| Literature DB >> 34305375 |
Abstract
Recent global events and educational trends have led schools to heavily rely on digital media to educate their students. Science classes, in particular, stand to lose substantial learning opportunities without the ability to provide physical laboratory experiences. Virtual reality (VR) technology has the potential to resolve this issue, but little is known if VR environments can produce similar results to real-life (RL) science learning environments. This 2 × 1, between-subjects study compares students' learning results and safety behaviors in VR and RL chemistry laboratories. The study attempts to identify differences in learning experience (i.e., general chemistry content, experiment comprehension, laboratory safety knowledge) and laboratory safety behavior. Results indicate learning general content knowledge, laboratory skills, and procedure-related safety behaviors were comparable between RL and VR conditions, but clean-up behaviors were less frequent in VR. Also, the exploratory, risk-free nature of VR environments may have allowed the learners to elaborate and reflect more on general chemistry content and laboratory safety knowledge than in the RL environment.Entities:
Keywords: Chemistry education; Immersive learning environments; Science education; Virtual reality
Year: 2021 PMID: 34305375 PMCID: PMC8294259 DOI: 10.1007/s10956-021-09925-0
Source DB: PubMed Journal: J Sci Educ Technol ISSN: 1059-0145 Impact factor: 2.315
Fig. 1Study procedure
Fig. 2The real-life chemistry lab environment
Fig. 3The VR chemistry lab environment
Comparison of Exercise Comprehension Assessment percent scores of VR (n = 20) and real-life (RL) (n = 20) conditions
| Variable | After Single-Mixture experiment | After Multiple-Mixture experiment | ||||||
|---|---|---|---|---|---|---|---|---|
| Real life | 76.5 (12.3) | 2.7 | 59.0 (16.8) | 3.8 | −17.5 | −4.937 | .000* | 1.0 |
| Virtual reality | 72.0 (12.0) | 2.7 | 57.5 (14.8) | 3.3 | −14.5 | −4.313 | .000* | .964 |
| Real life | 74.3 (15.1) | 3.4 | 57.9 (17.6) | 3.9 | −16.4 | −4.721 | .000* | 1.0 |
| Virtual reality | 70.0 (17.9) | 4.0 | 50.0 (18.2) | 4.1 | −20 | −4.172 | .001* | .933 |
| Real life | 81.7 (17.0) | 3.8 | 61.7 (34.7) | 7.8 | −20 | −2.698 | .014* | .603 |
| Virtual reality | 76.7 (19.0) | 4.3 | 75.0 (32.2) | 7.2 | −1.7 | −.295 | .772 | .066 |
*This value is significant at the Bonferroni-adjusted value of α = .0167
Comparison of Exercise Comprehension Assessment (Multiple Mixture) percent scores of VR (n = 20) and real-life (RL) (n = 20) conditions
| Variable | Real-Life | Virtual Reality | ||||||
|---|---|---|---|---|---|---|---|---|
| 64.5 (10.2) | 2.3 | 58.4 (14.6) | 3.3 | 6.1 | 1.520 | .137 | .481 | |
| 96.3 (9.2) | 2.0 | 90.0 (20.5) | 4.6 | 6.3 | 1.244 | .221 | .393 | |
| 56.0 (12.5) | 2.8 | 50.0 (16.1) | 3.6 | 6.0 | 1.316 | .196 | .416 | |
Comparison of assessment percent scores of VR (n = 20) and real-life (RL) (n = 20) conditions
| Variable | Pretest | Posttest | ||||||
|---|---|---|---|---|---|---|---|---|
