| Literature DB >> 32010003 |
Matthew H E M Browning1, Katherine J Mimnaugh1,2,3, Carena J van Riper2, Heidemarie K Laurent4, Steven M LaValle3.
Abstract
Nature exposure in virtual reality (VR) can provide emotional well-being benefits for people who cannot access the outdoors. Little is known about how these simulated experiences compare with real outdoor experiences. We conduct an experiment with healthy undergraduate students that tests the effects of 6 min of outdoor nature exposure with 6 min of exposure to a 360-degree VR nature video, which is recorded at the outdoor nature exposure location. Skin conductivity, restorativeness, and mood before and after exposure are measured. We find that both types of nature exposure increase physiological arousal, benefit positive mood levels, and are restorative compared to an indoor setting without nature; however, for outdoor exposure, positive mood levels increase and for virtual nature, they stay the same. The nature-based experience shows benefits above and beyond the variance explained by participants' preferences, nature and VR experiences, and demographic characteristics. Settings where people have limited access to nature might consider using VR nature experiences to promote mental health.Entities:
Keywords: affect; nature exposure; simulated nature; skin conductance; virtual reality
Year: 2020 PMID: 32010003 PMCID: PMC6974516 DOI: 10.3389/fpsyg.2019.02667
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Previous literature is unclear regarding the extent to which virtual nature exposure replicates the psycho-physiological benefits conferred by extensive physical exposure to nature.
FIGURE 2Subjects were randomly assigned to one of three conditions. Outdoor subjects (A) sat in a foldable chair outdoors in nature and indoor subjects sat in a foldable chair in front of a blank white wall (B) or sat in the same chair with a VR headset and noise-canceling headphones (C) experiencing the same audio and visual as the outdoor subjects (D). Verbal consent for publication of these images was received from each participant.
FIGURE 3Study design.
Results from regression of post-condition positive affect on demographics (model 1), condition (model 2), and additional confounders (model 3) following virtual and physical nature exposure (no nature exposure serves as the control condition).
| Model 1 | Model 2 | Model 3 | |||||||
| Predictors | Estimates | CI | Estimates | CI | Estimates | CI | |||
| Intercept | 0.40 | −1.88 – 2.69 | 0.730 | 0.90 | −1.03 – 2.83 | 0.362 | 0.48 | −1.54 – 2.50 | 0.642 |
| Baseline positive affect | |||||||||
| Age | −0.02 | −0.12 – 0.09 | 0.719 | −0.05 | −0.14 – 0.04 | 0.251 | −0.06 | −0.14 – 0.03 | 0.201 |
| Gender | 0.04 | −0.21 – 0.29 | 0.762 | 0.01 | −0.20 – 0.22 | 0.930 | −0.05 | −0.27 – 0.16 | 0.634 |
| Race (white) | 0.20 | −0.03 – 0.43 | 0.091 | 0.14 | −0.09 – 0.37 | 0.247 | |||
| VR treatment | |||||||||
| Outdoor treatment | |||||||||
| Disgust sensitivity | −0.06 | −0.19 – 0.07 | 0.398 | ||||||
| Engagement with beauty | |||||||||
| Frequency of nature visits | 0.01 | −0.06 – 0.07 | 0.872 | ||||||
| Experience using VR | −0.06 | −0.15 – 0.03 | 0.174 | ||||||
| Observations | 82 | 82 | 82 | ||||||
| R2/adjusted R2 | 0.580/0.559 | 0.714/0.691 | 0.765/0.731 | ||||||
Study condition and post-condition affect related to skin conductance trajectories.
| Intercept | Linear Slope | Quadratic Slope | |
| Predictor | γ, | γ, | γ, |
| Outdoor (vs. control) condition | − | ||
| Virtual (vs. control) condition | 0.028, 0.076 | −0.003, 0.288 | |
| Positive affect | − | ||
| Negative affect | −0.150, 0.092 | −0.002, 0.910 | 0.003, 0.126 |
FIGURE 4Skin conductance level (SCL) trajectories differed between control and nature conditions (A) and by post-condition positive affect levels after controlling for pre-condition positive affect levels (B). Lines on the left (A) depict predicted trajectories in the control, outdoor nature, and VR nature conditions. Lines on the right (B) depict high (75th percentile) and low (25th percentile) values of reported positive affect in the two nature conditions (outdoors or VR). In both graphs, time represents 30 s intervals centered on the midpoint of 12 SCL measurements during the 6-min condition.