| Literature DB >> 30446482 |
Camille E Short1, Ann DeSmet2, Catherine Woods3, Susan L Williams4, Carol Maher5, Anouk Middelweerd6, Andre Matthias Müller7,8, Petra A Wark9, Corneel Vandelanotte4, Louise Poppe2, Melanie D Hingle10, Rik Crutzen11.
Abstract
Engagement in electronic health (eHealth) and mobile health (mHealth) behavior change interventions is thought to be important for intervention effectiveness, though what constitutes engagement and how it enhances efficacy has been somewhat unclear in the literature. Recently published detailed definitions and conceptual models of engagement have helped to build consensus around a definition of engagement and improve our understanding of how engagement may influence effectiveness. This work has helped to establish a clearer research agenda. However, to test the hypotheses generated by the conceptual modules, we need to know how to measure engagement in a valid and reliable way. The aim of this viewpoint is to provide an overview of engagement measurement options that can be employed in eHealth and mHealth behavior change intervention evaluations, discuss methodological considerations, and provide direction for future research. To identify measures, we used snowball sampling, starting from systematic reviews of engagement research as well as those utilized in studies known to the authors. A wide range of methods to measure engagement were identified, including qualitative measures, self-report questionnaires, ecological momentary assessments, system usage data, sensor data, social media data, and psychophysiological measures. Each measurement method is appraised and examples are provided to illustrate possible use in eHealth and mHealth behavior change research. Recommendations for future research are provided, based on the limitations of current methods and the heavy reliance on system usage data as the sole assessment of engagement. The validation and adoption of a wider range of engagement measurements and their thoughtful application to the study of engagement are encouraged. ©Camille E Short, Ann DeSmet, Catherine Woods, Susan L Williams, Carol Maher, Anouk Middelweerd, Andre Matthias Müller, Petra A Wark, Corneel Vandelanotte, Louise Poppe, Melanie D Hingle, Rik Crutzen. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 16.11.2018.Entities:
Keywords: evaluation studies; health promotion; internet; outcome and process assessment (health care); telemedicine; treatment adherence and compliance
Mesh:
Year: 2018 PMID: 30446482 PMCID: PMC6269627 DOI: 10.2196/jmir.9397
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Definitions for constructs used to describe the emotional, cognitive, or behavioral aspects of engagement in previous literature.
| Construct | Description |
| Interest | Individual interest is an enduring preference for certain topics and activities. It is impacted by pre-existing knowledge, personal experiences, and emotions. Situational interest is an emotional state brought about by situational stimuli (eg, the unexpectedness of information). It is evoked spontaneously and is presumed to be transitory. Both types of interest are related to liking and willful engagement in a cognitive activity that affects the use of specific learning strategies and how we allocate attention [ |
| Attention | A state of focused awareness of specific perceptual information [ |
| Affect | Affect is an intrinsic part of the sensory experience. It represents how an object or situation impacts how a person feels. It can be described by 2 psychological properties: hedonic valence (pleasure/displeasure) and arousal (activation/sleepy). It can be a central or background feature of consciousness, depending on where and how attention is applied [ |
| Flow | Flow refers to an optimal state that arises when an individual is deeply absorbed in a task. It is characterized by enjoyment, focused attention, absorption, and distorted time perception and is considered intrinsically rewarding. It assumes the complete absence of negative affect [ |
| Cognitive absorption | Cognitive absorption is a state of deep involvement, similar to flow, though it does not assume intrinsic motivation or the complete absence of negative affect. Cognitive absorption may still occur when a user is frustrated (and, therefore, the experience is not optimal) or extrinsically motivated (eg, by winning a competition with friends; [ |
| Immersion | Immersion is also similar to cognitive absorption and flow, though it is often used to describe a less extreme experience of engagement, one where one may still have some awareness of one’s surroundings [ |
| Presence | The term presence has been popular since the development of virtual reality technologies. Definitional consensus for presence is still emerging, though it is often described as the psychological sense of being |
| Intervention usage | The extent to which the intervention has been observed or interacted with by the user. It is made up of several components, including frequency of use, time spent on the intervention, and the type of interaction participated in. This is distinct from intended usage, which is the way in which users should utilize the intervention to derive the minimum benefit, as defined by the intervention developers [ |
Overview of qualitative approaches to assessing engagement with considerations and example questions.
| Qualitative approach | Description | Example items | Considerations (pros/cons) |
| Semistructured interviews | Provide an opportunity for sharing of lived experiences and feelings to uncover concealed perceptions related to digital health intervention or the technology; includes informal conversational interviews (spontaneous-suited to ethnographic research), semistructured interviews (interview guide used to steer otherwise spontaneous conversation), or standardized open-ended interviews (worded questions used for all participants). | Microlevel: Tell us what you think about the content; How did completing that module make you feel?; Please explain your pattern of use?; Why did you log on when you did?; | Pros: inform modifications to increase acceptability, interactivity and tailor to end-user needs; identify a range of issues associated with use (both short and long term); augment interpretation of quantitative evaluation; generally small sample sizes. |
| Think aloud | Aim to capture the experience of using the technology in real time. The user is provided with a specific task to complete and is observed while they perform the task. The user is prompted to think aloud throughout the process. | Microlevel: Tell me what you are thinking; What are you looking at?; What’s on your mind?; How are you feeling?; Why did you click on this?; Why did you frown/smile/sigh?; | Pros: can be used at various stages of development and implementation to understand how intervention features impact on engagement; occurs in real time, so less subject to recall bias. |
| Focus groups | Used to identify the social and contextual factors in specific population subgroups that influence engagement with digital health intervention and needs for technological characteristics and operations that promote user alignment and functional utility. | Microlevel: What did you think of the intervention?; Which components caught your attention the most?; What about them caught your attention?; Were there any components that caused frustration?; Did any aspects make you feel guilty? | Pros: allow for spontaneous discussion of topics and subsequent voicing of ideas and perceptions that may go unnoticed in semistructured or structured interviews; Can obtain rich data from multiple people at the same time. |
Examples of system usage data and type of information recorded.
| Frequency, intensity, time, and type (FITT) principle | Example application | |
| [ | ||
| Log-in (number of log-ins recorded per participant, average log-ins per unit of time or total for intervention duration) | ||
| Visits to the site (number of visits/hits per participant, average per unit of time or total) | ||
| [ | ||
| Pages viewed (number) | ||
| Lessons or modules viewed (total number, % of prescribed) | ||
| Posts viewed (eg, lurking) | ||
| Number of emails sent | ||
| Number of posts written | ||
| Accessed “Expert forum” (Ask the Expert) to pose a question/seek advice (number) | ||
| Action plan created | ||
| Number of quizzes attempted | ||
| [ | ||
| Amount of time spent at each visit per participant (average and total minutes) | ||
| Number of days between first and last log-in (duration or intervention | ||
| [ | ||
| Reflective (eg, participant recording of behavior or health status) | ||
| Gamified (eg, accepting challenges and sending gifts) | ||
| Altruistic (eg, helping others) or malevolent (eg, trolling others) | ||
| Didactic (eg, reading posts and taking quizzes) | ||
| Active (eg, recording behavior) versus Passive (eg, reading posts). | ||