Literature DB >> 28853912

A Pilot Study of Pokémon Go and Players' Physical Activity.

Wei Liu1, Arika Ligmann-Zielinska1.   

Abstract

OBJECTIVE: Pokémon Go is a mobile game released in 2016 that gained great popularity. The goals of this pilot study were to investigate player's game-related behavior pattern, to evaluate Pokémon Go's impact on players' physical activity (PA) and game enjoyment, and to examine the influence of neighborhood environment on game behavior.
MATERIALS AND METHODS: Forty-seven valid online surveys were collected. Participants were asked questions from five aspects regarding their (1) game status, (2) demographic background and pre-game physical activity, (3) game enjoyment and socializing motivations, (4) perceived game impact on their post-game physical activity, and (5) neighborhood environment's influence on their choice of game location. We examined the first four aspects through descriptive statistics and t-tests, and we investigated the neighborhood impact using logistic regression.
RESULTS: Sixty-four percent of participants felt that Pokémon Go made them exercise more than before, about three more times, 3 additional hours, and 5.6 extra miles of PA in total per week. This impact did not vary by gender or body weight status. However, 78.7% participants started to quit or reduce game time by the time of the survey. We also found that players' choice of playing Pokémon Go in the neighborhood is positively associated with the perceived safety level and the walk score of their neighborhood, but negatively associated with the number of Pokéstops near home.
CONCLUSIONS: Pokémon Go as a location-based mobile game is a promising tool for promoting PA, but more research is needed to prolong its positive impact.

Entities:  

Keywords:  Obesity; Physical activity; Pokémon Go

Mesh:

Year:  2017        PMID: 28853912     DOI: 10.1089/g4h.2017.0036

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  6 in total

Review 1.  Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.

Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

2.  Pokémon GO! GO! GO! The impact of Pokémon GO on physical activity and related health outcomes.

Authors:  Yaoyue Li; Yuanchen Liu; Lei Ye; Jie Sun; Jianrong Zhang
Journal:  Mhealth       Date:  2021-07-20

Review 3.  Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review.

Authors:  Jung Eun Lee; Nan Zeng; Yoonsin Oh; Daehyoung Lee; Zan Gao
Journal:  J Clin Med       Date:  2021-04-25       Impact factor: 4.241

4.  Motivations and barriers to engagement with a technology-enabled community wide physical activity intervention.

Authors:  Marc Ashley Harris; Diane Crone
Journal:  PLoS One       Date:  2020-06-26       Impact factor: 3.240

5.  Maintenance of behaviour change following a community-wide gamification based physical activity intervention.

Authors:  Marc Ashley Harris
Journal:  Prev Med Rep       Date:  2018-11-13

6.  Step Counts of Middle-Aged and Elderly Adults for 10 Months Before and After the Release of Pokémon GO in Yokohama, Japan.

Authors:  Kimihiro Hino; Yasushi Asami; Jung Su Lee
Journal:  J Med Internet Res       Date:  2019-02-05       Impact factor: 5.428

  6 in total

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