| Real life | 55.8 (14.2) | 3.2 | 62.1 (12.9) | 2.9 | 6.3 | 2.761 | .012* | .617 |
| Virtual reality | 72.1 (17.1) | 3.8 | 73.2 (17.1) | 3.8 | 1.1 | .483 | .635 | .108 |
| Real life | 88.0 (13.6) | 3.0 | 89.0 (12.1) | 2.7 | 1.0 | 1.000 | .330 | .224 |
| Virtual reality | 90.0 (15.2) | 3.4 | 91.0 (15.2) | 3.4 | 1.0 | .370 | .716 | .083 |
| Real life | 42.5 (16.2) | 3.6 | 50.8 (15.5) | 3.5 | 8.3 | 2.653 | .016* | .593 |
| Virtual reality | 64.6 (20.2) | 4.5 | 65.8 (20.0) | 4.5 | 1.2 | .403 | .691 | .088 |
*This value is significant at the Bonferroni-adjusted value of α = .0167
Comparison of assessment percent scores of VR (n = 20) and RL (n = 20) conditions
| Variable | Pretest | Posttest | ||||||
|---|---|---|---|---|---|---|---|---|
| Real life | 72.4 (13.0) | 2.9 | 76.5 (11.9) | 2.7 | 4.1 | 1.582 | .130 | .354 |
| Virtual reality | 70.2 (13.3) | 3.0 | 76.5 (13.6) | 3.0 | 6.3 | 3.031 | .007* | .678 |
| Real life | 87.5 (16.2) | 3.6 | 82.5 (16.9) | 3.8 | −5.0 | −1.798 | .088 | .402 |
| Virtual reality | 78.1 (23.6) | 5.3 | 78.1 (24.3) | 5.4 | 0.0 | .000 | 1.000 | .000 |
| Real life | 80.0 (19.2) | 4.3 | 89.2 (16.5) | 3.7 | 9.2 | 2.604 | .017 | .582 |
| Virtual reality | 75.0 (23.9) | 5.3 | 85.8 (17.3) | 3.9 | 10.8 | 2.459 | .024 | .550 |
| Real life | 53.9 (14.1) | 3.2 | 62.8 (17.8) | 4.0 | 8.9 | 2.027 | .057 | .453 |
| Virtual reality | 60.0 (13.2) | 3.0 | 68.9 (17.1) | 3.8 | 8.9 | 3.107 | .006* | .695 |
*This value is significant at the Bonferroni-adjusted value of α = .0125
Comparison of lab safety behaviors for VR (n = 20) and real-life (n = 20) conditions in percent
| Variable | Exercise 1 | Exercise 2 | |||||
|---|---|---|---|---|---|---|---|
| Real life | 75.5 (11.5) | 2.6 | 63.2 (12.1) | 2.7 | −12.3 | 3.839 | .001* |
| Virtual reality | 56.4 (22.4) | 5.0 | 40.0 (12.1) | 2.7 | −16.4 | 3.492 | .002* |
| Real life | 95.0 (22.4) | 5.0 | 90.0 (30.8) | 6.9 | −5.0 | 1.000 | .330 |
| Virtual reality | 85.0 (36.6) | 8.2 | 90.0 (30.8) | 6.9 | 5.0 | −.567 | .577 |
| Real-life | 100 (0) | 0 | 100 (0) | 0 | 0 | – | – |
| Virtual reality | 90.0 (30.8) | 6.9 | 90.0 (30.8) | 6.9 | 0 | – | – |
| Real-life | 90.0 (30.8) | 6.9 | 90.0 (30.8) | 6.9 | 0 | 0 | 1.000 |
| Virtual reality | 55.0 (51.0) | 11.8 | 70.0 (47.0) | 10.5 | 15.0 | −1.371 | .186 |
| Real-life | 70.0 (47.0) | 10.5 | 35.0 (48.9) | 10.9 | −35.0 | 3.199 | .005* |
| Virtual reality | 53.0 (51.3) | 11.8 | 26.0 (45.2) | 10.4 | −27.0 | 1.564 | .135 |
| Real-life | 100 (0.0) | .00 | 85.0 (36.6) | 8.2 | −15.0 | 1.831 | .083 |
| Virtual reality | 89.0 (32.3) | 7.6 | 28.0 (46.1) | 10.9 | −61.0 | 4.267 | .001* |
| Real life | 15.0 (98.8) | 22.1 | 35.0 (81.3) | 18.2 | 20.0 | −.748 | .464 |
| Virtual reality | 37.0 (68.4) | 15.7 | 0 (0) | 0 | −37.0 | 2.348 | .031 |
| Real life | 100 (0) | 0 | 85.0 (36.6) | 8.2 | −15.0 | 1.831 | .083 |
| Virtual reality | 74.0 (45.2) | 10.4 | 21.0 (41.9) | 9.6 | −53.0 | 3.293 | .004* |
*This value is significant at the Bonferroni-adjusted value of α = .007
aProcedures and Skills subgroup
bClean-up behaviors subgroup