| Literature DB >> 28228102 |
Abstract
BACKGROUND: The prevalence of overweight is increasing and the effectiveness of various weight management and exercise programs varied. An augmented reality smartphone game, Pokémon Go, appears to increase activity levels of players. This study assessed the players and ex-players' frequencies and durations of staying outdoors, and walking/jogging before and during the time they played Pokémon Go, evaluated the physical activity levels of players, ex-players and non-players, and investigated the potential factors which determined their play statuses.Entities:
Keywords: Active lifestyle; Augmented reality games; Physical activity levels; Pokémon Go
Mesh:
Year: 2017 PMID: 28228102 PMCID: PMC5322678 DOI: 10.1186/s12942-017-0080-1
Source DB: PubMed Journal: Int J Health Geogr ISSN: 1476-072X Impact factor: 3.918
Play status and socio-demographics of subjects
| N = 644 | |
|---|---|
| Play status | |
| Players | 243 (37.7%) |
| Ex-players | 178 (27.6%) |
| Non-players | 223 (34.6%) |
| Sex | |
| Male | 275 (48.2%) |
| Female | 296 (51.8%) |
| Missing/reject | 73 |
| Age (years) | |
| Under 18 | 75 (13.1%) |
| 18–25 | 416 (72.5%) |
| 26–30 | 46 (8.0%) |
| 31–40 | 29 (5.1%) |
| 41–50 | 6 (1.0%) |
| 51–60 | 2 (0.3%) |
| Missing/reject | 70 |
| Academic program attending | |
| Full-time bachelor’s degree | 387 (70.1%) |
| Full-time postgraduate degree | 85 (15.4%) |
| Part-time postgraduate degree | 44 (8.0%) |
| Higher diploma | 36 (6.5%) |
| Missing/reject | 92 |
| Employment status | |
| Not working | 277 (49.1%) |
| Working full-time | 95 (16.8%) |
| Working part-time | 192 (34.0%) |
| Missing/reject | 80 |
Play behaviors and health discomforts between players and ex-players
| Players group | Ex-players Group | Chi-square | P | |
|---|---|---|---|---|
| N (%) | N (%) | χ2 | ||
| Time spent each day in playing Pokémon Go | ||||
| ≤15 min | 37 (15.2%) | 40 (22.5%) | 7.54 | 0.274 |
| 16–30 min | 48 (19.8%) | 40 (22.5%) | ||
| 31–60 min | 61 (25.2%) | 30 (16.9%) | ||
| >60 min to 2 h | 46 (18.9%) | 30 (16.9%) | ||
| 2–3 h | 26 (10.7%) | 16 (9.0%) | ||
| 3–4 h | 14 (5.8%) | 13 (7.3%) | ||
| ≥4 h | 11 (4.5%) | 9 (5.1%) | ||
| Frequency in staying outdoors to play Pokémon Go | ||||
| Never | 50 (20.6%) | 51 (28.7%) | 20.43 | <0.001 |
| Rarely | 69 (28.4%) | 75 (42.1%) | ||
| Sometimes | 100 (41.2%) | 40 (22.5%) | ||
| Most of the time | 24 (9.9%) | 12 (6.7%) | ||
| Time spent each day in staying outdoors to play Pokémon Go | ||||
| 0 min | 50 (20.6%) | 51 (28.7%) | 9.34 | 0.096 |
| ≤15 min | 37 (15.2%) | 24 (13.5%) | ||
| 16–30 min | 42 (17.3%) | 33 (18.5%) | ||
| 31 – 60 min | 52 (21.4%) | 21 (11.8%) | ||
| >60 min – 2 hr | 35 (14.4%) | 24 (13.5%) | ||
| ≥2 h | 27 (11.1%) | 25 (14.0%) | ||
| Frequency in walking/ jogging to catch Pokémon, go to Pokéstops or Gyms | ||||
| Never | 67 (27.6%) | 70 (39.3%) | 13.06 | 0.005 |
| Rarely | 72 (29.6%) | 60 (33.75) | ||
| Sometimes | 80 (32.9%) | 33 (18.5%) | ||
| Most of the time | 24 (9.9%) | 15 (8.4%) | ||
| Time spent each day in walking/ jogging to catch Pokémon, go to Pokéstops or Gyms | ||||
