Literature DB >> 24892726

Electrophysiological measurement of interest during walking in a simulated environment.

Yuji Takeda1, Takashi Okuma2, Motohiro Kimura2, Takeshi Kurata2, Takeshi Takenaka2, Sunao Iwaki2.   

Abstract

A reliable neuroscientific technique for objectively estimating the degree of interest in a real environment is currently required in the research fields of neuroergonomics and neuroeconomics. Toward the development of such a technique, the present study explored electrophysiological measures that reflect an observer's interest in a nearly-real visual environment. Participants were asked to walk through a simulated shopping mall and the attractiveness of the shopping mall was manipulated by opening and closing the shutters of stores. During the walking task, participants were exposed to task-irrelevant auditory probes (two-stimulus oddball sequence). The results showed a smaller P2/early P3a component of task-irrelevant auditory event-related potentials and a larger lambda response of eye-fixation-related potentials in an interesting environment (i.e., open-shutter condition) than in a boring environment (i.e., closed-shutter condition); these findings can be reasonably explained by supposing that participants allocated more attentional resources to visual information in an interesting environment than in a boring environment, and thus residual attentional resources that could be allocated to task-irrelevant auditory probes were reduced. The P2/early P3a component and the lambda response may be useful measures of interest in a real visual environment.
Copyright © 2014 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Event-related potentials; Eye-fixation-related potentials; Interest; Simulator; Task-irrelevant probe

Mesh:

Year:  2014        PMID: 24892726     DOI: 10.1016/j.ijpsycho.2014.05.012

Source DB:  PubMed          Journal:  Int J Psychophysiol        ISSN: 0167-8760            Impact factor:   2.997


  3 in total

1.  The Relationship Between Engagement and Neurophysiological Measures of Attention in Motion-Controlled Video Games: A Randomized Controlled Trial.

Authors:  Amber M Leiker; Matthew Miller; Lauren Brewer; Monica Nelson; Maria Siow; Keith Lohse
Journal:  JMIR Serious Games       Date:  2016-04-21       Impact factor: 4.143

2.  Measuring Engagement in eHealth and mHealth Behavior Change Interventions: Viewpoint of Methodologies.

Authors:  Camille E Short; Ann DeSmet; Catherine Woods; Susan L Williams; Carol Maher; Anouk Middelweerd; Andre Matthias Müller; Petra A Wark; Corneel Vandelanotte; Louise Poppe; Melanie D Hingle; Rik Crutzen
Journal:  J Med Internet Res       Date:  2018-11-16       Impact factor: 5.428

3.  Effortful Processing Reduces the Attraction Effect in Multi-Alternative Decision Making: An Electrophysiological Study Using a Task-Irrelevant Probe Technique.

Authors:  Takashi Tsuzuki; Yuji Takeda; Itsuki Chiba
Journal:  Front Psychol       Date:  2019-04-24
  3 in total

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