| Literature DB >> 31190825 |
Mustafa Özçetin1, Funda Gümüştaş2, Yakup Çağ3, İnci Zaim Gökbay4, Ahu Özmel3.
Abstract
Objectives: Video games are especially popular among adolescents and young adults as a form of entertainment and the amount of time spent playing video games has increased rapidly. The main objective of this study is to assess the effect of video games on cognitive functions in adolescents.Entities:
Keywords: adolescents; cognitive functions; school children; video games
Year: 2019 PMID: 31190825 PMCID: PMC6514119 DOI: 10.2147/NDT.S206271
Source DB: PubMed Journal: Neuropsychiatr Dis Treat ISSN: 1176-6328 Impact factor: 2.570
Figure 1Flowchart of the study selection process.
Sociodemographic variables
| Study Group (n=46) | Control Group (n=31) | ||
|---|---|---|---|
| Age (m ± sd) | 12.6±1.8 | 12.4±2.1 | 0.22 |
| Male, n (%) | 42 (91.3) | 28 (90.3) | 0.09 |
| Maternal age (m ± sd) | 39.6±5.6 | 37.8±5.1 | 0.21 |
| Paternal age (m ± sd) | 44.4±8.0 | 43.1±5.7 | 0.41 |
| Together | 40 (86.9) | 28 (90.3) | 0.86 |
| Primary school | 20 (43.5) | 16 (51.6) | 0.74 |
| Junior High School | 6 (13.0) | 4 (12.9) | |
| High school | 16 (34.8) | 6 (19.4) | |
| University | 4 (8.7) | 5 (16.1) | |
| Employed | 18 (39.1) | 9 (29.0) | 0.68 |
| Unemployed | 28 (60.9) | 22 (71.0) | |
| Illiterate | 0 (0) | 2 (6.5) | 0.67 |
| Primary school | 16 (34.8) | 8 (25.8) | |
| Junior High School | 10 (21.7) | 5 (16.1) | |
| High school | 14 (30.4) | 12 (38.7) | |
| University | 6 (13.0) | 4 (12.9) | |
| Employed | 46 (100) | 31 (100) | |
| IQ (m ± sd) | 106.1±17.8 | 100.7±12.8 | 0.074 |
Correlation of tests with IQ, age and each other
| IQ | Verbal Fluency | Trail Making Test-B | CVLT-C Total Score | CVLT-C Long Recall | BVRT | Stroop Total Errors | Stroop Time Completion | Age | |
|---|---|---|---|---|---|---|---|---|---|
| IQ | 1 | ||||||||
| Verbal Fluency | −0.114 | 1 | |||||||
| Trail Making Test -B | −0.464** | −0.109 | 1 | ||||||
| CVLT-C Total Score | 0.256* | −0.216 | −0.058 | 1 | |||||
| CVLT-C Long Recall | 0.099 | −0.035 | 0.060 | 0.719** | 1 | ||||
| BVRT | 0.464** | 0.350** | −0.592** | 0.228* | 0.225 | 1 | |||
| Stroop Total Errors | −0.292** | −0.109 | 0.392** | −0.209 | −0.240* | −0.363** | 1 | ||
| Stroop Time Completion | −0.456** | −0.304* | 0.448** | −0.347** | −0.339** | −0.604** | 0.620** | 1 | |
| Age | 0.178 | 0.013 | −0.321** | 0.462** | 0.417** | 0.595** | −0.431** | −0.542** | 1 |
Notes: *p<0.05; **p<0.01.
Abbreviations: IQ, Intelligence Quotient; CVLT-C, California Verbal Learning Test-Children’s Version; BVRT, Benton Visual Retention Test.
Comparison of tests that were found to be affected by IQ and age between groups
| Study Group (m ± sd) | Control Group (m ± sd) | f | ||
|---|---|---|---|---|
| CVLT-C Total Scorea | 44.73±8.39 | 47.96±7.42 | 8.137 | 0.008** |
| CVLT-C Long Recallb | 9.57±2.97 | 10.22±2.54 | 2.819 | 0.114 |
| Trail Making Test –B Time Completiona | 122.58±51.22 | 138.85±88.14 | 5.030 | 0.044* |
| Trail Making Test –B Total Errorsa | 1.85±2.46 | 1.36±1.72 | 7.871 | 0.009** |
| Stroop Time Completiona | 103.68±30.55 | 114.99±31.34 | 1.294 | 0.089 |
| Stroop Total Errorsa | 3.86±3.83 | 2.90±2.98 | 6.610 | 0.022* |
| BVRT-Total Scorea | 9.26±2.78 | 7.68±2.96 | 1.768 | 0.041* |
Notes: *p<0.05; **p<0.01; aAdjusted for IQ and age; bAdjusted for age.
