Literature DB >> 19773602

Short-term effects of playing computer games on attention.

Aysegul Yolga Tahiroglu1, Gonca Gul Celik, Ayse Avci, Gulsah Seydaoglu, Mehtap Uzel, Handan Altunbas.   

Abstract

OBJECTIVE: The main aim of the present study is to investigate the short-term cognitive effects of computer games in children with different psychiatric disorders and normal controls.
METHOD: One hundred one children are recruited for the study (aged between 9 and 12 years). All participants played a motor-racing game on the computer for 1 hour. The TBAG form of the Stroop task was administered to all participants twice, before playing and immediately after playing the game.
RESULTS: Participants with improved posttest scores, compared to their pretest scores, used the computer on average 0.67 +/- 1.1 hr/day, while the average administered was measured at 1.6 +/- 1.4 hr/day and 1.3 +/- 0.9 hr/day computer use for participants with worse or unaltered scores, respectively. According to the regression model, male gender, younger ages, duration of daily computer use, and ADHD inattention type were found to be independent risk factors for worsened posttest scores.
CONCLUSION: Time spent playing computer games can exert a short-term effect on attention as measured by the Stroop test.

Entities:  

Mesh:

Year:  2009        PMID: 19773602     DOI: 10.1177/1087054709347205

Source DB:  PubMed          Journal:  J Atten Disord        ISSN: 1087-0547            Impact factor:   3.256


  7 in total

1.  Attention problems and pathological gaming: resolving the 'chicken and egg' in a prospective analysis.

Authors:  Christopher J Ferguson; T Atilla Ceranoglu
Journal:  Psychiatr Q       Date:  2014-03

2.  Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review.

Authors:  María Rodrigo-Yanguas; Carlos González-Tardón; Marcos Bella-Fernández; Hilario Blasco-Fontecilla
Journal:  Front Psychiatry       Date:  2022-04-27       Impact factor: 5.435

Review 3.  ADHD Rehabilitation through Video Gaming: A Systematic Review Using PRISMA Guidelines of the Current Findings and the Associated Risk of Bias.

Authors:  Thiago Strahler Rivero; Lina Maria Herrera Nuñez; Emmy Uehara Pires; Orlando Francisco Amodeo Bueno
Journal:  Front Psychiatry       Date:  2015-10-22       Impact factor: 4.157

4.  Association between mobile phone use and inattention in 7102 Chinese adolescents: a population-based cross-sectional study.

Authors:  Feizhou Zheng; Peng Gao; Mindi He; Min Li; Changxi Wang; Qichang Zeng; Zhou Zhou; Zhengping Yu; Lei Zhang
Journal:  BMC Public Health       Date:  2014-10-01       Impact factor: 3.295

5.  The relationships between video game experience and cognitive abilities in adolescents.

Authors:  Mustafa Özçetin; Funda Gümüştaş; Yakup Çağ; İnci Zaim Gökbay; Ahu Özmel
Journal:  Neuropsychiatr Dis Treat       Date:  2019-05-08       Impact factor: 2.570

6.  The Effect of Brain Teaser Games on the Attention of Players Based on Hormonal and Brain Signals Changes.

Authors:  Hamed Aliyari; Hedayat Sahraei; Sahar Golabi; Masoomeh Kazemi; Mohammad Reza Daliri; Behrouz Minaei-Bidgoli
Journal:  Basic Clin Neurosci       Date:  2021-09-01

7.  The relationship between computer games and quality of life in adolescents.

Authors:  Nayereh Kasiri Dolatabadi; Ahmad Ali Eslami; Firooze Mostafavi; Akbar Hassanzade; Azam Moradi
Journal:  J Educ Health Promot       Date:  2013-04-30
  7 in total

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