| Literature DB >> 27103052 |
Amber M Leiker1, Matthew Miller, Lauren Brewer, Monica Nelson, Maria Siow, Keith Lohse.
Abstract
BACKGROUND: Video games and virtual environments continue to be the subject of research in health sciences for their capacity to augment practice through user engagement. Creating game mechanics that increase user engagement may have indirect benefits on learning (ie, engaged learners are likely to practice more) and may also have direct benefits on learning (ie, for a fixed amount of practice, engaged learners show superior retention of information or skills).Entities:
Keywords: Kinect; eP3a; engagement; exergame; games; motivation
Year: 2016 PMID: 27103052 PMCID: PMC4858597 DOI: 10.2196/games.5460
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1A schematic of experimental setup. The Kinect camera and speakers are shown in black.
Figure 2Sterile condition (left) and game condition (right).
Means (SDs) for performance variables and electrophysiological variables as a function of group (game, n=19; sterile, n=21).
|
| Pretest score a | Posttest score a | N1 b | eP3a b | lp3a b |
| Game, mean (SD) | 330.18
| 385.27
| −8.59
| 7.92
| 3.47
|
| Sterile, mean (SD) | 322.14
| 391.50
| −9.99
| 10.30
| 3.18
|
aPretest and posttest scores are in points per block (maximum of 500) and refer to average performance across the two different test-types.
bN1, eP3a and lP3a are in µV.
Means (SDs) for the overall engagement scale and subscales as a function of group (game, n=19; sterile, n=21). The maximum on the engagement and IMI subscales is 7.
| Engagement | Overall | FA a | US b | AS c | EN d | NO e | IN f |
| Game, mean (SD) | 4.08
| 4.32
| 5.13
| 3.99
| 3.96
| 3.05
| 4.04
|
| Sterile, mean (SD) | 3.87
| 4.16
| 4.49
| 3.12
| 3.67
| 3.30
| 4.48
|
aFA: focused attention.
bUS: usability.
cAS: aesthetics.
dEN: endurability.
eNO: novelty.
fIN: perceived involvement.
Means (SDs) for the subscales of the IMI as a function of group (game, n=19; sterile, n=21). The maximum on the engagement and IMI subscales is 7.
| IMI subscales | I/E a | CM b | EF c | P/T d |
| Game, mean (SD) | 3.68 (1.61) | 5.30 (0.96) | 4.98 (1.58) | 5.18 (1.21) |
| Sterile, mean (SD) | 4.02 (1.19) | 4.52 (1.04) | 5.37 (1.24) | 4.74 (1.35) |
aI/E: interest/enjoyment.
bCM: competence.
cEF: effort.
dP/T: pressure/tension (reverse-coded so higher numbers mean less pressure).
Figure 3Grand average ERPs for the sterile and game groups (left). Topographies of the N1, eP3a, and lP3a components collapsed across groups (right).
Figure 4Predicted points per block on the posttest as a function of training condition and eP3a (top). Predicted engagement scores as a function of training condition and eP3a (bottom).