| Literature DB >> 31518294 |
Lisa K Militello1, Nathan Hanna2, Claudio R Nigg3.
Abstract
BACKGROUND: Pokémon GO illuminated the potential for mobile phone gaming apps to engage users and promote health. However, much work is needed to fully understand the mechanisms through which digitally supported behavior change interventions operate, particularly for children and families.Entities:
Keywords: exercise; family; mHealth; mobile health, public health; pediatrics
Year: 2018 PMID: 31518294 PMCID: PMC6715058 DOI: 10.2196/10679
Source DB: PubMed Journal: JMIR Pediatr Parent ISSN: 2561-6722
Self-reported parent characteristics (n=160).
| Characteristics | n (%) | |
| 18-24 | 14 (8.8) | |
| 25-34 | 65 (40.6) | |
| 35-44 | 58 (36.2) | |
| >45 | 23 (14.4) | |
| Female | 115 (71.9) | |
| Male | 45 (28.1) | |
| Black | 5 (3.1) | |
| White | 141 (88.1) | |
| Hispanic | 4 (2.5) | |
| Asian | 3 (1.9) | |
| Native American | 3 (1.9) | |
| Other | 3 (1.9) | |
| Missing | 1 (0.6) | |
Self-reported child characteristics (n=31).
| Characteristicsa | n (%) | |
| ≤10 | 22 (71) | |
| 11-15 | 6 (19) | |
| ≥16 | 3 (10) | |
| Female | 7 (23) | |
| Male | 24 (77) | |
| Elementary (up to fifth) | 22 (71) | |
| Middle (sixth to eighth) | 4 (13) | |
| High school (ninth to twelfth) | 5 (16) | |
| White | 27 (87) | |
| Black | 1 (3) | |
| Hispanic or Spanish | 1 (3) | |
| Asian | 2 (7) | |
aData for children consented and assented into the study.
Facets of Pokémon GO gameplay.
| Aspect | Parent self-report (n=160), n (%) | Parent reporting on their child’s gameplay (n=160), n (%) | Child self-report (n=31), n (%) | |
| Yes | 145 (90.6) | 122 (76.3) | 26 (84) | |
| No | 11 (6.9) | 34 (21.3) | 4 (13) | |
| Missing | 4 (2.5) | 4 (2.5) | 1 (3) | |
| 0 | 6 (3.7) | 0 (0.0) | 12 (39) | |
| 1 | 21 (13.1) | 73 (45.6) | 2 (6) | |
| 2 to 3 | 51 (31.9) | 56 (35.0) | 10 (32) | |
| 4+ | 78 (48.8) | 27 (16.9) | 7 (23) | |
| Missing | 4 (2.5) | 4 (2.5) | — | |
| 5+ | 62 (38.8) | 28 (17.5) | 5 (16) | |
| 3 to 4 | 47 (29.4) | 37 (23.1) | 6 (19) | |
| 2 to 3 | 38 (23.8) | 68 (42.5) | 17 (55) | |
| 0 | 9 (5.6) | 23(14.4) | 3 (10) | |
| Missing | 4 (2.5) | 4 (2.5) | — | |
| Yes | 127 (79.4) | 58 (36.3) | 21 (68) | |
| No | 29 (18.1) | 97 (60.6) | 10 (6) | |
| Missing | 4 (2.5) | 5 (3.1) | — | |
| Yes | 91 (56.9) | — | 10 (32) | |
| No | 65 (40.6) | — | 21 (68) | |
| Missing | 4 (2.5) | — | — | |
| Yes | 96 (60) | — | 11 (36) | |
| No | 60 (37.5) | — | 20 (65) | |
| Missing | 4 (2.5) | — | — | |
| Yes | 28 (17.5) | — | 3 (10) | |
| No | 128 (80.0) | — | 28 (90) | |
| Missing | 4 (2.5) | — | — | |
| Yes | 113 (70.6) | — | — | |
| No | 45 (28.1) | — | — | |
| Missing | 2 (1.3) | — | — | |
Engagement with Pokémon GO from parent perspective.