Abbreviations: CVLT-C, California Verbal Learning Test-Children’s Version; BVRT, Benton Visual Retention Test.
Correlation of test results that were found to be significantly affected by age and IQ with hours spent playing video games in a day
| Control Group (m ± sd) (n=31) | Study Group (m ± sd) | ||||
|---|---|---|---|---|---|
| 1–2 h (n=9) | 2–3 h (n=14) | 3–4 h (n=10) | ≥4 h (n=13) | ||
| Trail Making Test –B Time Completiona | 138.85±88.14 | 132.28±71.47 | 126.64±50.82 | 124.55±51.20 | 117.78±46.22* |
| Trail Making Test –B Total Errorsa | 1.36±1.72 | 1.48±2.06 | 1.75±2.29* | 1.92±2.12** | 2.26±1.98** |
| CVLT-C Total Scorea | 47.96±7.42 | 48.23±9.12 | 45.96±8.68* | 41.73±8.34** | 40.72±9.22** |
| CVLT-C Long Recallb | 10.22±2.54 | 10.17±3.87 | 9.48±2.90 | 9.67±2.79 | 8.92±3.07* |
| Stroop Total Errorsa | 2.90±2.98 | 3.16±2.83 | 3.46±3.24 | 3.98±3.96 | 4.06±3.88* |
| Stroop Time Completiona | 114.99±31.34 | 115.68±40.12 | 103.68±35.62 | 96.68±30.50* | 99.68±39.05* |
| BVRTa | 7.88±2.93 | 8.06±1.72 | 9.16±2.05* | 9.77±3.68* | 9.46±2.18* |
Notes: *p<0.05; **p<0.01; aAdjusted for IQ and age; bAdjusted for age.
Abbreviations: CVLT-C, California Verbal Learning Test-Children’s Version; BVRT, Benton Visual Retention Test.
Figure 2The amount of time spent per day on video game types.
Correlation of test results that were found to be significantly affected by age and IQ with video games types
| Control Group (n=31) | MMORPG/Online Role Playing Games (n=17) | Online First-Person Shooter (n=14) | Real-time Strategy Games (n=9) | Action Adventure (n=4) | Survival/Platformer games (n=2) | |
|---|---|---|---|---|---|---|
| TMT-B Time Completiona | 138.85±88.14 | 122.28±66.41 | 128.64±53.12 | 130.55±41.47 | 137.18±36.20 | 140.78±34.05 |
| TMT-B Total Errorsa | 1.36±1.72 | 1.66±2.86 | 1.85±2.91* | 1.40±1.12 | 1.38±1.77 | 1.76±0.90 |
| CVLT-C Total Scorea | 47.96±7.42 | 44.93±9.12 | 45.06±8.68 | 48.73±8.34 | 49.72±8.42 | 41.72±6.22 |
| CVLT-C Long Recallb | 10.22±2.54 | 9.07±4.81 | 9.98±2.90 | 11.67±3.45 | 8.92±3.07 | 10.92±2.89 |
| Stroop Total Errorsa | 2.90±2.98 | 3.16±2.83 | 3.43±3.84 | 2.37±1.96 | 2.06±1.88 | 3.01±2.08 |
| Stroop Time Completiona | 114.99±31.34 | 105.68±40.12 | 113.68±22.81 | 95.68±18.50* | 116.68±10.05 | 98.68±10.05 |
| BVRTa | 7.88±2.93 | 9.06±2.02 | 8.16±2.05 | 9.86±3.68* | 8.06±2.98 | 7.46±1.18 |
Notes: *p<0.05; **p<0.01; aAdjusted for IQ and age; bAdjusted for age.
Abbreviations: CVLT-C, California Verbal Learning Test-Children’s Version; BVRT, Benton Visual Retention Test; TMT-B, Trail Making Tests A-B; MMORPG, Massively Multiplayer Online Role Playing Game.