Literature DB >> 17711358

Immersiveness and physiological arousal within panoramic video-based virtual reality.

Mary F Macedonio1, Thomas D Parsons, Raymond A DiGiuseppe, Brenda K Weiderhold, Albert A Rizzo.   

Abstract

In this paper, we discuss findings from a study that used panoramic video-based virtual environments (PVVEs) to induce self-reported anger. The study assessed "immersiveness" and physiological correlates of anger arousal (i.e., heart rate, blood pressure, galvanic skin response [GSR], respiration, and skin temperature). Results indicate that over time, panoramic video-based virtual scenarios can be, at the very least, physiologically arousing. Further, it can be affirmed from the results that hypnotizability, as defined by the applied measures, interacts with group on physiological arousal measures. Hence, physiological arousal appeared to be moderated by participant hypnotizability and absorption levels.

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Year:  2007        PMID: 17711358     DOI: 10.1089/cpb.2007.9997

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  11 in total

1.  Eliciting affect via immersive virtual reality: a tool for adolescent risk reduction.

Authors:  Wendy Hadley; Christopher D Houck; David H Barker; Abbe Marrs Garcia; Josh S Spitalnick; Virginia Curtis; Scott Roye; Larry K Brown
Journal:  J Pediatr Psychol       Date:  2013-12-23

2.  Collaborative filtering for brain-computer interaction using transfer learning and active class selection.

Authors:  Dongrui Wu; Brent J Lance; Thomas D Parsons
Journal:  PLoS One       Date:  2013-02-21       Impact factor: 3.240

3.  Stress reactivity to an electronic version of the Trier Social Stress Test: a pilot study.

Authors:  Sage E Hawn; Lisa Paul; Suzanne Thomas; Stephanie Miller; Ananda B Amstadter
Journal:  Front Psychol       Date:  2015-05-29

Review 4.  Virtual Reality for Enhanced Ecological Validity and Experimental Control in the Clinical, Affective and Social Neurosciences.

Authors:  Thomas D Parsons
Journal:  Front Hum Neurosci       Date:  2015-12-11       Impact factor: 3.169

5.  Virtual Reality for Research in Social Neuroscience.

Authors:  Thomas D Parsons; Andrea Gaggioli; Giuseppe Riva
Journal:  Brain Sci       Date:  2017-04-16

6.  Contagious yawning in virtual reality is affected by actual, but not simulated, social presence.

Authors:  Andrew C Gallup; Daniil Vasilyev; Nicola Anderson; Alan Kingstone
Journal:  Sci Rep       Date:  2019-01-22       Impact factor: 4.379

7.  Comparing physiological responses during cognitive tests in virtual environments vs. in identical real-world environments.

Authors:  Saleh Kalantari; James D Rounds; Julia Kan; Vidushi Tripathi; Jesus G Cruz-Garza
Journal:  Sci Rep       Date:  2021-05-13       Impact factor: 4.379

8.  New Trends in Episodic Memory Assessment: Immersive 360° Ecological Videos.

Authors:  Silvia Serino; Claudia Repetto
Journal:  Front Psychol       Date:  2018-10-02

9.  Locomotion in virtual environments predicts cardiovascular responsiveness to subsequent stressful challenges.

Authors:  João Rodrigues; Erik Studer; Stephan Streuber; Nathalie Meyer; Carmen Sandi
Journal:  Nat Commun       Date:  2020-11-19       Impact factor: 14.919

10.  Virtual Reality for Aggression Assessment: The Development and Preliminary Results of Two Virtual Reality Tasks to Assess Reactive and Proactive Aggression in Males.

Authors:  Jill Lobbestael; Maaike J Cima
Journal:  Brain Sci       Date:  2021-12-17
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