| Literature DB >> 27965211 |
Katherine B Howe1,2, Christian Suharlim3, Peter Ueda4,5, Daniel Howe, Ichiro Kawachi2, Eric B Rimm6,7,8.
Abstract
OBJECTIVE: To estimate the effect of playing Pokémon GO on the number of steps taken daily up to six weeks after installation of the game.Entities:
Mesh:
Year: 2016 PMID: 27965211 PMCID: PMC5154977 DOI: 10.1136/bmj.i6270
Source DB: PubMed Journal: BMJ ISSN: 0959-8138
Characteristics of Pokémon GO* players and non-players. Values are numbers (percentages) unless stated otherwise
| Characteristic | Non-players (n=622) | Players (n=560) |
|---|---|---|
| Mean (SD) age (years) | 27.3 (4.5) | 25.6 (4.3) |
| Age group (years): | ||
| 18-24 | 188 (30.2) | 242 (43.2) |
| 25-35 | 434 (69.8) | 318 (56.8) |
| Women | 453 (72.8) | 390 (69.6) |
| Race: | ||
| Asian | 32 (5.1) | 38 (6.8) |
| White | 491 (78.9) | 430 (76.8) |
| Black | 68 (10.9) | 36 (6.4) |
| Other | 31 (5.0) | 56 (10.0) |
| Education: | ||
| High school or less | 29 (4.7) | 51 (9.1) |
| Some university | 208 (33.5) | 237 (42.5) |
| College degree | 267 (43.0) | 207 (37.1) |
| Graduate/professional degree | 117 (18.8) | 63 (11.3) |
| Marital status: | ||
| Single | 336 (54) | 365 (65.2) |
| Married/cohabitating | 256 (41.2) | 174 (31.1) |
| Divorced/separated/widowed | 30 (4.8) | 21 (3.8) |
| Household income: | ||
| <50 000 | 240 (38.6) | 277 (49.5) |
| 50 000 to <100 000 | 269 (43.3) | 189 (33.8) |
| ≥100 000 | 113 (18.2) | 94 (16.8) |
| Region: | ||
| Midwest | 187 (30.1) | 175 (31.3) |
| Northeast | 87 (14.0) | 74 (13.2) |
| South | 157 (25.2) | 128 (22.9) |
| West | 191 (30.7) | 183 (32.7) |
| Urbanity: | ||
| Rural | 99 (15.9) | 77 (13.8) |
| Suburb | 294 (47.3) | 290 (51.8) |
| Urban | 229 (36.8) | 193 (34.5) |
| Walk score category: | ||
| Car dependent | 431 (69.7) | 391 (70.0) |
| Somewhat walkable | 69 (11.2) | 71 (12.7) |
| Very walkable | 63 (10.2) | 52 (9.3) |
| Walker’s paradise | 55 (8.9) | 45 (8.1) |
| Mean (SD) body mass index | 26.9 (6.7) | 27.9 (7.7) |
| Bodyweight status (BMI): | ||
| Normal (<25) | 295 (47.4) | 246 (44.0) |
| Overweight (25 to <30) | 165 (26.5) | 130 (23.3) |
| Obese (≥30) | 162 (26.1) | 183 (32.7) |
| Mean (SD) daily steps in four weeks before installation of game | 4127 (2930) | 4257 (2698) |
*Installation of Pokémon GO: median 8 July (interquartile range 7-11 July).

Fig 1 Average number of daily steps and 95% confidence intervals by week before and after installation of Pokémon GO (median 8 July 2016)

Fig 2 Average daily number of steps before and after installation of Pokémon GO (median 8 July 2016). Confidence intervals are estimated using a difference in difference regression model (see supplementary table 1 for the full model)