| Perspective | n (%) | |
| Yes | 26 (16.3) | |
| No | 130 (81.3) | |
| Bored or lost interest | 11 (42) | |
| Too busy | 6 (23) | |
| Addiction | 2 (8) | |
| Weather (unfavorable) | 2 (8) | |
| Completed game or level | 2 (8) | |
| Screen time monitoring | 1 (4) | |
| Game used too much phone memory | 1 (4) | |
| Technical bug | 1 (4) | |
| In-app events or updates | 30 (57.7) | |
| Child asked | 10 (19.2) | |
| Fun, interesting | 3 (5.7) | |
| Free time | 2 (3.9) | |
| Friends | 2 (3.9) | |
| Weather (favorable) | 2 (3.9) | |
| Change in work, social circumstance | 2 (3.9) | |
| Child punishment over | 1 (1.8) | |
Social perspectives of gameplay.
| Aspects of gameplay | Parent (n=160), n (%) | Aspects of gameplay | Child (n=31), n (%) | |
| With a child | 97 (60.6) | With a parent | 23 (74) | |
| By myself | 80 (50.0) | By myself | 4 (13) | |
| With family or friends | 30 (18.8) | With family or friends | 4 (13) | |
| Son | 111 (69.4) | Mother | 27 (87) | |
| Daughter | 59 (36.9) | Sibling | 19 (61) | |
| Niece or nephew | 41 (25.6) | Father | 17 (55) | |
| Grandchild | 6 (3.8) | Grandparent | 7 (23) | |
| Other | 19 (13.1) | Childcare provider | 2 (7) | |
| It helps me spend time with family | 122 (76.3) | It helps me spend time with family | 24 (77) | |
| It helps me to go outdoors | 113 (70.1) | It helps me to go outdoors | 20 (65) | |
| It makes regular walks interesting | 111 (69.4) | It makes regular walks interesting | 0 (0) | |
| I like physical activity | 90 (56.3) | I like physical activity | 0 (0) | |
| I am a Pokémon fan | 48 (30.0) | I am a Pokémon fan | 21 (68) | |
| I consider myself a gamer | 18 (11.3) | I consider myself a gamer | 13 (42) | |
Retrospective physical activity before and after playing Pokémon GO.
| Physical activity type | N | Before playing Pokémon GO, mean (SD) | After playing Pokémon GO, mean (SD) | |
| Mild activity (min/day) | — | 21.13 (11.72) | 26.39 (11.38) | — |
| Mild activity (min/week) | 98 | 79.59 (68.06) | 102.95 (73.50) | .001 |
| Moderate activity (min/day) | — | 20.92 (14.11) | 25.11 (13.03) | — |
| Moderate activity (min/week) | 131 | 60.45 (62.82) | 82.21 (72.91) | <.001 |
| Strenuous activity (min/day) | — | 16.57 (15.49) | 18.57 (15.44) | — |
| Strenuous activity (min/week) | 141 | 48.50 (60.69) | 56.00 (66.17) | .03 |
| Leisure score indexa | 160 | 38.25 (25.84) | 48.04 (25.96) | <.001 |
aLeisure score index: frequency of each physical activity level × corresponding metabolic equivalent of task value.
Parent reporting on their child’s characteristics (n=160).
| Characteristics | n (%) | |
| ≤10 | 107 (66.8) | |
| 11-15 | 35 (21.9) | |
| ≥16 | 11 (6.9) | |
| Missing | 7 (4.4) | |
| Female | 46 (28.8) | |
| Male | 109 (68.1) | |
| Missing | 5 (3.1) | |
| Elementary (up to fifth) | 123 (76.8) | |
| Middle (sixth to eighth) | 20 (12.5) | |
| High school (ninth to twelfth) | 14 (8.8) | |
| Other | 3 (1.9) | |