Literature DB >> 23992475

Virtual reality experiments linking social environment and psychosis: a pilot study.

Wim Veling1, Willem-Paul Brinkman, Emily Dorrestijn, Mark van der Gaag.   

Abstract

Initial studies with healthy subjects and individuals with high risk for psychosis have suggested that virtual reality (VR) environments may be used to investigate social and psychological mechanisms of psychosis. One small study reported that VR can safely be used in individuals with current persecutory delusions. The present pilot study investigated the feasibility and potential negative side effects of exposure to different virtual social risk environments in patients with first episode psychosis and in healthy controls. Seventeen patients with first episode psychosis (FEP) and 24 healthy control subjects (HC) participated in four virtual experiments during which they walked for 3.5-4 minutes in a virtual café, looking for avatars with digits on their clothing. The level of paranoid thoughts, as well as psychological, physiological, and behavioral correlates of paranoid thoughts, were measured in different virtual social risk environments, manipulating two factors: population density and ethnicity of avatars. FEP and HC frequently had paranoid thoughts about avatars. Paranoia in the real world correlated strongly with paranoid thoughts about avatars in virtual environments (Spearman's ρ=0.67 and 0.54 in FEP and HC respectively, p<0.01). FEP kept a smaller distance to avatars than HC. In FEP, but not in HC, galvanic skin response was significantly stronger in virtual environments with avatars of other ethnicity than in the own ethnicity condition. These results suggest that VR is an acceptable and sufficiently realistic method to use in patients with first episode psychosis. VR research may help to increase our understanding of the social and psychological mechanisms of psychosis and to develop new treatment applications.

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Year:  2013        PMID: 23992475     DOI: 10.1089/cyber.2012.0497

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  14 in total

Review 1.  Brave new worlds--review and update on virtual reality assessment and treatment in psychosis.

Authors:  Wim Veling; Steffen Moritz; Mark van der Gaag
Journal:  Schizophr Bull       Date:  2014-09-05       Impact factor: 9.306

Review 2.  Using virtual reality to investigate psychological processes and mechanisms associated with the onset and maintenance of psychosis: a systematic review.

Authors:  Lucia R Valmaggia; Fern Day; Mar Rus-Calafell
Journal:  Soc Psychiatry Psychiatr Epidemiol       Date:  2016-06-04       Impact factor: 4.328

3.  Self-reported Cognitive Biases Moderate the Associations Between Social Stress and Paranoid Ideation in a Virtual Reality Experimental Study.

Authors:  Roos Pot-Kolder; Wim Veling; Jacqueline Counotte; Mark van der Gaag
Journal:  Schizophr Bull       Date:  2018-06-06       Impact factor: 9.306

4.  Environmental Social Stress, Paranoia and Psychosis Liability: A Virtual Reality Study.

Authors:  Wim Veling; Roos Pot-Kolder; Jacqueline Counotte; Jim van Os; Mark van der Gaag
Journal:  Schizophr Bull       Date:  2016-04-02       Impact factor: 9.306

5.  Altered Peripersonal Space and the Bodily Self in Schizophrenia: A Virtual Reality Study.

Authors:  Hyeon-Seung Lee; Seok-Jin J Hong; Tatiana Baxter; Jason Scott; Sunil Shenoy; Lauren Buck; Bobby Bodenheimer; Sohee Park
Journal:  Schizophr Bull       Date:  2021-07-08       Impact factor: 9.306

Review 6.  Virtual Reality Objectifies the Diagnosis of Psychiatric Disorders: A Literature Review.

Authors:  Martine J van Bennekom; Pelle P de Koning; Damiaan Denys
Journal:  Front Psychiatry       Date:  2017-09-05       Impact factor: 4.157

7.  Neighborhood environments influence emotion and physiological reactivity.

Authors:  Daniel A Hackman; Stephanie A Robert; Jascha Grübel; Raphael P Weibel; Eirini Anagnostou; Christoph Hölscher; Victor R Schinazi
Journal:  Sci Rep       Date:  2019-07-01       Impact factor: 4.379

8.  Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis.

Authors:  Panagiotis Kourtesis; Simona Collina; Leonidas A A Doumas; Sarah E MacPherson
Journal:  Front Hum Neurosci       Date:  2019-10-02       Impact factor: 3.169

9.  Effect of virtual reality exposure therapy on social participation in people with a psychotic disorder (VRETp): study protocol for a randomized controlled trial.

Authors:  Roos Pot-Kolder; Wim Veling; Chris Geraets; Mark van der Gaag
Journal:  Trials       Date:  2016-01-13       Impact factor: 2.279

Review 10.  Virtual reality as a clinical tool in mental health research and practice
.

Authors:  Imogen H Bell; Jennifer Nicholas; Mario Alvarez-Jimenez; Andrew Thompson; Lucia Valmaggia
Journal:  Dialogues Clin Neurosci       Date:  2020-06       Impact factor: 5.986

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