| Literature DB >> 31545097 |
Margot Peeters1, Ina Koning1, Jeroen Lemmens2, Regina van den Eijnden1.
Abstract
BACKGROUND AND AIMS: For most youngsters, gaming is a fun and innocent leisure activity. However, some adolescents are prone to develop problematic gaming behavior. It is therefore important to have a comprehensive understanding of psychosocial and game-related characteristics that differentiate highly engaged gamers from problematic gamers. To that end, this study evaluated the stability and consistency of Internet gaming criteria (as suggested by the DSM-5) and psychosocial characteristics in a two-wave longitudinal study including 1928 young adolescents (mean age = 13.3 years, SD = 0.91, 57% boys).Entities:
Keywords: Internet gaming disorder; adolescence; gamer subtypes; problematic gaming; sensitivity; specificity
Mesh:
Year: 2019 PMID: 31545097 PMCID: PMC7044612 DOI: 10.1556/2006.8.2019.55
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Confirmatory factor analyses loadings for wave 1 and wave 2
| Wave 1 | Wave 2 | |
|---|---|---|
| Symptom 1 (“give up other activities”) | 0.71 | 0.74 |
| Symptom 2 (“preoccupation”) | 0.81 | 0.80 |
| Symptom 3 (“withdrawal”) | 0.85 | 0.81 |
| Symptom 4 (“tolerance”) | 0.80 | 0.81 |
| Symptom 5 (“loss of control”) | 0.77 | 0.82 |
| Symptom 6 (“escapism”) | 0.57 | 0.68 |
| Symptom 7 (“problems”) | 0.68 | 0.80 |
| Symptom 8 (“deceive/lie”) | 0.79 | 0.67 |
| Symptom 9 (“conflict in relationships”) | 0.77 | 0.82 |
Latent class model fit measures for each wave and each class separately
| AIC | BIC | Entropy | ||||
|---|---|---|---|---|---|---|
| T1 | T2 | T1 | T2 | T1 | T2 | |
| Class 1 all | 10,705 | 6,308 | 10,739 | 6,394 | ||
| Class 2 all | 9,083 | 5,297 | 9,785 | 5,393 | 0.84 | 0.84 |
| Class 3 all | 8,934 | 5,212 | 9,048 | 5,318 | 0.86 | 0.87 |
| Class 4 all | 8,914 | 5,204 | 9,038 | 4,154 | 0.75 | 0.76 |
| Class 1 male | 8,190 | 4,892 | 8,274 | 4,696 | ||
| Class 2 male | 7,117 | 4,248 | 7,211 | 4,334 | 0.81 | 0.79 |
| Class 3 male | 6,992 | 4,159 | 7,095 | 4,255 | 0.83 | 0.82 |
| Class 4 male | 6,978 | 4,154 | 7,091 | 4,259 | 0.70 | 0.74 |
| Class 1 female | 1,961 | 1,105 | 2,035 | 1,173 | ||
| Class 2 female | 1,730 | 931 | 1,813 | 1,008 | 0.85 | 0.94 |
| Class 3 female | 1,726 | NA | 1,819 | NA | 0.67 | NA |
| Class 4 female | 1,730 | 937 | 1,831 | 1,030 | 0.72 | 0.37 |
Note. AIC: Akaike information criteria; BIC: Bayesian information criteria.
