.000 | ||
| VR_Difficulty | 0.199 | Main effect of practice type | 2.024 | 0.161 | 0.041 |
| Main effect of order | 0.500 | 0.483 | 0.011 | ||
| Interaction effect | 1.653 | 0.205 | 0.034 | ||
| VR_Likelihood | 0.460 | Main effect of practice type | 0.232 | 0.632 | 0.005 |
| Main effect of order | 0.223 | 0.639 | 0.005 | ||
| Interaction effect | 0.000 | 0.990 | 0.000 | ||
| VR_Presence | 0.698 | Main effect of practice type | 1.996 | 0.164 | 0.041 |
| Main effect of order | 4.810 | 0.033* | 0.093 | ||
| Interaction effect | 0.020 | 0.889 | 0.000 | ||
| VR_Involvement | 0.939 | Main effect of practice type | 0.990 | 0.325 | 0.021 |
| Main effect of order | 1.014 | 0.319 | 0.021 | ||
| Interaction effect | 0.780 | 0.382 | 0.016 | ||
| VR_Realism | 0.697 | Main effect of practice type | 5.661 | 0.021* | 0.108 |
| Main effect of order | 0.010 | 0.919 | 0.000 | ||
| Interaction effect | 1.537 | 0.221 | 0.032 | ||
| VR_Immersion | 0.617 | Main effect of practice type | 0.785 | 0.380 | 0.016 |
| Main effect of order | 0.144 | 0.706 | 0.003 | ||
| Interaction effect | 0.680 | 0.414 | 0.014 | ||
| VR_Mood | 0.492 | Main effect of practice type | 3.316 | 0.075 | 0.066 |
| Main effect of order | 8.116 | 0.006** | 0.147 | ||
| Interaction effect | 0.001 | 0.973 | 0.000 | ||
| AUD_Attention | 0.771 | Main effect of practice type | 0.317 | 0.576 | 0.007 |
| Main effect of order | 1.014 | 0.291 | 0.024 | ||
| Interaction effect | 0.244 | 0.624 | 0.005 | ||
| AUD_Receptivity | 0.283 | Main effect of practice type | 1.771 | 0.190 | 0.036 |
| Main effect of order | 0.166 | 0.686 | 0.004 | ||
| Interaction effect | 0.347 | 0.559 | 0.007 | ||
| AUD_Difficulty | 0.359 | Main effect of practice type | 0.002 | 0.968 | 0.000 |
| Main effect of order | 4.136 | 0.048* | 0.081 | ||
| Interaction effect | 1.460 | 0.233 | 0.030 | ||
| AUD_Likelihood | 0.435 | Main effect of practice type | 2.440 | 0.125 | 0.049 |
| Main effect of order | 0.213 | 0.647 | 0.005 | ||
| Interaction effect | 0.023 | 0.881 | 0.000 | ||
| AUD_Mood | 0.580 | Main effect of practice type | 4.047 | 0.050* | 0.079 |
| Main effect of order | 1.685 | 0.201 | 0.035 | ||
| Interaction effect | 0.021 | 0.885 | 0.000 |