| 0 min | 67 (27.6%) | 70 (39.3%) | 11.26 | 0.046 |
| <10 min | 52 (21.4%) | 36 (20.2%) | ||
| 10–20 min | 48 (19.8%) | 34 (19.1%) | ||
| 21–30 min | 37 (15.2%) | 13 (7.3%) | ||
| 31–60 min | 24 (9.9%) | 12 (6.7%) | ||
| ≥1 h | 15 (6.2%) | 13 (7.3%) | ||
| Frequency in walking/jogging to hatch eggs | ||||
| Never | 92 (37.9%) | 99 (55.6%) | 22.09 | <0.001 |
| Rarely | 76 (31.3%) | 56 (31.5%) | ||
| Sometimes | 58 (23.9%) | 20 (11.2%) | ||
| Most of the time | 17 (7.0%) | 3 (1.7%) | ||
| Health discomforts | ||||
| Eye strain | 28 (11.5%) | 22 (12.4%) | 0.07 | 0.879 |
| Neck pain | 22 (9.1%) | 11 (6.2%) | 1.17 | 0.360 |
| Shoulder pain | 18 (7.4%) | 13 (7.3%) | 0.002 | 1.000 |
| Wrist pain | 10 (4.1%) | 2 (1.1%) | 3.32 | 0.080 |
| Finger fatigue | 18 (7.4%) | 7 (3.9%) | 2.22 | 0.150 |
| Leg pain/tiredness | 30 (12.3%) | 7 (3.9%) | 9.07 | 0.003 |
| Mental tiredness/weariness | 15 (6.2%) | 15 (8.4%) | 0.79 | 0.444 |
| None | 164 (67.5%) | 136 (76.4%) | 3.99 | 0.050 |
| Game continuationa | ||||
| Few days—a week | 18 (7.7%) | NA | ||
| 2–3 weeks | 19 (8.1%) | |||
| 1 month | 20 (8.5%) | |||
| 2–3 months | 23 (9.9%) | |||
| 4–12 months | 16 (6.8%) | |||
| >I year | 28 (12.0%) | |||
| Don’t know | 110 (47.0%) | |||
|
| 9 | |||
Refers to play behaviors of players in the last 7 days, and play behaviors of ex-players when they were still playing Pokémon Go
aThe question on game continuation is for players only
Compare the change of frequency of players and ex-players who never or rarely staying outdoors and walking/jogging before playing Pokémon Go
| N | Mean rank | Sum of ranks | Z | P | |
|---|---|---|---|---|---|
|
| |||||
| Frequency in staying outdoors when playing Pokémon Go (–) | |||||
| Negative ranks | 17 | 37.50 | 637.50 | −6.11 | <0.001 |
| Positive ranks | 73 | 47.36 | 3457.50 | ||
| Ties | 37 | ||||
| Frequency in walking/jogging to catch Pokémon, to reach Pokéstops/Gyms (–) | |||||
| Negative ranks | 26 | 36.00 | 936.00 | −4.34 | <0.001 |
| Positive ranks | 60 | 46.75 | 2805.00 | ||
| Ties | 31 | ||||
| Frequency in walking/jogging to hatch eggs (–) | |||||
| Negative ranks | 34 | 37.00 | 1258.00 | −2.72 | 0.007 |
| Positive ranks | 51 | 47.00 | 2397.00 | ||
| Ties | 32 | ||||
|
| |||||
| Frequency in staying outdoors when playing Pokémon Go (–) | |||||
| Negative ranks | 12 | 18.00 | 216.00 | −3.02 | 0.003 |
| Positive ranks | 29 | 22.24 | 645.00 | ||
| Ties | 45 | ||||
| Frequency in walking/jogging to catch Pokémon, to reach Pokéstops/Gyms (–) | |||||
| Negative ranks | 30 | 24.00 | 720.00 | −0.69 | 0.491 |
| Positive ranks | 26 | 33.69 | 876.00 | ||
| Ties | 34 | ||||
| Frequency in walking/jogging to hatch eggs (–) | |||||
| Negative ranks | 40 | 27.00 | 1080.00 | −3.31 | 0.001 |
| Positive ranks | 14 | 28.93 | 405.00 | ||
| Ties | 36 | ||||
Factors determine play statuses of Pokémon Go using multinomial logistic regression
| Players | P | Ex-players | P | |
|---|---|---|---|---|
| Age (years) | ||||
| <18 | 2.94 (0.95–9.14) | 0.062 | 4.05 (1.13–14.56) | 0.032 |
| 18–25 | 3.28 (1.28–8.40) | 0.013 | 3.17 (1.03–9.72) | 0.044 |