Descriptive statistics for male latent classes for T1 and T2
| T1 | Recreational ( | Engaged ( | Problematic ( | |||
|---|---|---|---|---|---|---|
| Mean | Mean | Mean | ||||
| Frequency gaming (days) T1 | 5.44a | 2.22 | 6.96b | 1.54 | 6.88b | 1.67 |
| Duration gaming (hr) T1 | 3.66a | 1.60 | 4.70b | 2.15 | 5.25b | 2.79 |
| Self-declared IGD T1 | 2.28a | 1.02 | 3.24b | 1.04 | 3.63b | 1.31 |
| Frequency gaming (days) T2 | 5.09a | 2.33 | 6.26b | 1.96 | 6.56b | 1.75 |
| Duration gaming (hr) T2 | 3.83a | 1.85 | 4.53b | 1.85 | 5.00b | 2.56 |
| Self-declared IGD T2 | 2.10a | 1.14 | 2.84b | 1.10 | 3.00b | 1.55 |
| T2 | Recreational ( | Engaged ( | Problematic ( | |||
| Mean | Mean | Mean | ||||
| Frequency gaming (days) T1 | 5.71a | 2.20 | 6.52b | 1.77 | 7.13b | 1.30 |
| Duration gaming (hr) T1 | 3.88a | 1.85 | 4.21b | 1.81 | 5.53c | 2.13 |
| Self-declared IGD T1 | 2.43a | 1.12 | 3.02b | 0.95 | 3.53b | 1.30 |
| Frequency gaming (days) T2 | 4.95a | 2.32 | 6.41b | 1.79 | 6.60b | 2.38 |
| Duration gaming (hr) T2 | 3.60a | 1.62 | 4.74b | 1.94 | 7.33c | 2.26 |
| Self-declared IGD T2 | 2.01a | 1.03 | 3.14b | 0.99 | 3.93c | 1.28 |
Note. Different subscripts mean significant differences between classes. SD: standard deviation; IGD: Internet gaming disorder.
Descriptive statistics for the female latent classes for T1 and T2
| T1 | Recreational ( | Engaged ( | ||
|---|---|---|---|---|
| Mean | Mean | |||
| Frequency gaming (days) T1 | 2.95a | 2.45 | 5.28b | 2.10 |
| Duration gaming (hr) T1 | 2.32a | 1.91 | 3.95b | 0.96 |
| Self-declared IGD T1 | 1.36a | 1.00 | 2.74b | 0.66 |
| Frequency gaming (days) T2 | 2.89a | 2.59 | 3.80b | 2.06 |
| Duration gaming (hr) T2 | 2.32a | 1.78 | 3.87b | 0.91 |
| Self-declared IGD T2 | 1.31a | 1.24 | 2.10b | 0.61 |
| T2 | Recreational ( | Engaged ( | ||
| Mean | Mean | |||
| Frequency gaming (days) T1 | 3.33a | 2.27 | 5.37b | 2.03 |
| Duration gaming T1 | 2.50a | 1.16 | 4.00b | 2.21 |
| Self-declared IGD T1 | 1.50a | 0.77 | 2.44b | 1.04 |
| Frequency gaming (days) T2 | 2.81a | 2.03 | 5.65b | 2.35 |
| Duration gaming (hr) T2 | 2.35a | 1.02 | 4.30b | 1.92 |
| Self-declared IGD T2 | 1.28a | 0.59 | 2.83b | 1.11 |
Note. Different subscripts mean significant differences between classes. SD: standard deviation; IGD: Internet gaming disorder.
Sensitivity and specificity analyses for IGD symptoms for boys
| Recreational | Engaged | Problem | ||||
|---|---|---|---|---|---|---|
| T1 (%) | T2 (%) | T1 (%) | T2 (%) | T1 (%) | T2 (%) | |
| Symptom 1 (“give up other activities”) | 3.0 | 2.0 | 28.2 | 20.4 | 88.5 | 80.0 |
| Symptom 2 (“preoccupation”) | 6.5 | 7.4 | 54.7 | 39.4 | 92.3 | 100 |
| Symptom 3 (“withdrawal”) | 2.3 | 0.0 | 54.7 | 41.7 | 100 | 93.3 |
| Symptom 4 (“tolerance”) | 2.4 | 2.6 | 52.8 | 34.7 | 100 | 93.3 |
| Symptom 5 (“loss of control”) | 3.6 | 0.0 | 38.5 | 35.6 | 96.2 | 100 |
| Symptom 6 (“escapism”) | 15.5 | 7.7 | 47.6 | 52.3 | 88.5 | 86.7 |
| Symptom 7 (“conflict and problems”) | 5.4 | 2.4 | 32.7 | 39.8 | 88.5 | 100 |
| Symptom 8 (“deceive/lie”) | 0.3 | 1.5 | 19.1 | 13.4 | 84.6 | 66.7 |
| Symptom 9 (“problems in relationships”) | 0.6 | 0.4 | 19.1 | 17.6 | 92.3 | 80.0 |
Note. Percentages represent adolescents that responded with “yes” on the IGD symptom. IGD: Internet gaming disorder.
