Literature DB >> 29806694

Virtual reality and the new psychophysics.

Beatrice de Gelder1,2, Jari Kätsyri1, Aline W de Borst2.   

Abstract

Virtual reality (VR) promises methodological rigour with the extra benefit of allowing us to study the context-dependent behaviour of individuals in their natural environment. Pan and Hamilton (2018, Br. J. Psychol.) provide a useful overview of methodological recommendations for using VR. Here, we highlight some other aspects of the use of VR. Our first argument is that VR can be useful by virtue of its differences from the normal perceptual environment. That is, by virtue of its relative non-realism and poverty of its perceptual elements, it can actually offer increased clarity with respect to the features of interest for the researcher. Our second argument is that VR exerts its measurable influence more by eliciting an acceptance of the virtual world (i.e., 'suspension of disbelief') rather than by eliciting a true belief of the realism of the VR environment. We conclude by providing a novel suggestion for combining neuroimaging methods with embodied VR that relies on the suspension of disbelief.
© 2018 The British Psychological Society.

Keywords:  belief; embodiment; virtual reality methods

Mesh:

Year:  2018        PMID: 29806694     DOI: 10.1111/bjop.12308

Source DB:  PubMed          Journal:  Br J Psychol        ISSN: 0007-1269


  6 in total

1.  Understanding dual realities and more in VR.

Authors:  Xueni Pan; Antonia F de C Hamilton
Journal:  Br J Psychol       Date:  2018-05-31

2.  Contagious yawning in virtual reality is affected by actual, but not simulated, social presence.

Authors:  Andrew C Gallup; Daniil Vasilyev; Nicola Anderson; Alan Kingstone
Journal:  Sci Rep       Date:  2019-01-22       Impact factor: 4.379

3.  Seeing our 3D world while only viewing contour-drawings.

Authors:  Maddex Farshchi; Alexandra Kiba; Tadamasa Sawada
Journal:  PLoS One       Date:  2021-01-22       Impact factor: 3.240

4.  Natural human postural oscillations enhance the empathic response to a facial pain expression in a virtual character.

Authors:  Thomas Treal; Philip L Jackson; Jean Jeuvrey; Nicolas Vignais; Aurore Meugnot
Journal:  Sci Rep       Date:  2021-06-14       Impact factor: 4.379

5.  bmlTUX: Design and Control of Experiments in Virtual Reality and Beyond.

Authors:  Adam O Bebko; Nikolaus F Troje
Journal:  Iperception       Date:  2020-07-17

6.  Threat Detection in Nearby Space Mobilizes Human Ventral Premotor Cortex, Intraparietal Sulcus, and Amygdala.

Authors:  Aline W de Borst; Beatrice de Gelder
Journal:  Brain Sci       Date:  2022-03-15
  6 in total

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