| 26–30 | 2.34 (0.79–6.94) | 0.125 | 1.43 (0.37–5.58) | 0.604 |
| ≥31 | 1.00 | 1.00 | ||
| Employment status | ||||
| Not working | 0.97 (0.59–1.59) | 0.902 | 1.16 (0.70–1.95) | 0.565 |
| Working full-time | 0.78 (0.39–1.57) | 0.483 | 0.51 (0.22–1.17) | 0.114 |
| Working part-time | 1.00 | 1.00 | ||
| Staying outdoors prior to playing Pokémon Go | ||||
| Never | 10.51 (1.12–98.57) | 0.039 | 17.57 (1.81–170.64) | 0.013 |
| Rarely | 4.00 (1.95–8.23) | <0.001 | 3.34 (1.53–7.28) | 0.002 |
| Sometimes | 1.56 (0.83–2.91) | 0.164 | 1.57 (0.80–3.09) | 0.188 |
| Most of the time | 1.00 | 1.00 | ||
| Walking/jogging prior to playing Pokémon Go | ||||
| Never | 3.64 (0.84–15.80) | 0.085 | 1.93 (0.39–9.56) | 0.420 |
| Rarely | 3.88 (1.86–8.05) | <0.001 | 3.62 (1.67–7.87) | 0.001 |
| Sometimes | 1.72 (0.93–3.19) | 0.084 | 1.34 (0.69–2.61) | 0.394 |
| Most of the time | 1.00 | 1.00 | ||
Reference category: non-players
Factors determine whether respondents continued playing Pokémon Go using binary logistic regression
| Players | P | |
|---|---|---|
| Nos of days played/week (days) | ||
| 1–3 | 1.00 | |
| 4–7 | 1.87 (1.21–2.90) | 0.005 |
| Frequency in staying outdoors to play Pokémon Go in the last 7 days | ||
| Never | 1.00 | |
| Rarely | 0.74 (0.40–1.39) | 0.350 |
| Sometimes | 1.57 (0.70–3.55) | 0.277 |
| Most of the time | 1.48 (0.44–4.98) | 0.530 |
| Frequency in walking/jogging to catch Pokémon, go to a Pokéstop or a Gym | ||
| Never | 1.00 | |
| Rarely | 0.11 (0.01–1.94) | 0.132 |
| Sometimes | 0.12 (0.01–2.17) | 0.152 |
| Most of the time | 0.08 (0.004–1.47) | 0.088 |
| Time spent each day in walking/jogging to catch Pokémon, go to a Pokéstop or a Gym | ||
| 0 min | 1.00 | |
| <10 min | 10.30 (0.60–175.79) | 0.107 |
| 10–20 min | 5.95 (0.36–98.36) | 0.212 |
| 21–30 min | 8.95 (0.52–153.15) | 0.130 |
| 31–60 min | 5.35 (0.31–92.09) | 0.248 |
| 1–2 h | 3.19 (0.19–53.93) | 0.421 |
| Frequency in walking/jogging to hatch eggs | ||
| Never | 1.00 | |
| Rarely | 1.53 (0.87–2.67) | 0.140 |
| Sometimes | 2.25 (1.05–4.83) | 0.038 |
| Most of the time | 6.62 (1.54–28.53) | 0.011 |
| Leg pain/tiredness | ||
| Yes | 1.00 | |
| No | 0.43 (0.17–1.08) | 0.071 |
Physical activity levels of players, ex-players and non-players using Chi square
| Players | Ex-players | Non-players | X2 | P | |
|---|---|---|---|---|---|
| Physical activity levels | |||||
| Low | 41 (24.7%) | 23 (21.5%) | 29 (19.7%) | 2.91 | 0.573 |
| Moderate | 73 (44.0%) | 43 (40.2%) | 71 (48.3%) | ||
| High | 52 (31.3%) | 41 (38.3%) | 47 (32.0%) | ||
Fig. 1Physical activity levels of players, ex-players and non-players
Walking PA, Moderate PA, Vigorous PA and Total PA of Players and Ex-players/Non-players Using T-tests
| Players | Ex-players/non-players | P | |
|---|---|---|---|
| Walking PA (MET-min/week) | 1437.02 ± 1959.75 | 1346.61 ± 1740.48 | 0.579 |
| Moderate PA (MET-min/week) | 443.66 ± 1184.71 | 433.52 ± 1178.05 | 0.928 |
| Vigorous PA (MET-min/week) | 678.04 ± 1313.33 | 866.95 ± 1750.31 | 0.187 |
| Total PA (MET-min/week) | 2508.83 ± 2947.37 | 2549.72 ± 3097.30 | 0.893 |