| Literature DB >> 30301305 |
Erkan Baysak1, Fatma Duygu Kaya Yertutanol2, Ilker Dalgar3, Selçuk Candansayar4.
Abstract
OBJECTIVE: Prospective data of risky online gamers in Turkey is missing. Therefore, we aimed to investigate the change in gaming behaviors and addiction rates of Travian players within two years to search diagnostic stability of internet gaming disorder and some psychosocial risk factors.Entities:
Keywords: Diagnostic stability; Internet gaming disorder; Life satisfaction; Online game addiction; Self-esteem; Social support
Year: 2018 PMID: 30301305 PMCID: PMC6212699 DOI: 10.30773/pi.2018.08.16
Source DB: PubMed Journal: Psychiatry Investig ISSN: 1738-3684 Impact factor: 2.505
Sociodemographic variables of the participants
| Variables | N (%) |
|---|---|
| Gender | |
| Male | 99 (90) |
| Female | 11 (10) |
| Educational degree | |
| Primary school | 6 (5) |
| High school | 17 (15.5) |
| College | 75 (68.2) |
| Master’s or doctoral | 12 (10.9) |
| Marital status | |
| Married | 48 (43.6) |
| Single | 55 (50.0) |
| Divorced, apart | 7 (6.4) |
| Current job | |
| Student | 34 (30.9) |
| Regular employee | 69 (62.7) |
| Employed on occasion | 2 (1.8) |
| Unemployed | 5 (4.5) |
| Residence | |
| Alone | 12 (10.9) |
| With home mates | 18 (16.3) |
| With parents, or family member | 31 (28.2) |
| With spouse, children | 46 (41.8) |
| Dormitory | 3 (2.7) |
| Monthly income (TL)[ | |
| Under 800[ | 5 (4.5) |
| 801–1500 | 15 (13.6) |
| 1501–3000 | 48 (43.6) |
| 3001–5000 | 22 (20.0) |
| Over 5000 | 20 (18.2) |
1 USD: 1.90 TL (in year 2013),
800
TL: Minimum net wage in Turkey in year 2013. TL: Turkish Lira
Gaming characteristics
| Gaming characteristics | Minimum | Maximum | Mean | SD |
|---|---|---|---|---|
| Monthly average expenditure in the game (TL)[ | 1 | 250 | 41.2 | 47.6 |
| Weekly time spent in the game (hour) | 2 | 168 | 42.5 | 27.2 |
| Online gaming duration without giving a break (hour) | 0[ | 168 | 9.4 | 19.2 |
| Daily number of logins | 1 | 500 | 13.5 | 47.3 |
only 60 participants,
less than 1 hour.
TL: Turkish Lira, SD: standard deviation
Mean scores of GAS, SLS, RSES, and MSPSS in 2013 and 2015
| Scales | 2013 | 2015 | ||
|---|---|---|---|---|
| Mean | SD | Mean | SD | |
| GAS-21 | 56.45 | 20.14 | 51.93 | 17.48 |
| SLS | 22.40 | 6.35 | 20.37 | 6.97 |
| RSES | 31.62 | 5.59 | 26.45 | 2.39 |
| MSPSS | 57.33 | 17.77 | 56.75 | 17.99 |
| Family | 20.63 | 6.38 | 20.28 | 7.09 |
| Friends | 20.66 | 6.82 | 19.90 | 6.86 |
| Other | 16.03 | 9.40 | 16.56 | 8.65 |
GAS: Game addiction Scale, SLS: Satisfaction with Life Scale, RSES: Rosenberg Self-Esteem Scale, MSPSS: Multi-dimensional Scale of Perceived Social Support, SD: standard deviation
Figure 1.The change in game playing characteristics of participants from 2013 to 2015 according to (A) monothetic format, (B) polythetic format of GAS. *six of these 7 gamers still have game addiction according to polythetic format of GAS. GAS: Game addiction Scale.