| Literature DB >> 30670744 |
Andrew C Gallup1, Daniil Vasilyev2, Nicola Anderson2, Alan Kingstone2.
Abstract
Contagious yawning occurs in humans and a few other highly social animals following the detection of yawns in others, yet the factors influencing the propagation of this response remain largely unknown. Stemming from earlier laboratory research, we conducted five experiments to investigate the effects of social presence on contagious yawning in virtual reality (VR). We show that, similar to a traditional laboratory setting, having a researcher present during testing significantly inhibited contagious yawning in VR, even though participants were viewing a virtual environment and unable to see the researcher. Unlike previous research, however, manipulating the social presence in VR (i.e., embedding recording devices and humanoid avatars within the simulation) did not affect contagious yawning. These experiments provide further evidence that social presence is a powerful deterrent of yawning in humans, which warrants further investigation. More generally, these findings also have important applications for the use of VR in psychological research. While participants were quite sensitive to social stimuli presented in VR, as evidenced by contagious yawning, our results suggest a major difference in the influence of social factors within real-world and virtual environments. That is, social cues in actual reality appear to dominate and supersede those in VR.Entities:
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Year: 2019 PMID: 30670744 PMCID: PMC6342947 DOI: 10.1038/s41598-018-36570-2
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Depiction of varying VR stimuli for Experiments 1–4, including the presentation screen and social presence manipulations (not exhaustive). (a) Depicts the VR presentation for both conditions in Experiment 1; (b) depicts the high social presence condition for Experiment 2; (c) depicts high social presence condition for Experiment 4; (d) depicts the low social presence condition for Experiment 4.
Figure 2Depiction of the VR environment for Experiment 5. Designed to represent a typical laboratory experience, participants were instructed to sit down at the desk prior to the stimulus presentation.
Figure 3The mean number of contagious yawns per person across the high and low social presence conditions of all five experiments (SEM) (**p < 0.01).
Figure 4The proportion of participants that yawned contagiously across the high and low social presence conditions of all five experiments (SEM) (**p < 0.01).