Sensitivity and specificity analyses for IGD symptoms for girls
| Recreational | Engaged | |||
|---|---|---|---|---|
| T1 (%) | T2 (%) | T1 (%) | T2 (%) | |
| Symptom 1 (“give up other activities”) | 1.3 | 1.0 | 34.5 | 52.2 |
| Symptom 2 (“preoccupation”) | 1.9 | 1.0 | 44.8 | 39.1 |
| Symptom 3 (“withdrawal”) | 0.6 | 0.5 | 27.6 | 39.1 |
| Symptom 4 (“tolerance”) | 1.3 | 0.3 | 31.1 | 47.8 |
| Symptom 5 (“loss of control”) | 0.9 | 0.8 | 42.0 | 47.8 |
| Symptom 6 (“escapism”) | 7.4 | 7.6 | 58.6 | 65.2 |
| Symptom 7 (“conflict and problems”) | 0.8 | 0.5 | 22.4 | 30.4 |
| Symptom 8 (“deceive/lie”) | 0.6 | 1.8 | 27.8 | 13.1 |
| Symptom 9 (“problems in relationships”) | 0.2 | 0.0 | 10.4 | 17.4 |
Note. Percentages represent adolescents that responded with “yes” on the IGD symptom. IGD: Internet gaming disorder.
Psychosocial differences between different types of male gamers at T1 and T2
| T1 | T2 | |||||
|---|---|---|---|---|---|---|
| Recreational ( | Engaged ( | Problematic ( | Recreational ( | Engaged ( | Problematic ( | |
| Life satisfaction 1 | 4.15 (0.58) | 4.09 (0.59) | 3.95 (1.02) | 4.15 (0.56) | 4.11 (0.59) | 4.26 (0.66) |
| Impulsivity 1 | 1.96 (0.77)a | 2.19 (76)b | 2.40 (0.73)b | |||
| Hyperactivity 1 | 2.18 (0.88)a | 2.47 (0.91)b | 2.86 (0.79)b | |||
| Attention 1 | 2.16 (0.73)a | 2.58 (0.74)b | 2.78 (1.07)b | 2.17 (0.72)a | 2.48 (0.75)b | 2.76 (0.84)b |
| Social competence 1 | 1.66 (0.69)a | 1.85 (0.67)b | 2.08 (0.81)b | |||
| Life satisfaction 2 | 4.06 (0.78) | 4.09 (0.62) | 3.96 (1.07) | 4.08 (0.75) | 4.09 (0.60) | 4.07 (0.85) |
| Impulsivity 2 | 1.99 (0.74)a | 2.22 (0.71)b | 2.56 (1.02)b | |||
| Hyperactivity 2 | 2.17 (0.94)a | 2.40 (0.89)b | 2.70 (1.24)b | 2.12 (0.92)a | 2.49 (0.88)b | 2.91 (1.19)b |
| Attention 2 | 2.29 (0.80)a | 2.61 (0.74)b | 2.38 (0.87)a | 2.24 (0.79)a | 2.66 (0.74)b | 2.74 (0.68)b |
| Social competence 2 | ||||||
Note. Different subscripts mean significant differences between classes. Differences between all three classes are represented in bold.
Psychosocial differences between different types of female gamers T1 and T2
| Wave 1 | Wave 2 | |||
|---|---|---|---|---|
| Recreational ( | Engaged ( | Recreational ( | Engaged ( | |
| Life satisfaction 1 | 4.15 (0.48) | 4.13 (0.61) | 4.14 (0.46) | 4.20 (0.48) |
| Impulsivity 1 | 1.77 (0.65) | 1.80 (0.53) | ||
| Hyperactivity 1 | 2.13 (0.89) | 2.30 (0.93) | ||
| Attention 1 | 2.17 (0.72) | 2.43 (0.81) | ||
| Social competence 1 | 1.52 (0.61) | 1.55 (0.52) | ||
| Life satisfaction 2 | 4.02 (0.48) | 3.86 (0.75) | ||
| Impulsivity 2 | ||||
| Hyperactivity 2 | 2.15 (0.81) | 2.25 (0.91) | 2.15 (0.82) | 2.43 (0.97) |
| Attention 2 | ||||
| Social competence 2 | ||||
Note. Different subscripts mean significant differences between classes. Differences between two classes are represented in bold.