| Literature DB >> 34206942 |
Boyu Qiu1,2,3, Yanrong Chen1,2,3, Xu He1,2,3, Ting Liu1,2,3, Sixian Wang1,2,3, Wei Zhang1,2,3.
Abstract
There is mixed evidence regarding whether video games affect executive function. The inconsistent results in this area may have to do with researchers' conceptualizations of executive function as a unified construct or as a set of independent skills. In the current study, 120 university students were randomly assigned to play a video game or to watch a screen record of the video game. They then completed a series of behavioral tasks to assess the shifting, updating and inhibiting subcomponents of executive function. Scores on these tasks were also used as indicators of a component-general latent variable. Results based on analysis of covariance showed that, as predicted, the inhibition subcomponent, but not the updating or the shifting subcomponent, was significantly enhanced after gaming. The component-general executive function was not enhanced after gaming once the results were controlled for other subcomponents. The results were unrelated to participants' self-reported positive and negative affect. The findings add key evidence to the literature on executive function and potentially contribute to the therapeutic use of video games to maintain executive function in the aged population.Entities:
Keywords: common executive function; executive function; inhibition; shifting; updating; video game
Year: 2021 PMID: 34206942 PMCID: PMC8297281 DOI: 10.3390/ijerph18136884
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Interface of the touchscreen video game. Note. Screenshot of the video game interface on a 10.2-inch touchscreen. Red boxes and lines are not part of the interface.
Correlation matrix underlying the latent variable modeling.
| Shifting | Updating | Inhibition | |
|---|---|---|---|
| Shifting | 1 | ||
| Updating | 0.372 *** | 1 | |
| Inhibition | 0.369 *** | 0.439 *** | 1 |
Note. N = 120. The shifting, updating and inhibition scores are measured by the plus–minus task (time difference in seconds), the tone-monitoring task (number of correct responses) and the antisaccade task (accuracy), respectively. *** p < 0.001.
Means and standard deviations for the scores of executive function.
| Scores | Video-Game Group ( | Control Group ( | ||
|---|---|---|---|---|
|
|
|
|
| |
| Shifting | −15.34 | 13.05 | −18.88 | 13.74 |
| Updating | 18.92 | 4.09 | 18.20 | 4.13 |
| Inhibition | 0.96 | 0.04 | 0.94 | 0.04 |
| Common EF | 0.29 | 1.40 | −0.29 | 1.47 |
Note. The shifting, updating and inhibition scores were measured by the plus–minus task (time difference in seconds), the tone-monitoring task (number of correct responses) and the antisaccade task (accuracy), respectively. A larger number indicates better executive function. The common EF was a latent variable extracted from the three task indicators.
Means and standard deviations for the Z-scores of the executive function components.
| Scores | Video-Game Group ( | Control Group ( | ||
|---|---|---|---|---|
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|
| |
| Z (Shifting) | 0.131 | 0.968 | −0.131 | 1.022 |
| Z (Updating) | 0.087 | 0.996 | −0.087 | 1.005 |
| Z (Inhibition) | 0.236 | 0.891 | −0.236 | 1.054 |
Note. The shifting, updating and inhibition scores were measured by the plus–minus task (time difference in seconds), the tone-monitoring task (number of correct responses) and the antisaccade task (accuracy), respectively. A larger number indicates better executive function. The common EF was a latent variable extracted from the three task indicators.
Results of ANOVA and ANCOVA.
| Dependent | Type | Covariates | Degrees of Freedom |
|
|
| ||
|---|---|---|---|---|---|---|---|---|
| Group | Residuals | |||||||
| Shifting | ANCOVA | Updating | Inhibition | 1 | 116 | 0.125 | 0.725 | <0.001 |
| Updating | ANCOVA | Shifting | Inhibition | 1 | 116 | 0.009 | 0.925 | <0.001 |
| Inhibition | ANCOVA | Shifting | Updating | 1 | 116 | 4.684 | 0.032 | 0.033 |
| Common EF | ANCOVA | Inhibition | 1 | 117 | 0.051 | 0.822 | <0.001 | |
Note. The shifting, updating and inhibition scores were measured by the plus–minus task (time difference in seconds), the tone-monitoring task (number of correct responses) and the antisaccade task (accuracy), respectively. The common EF was a latent variable extracted from the three task indicators. Levene’s test for equality of variances was performed before all analyses, and the results supported the homogeneity of the variance, ps > 0.138.