| Literature DB >> 29954727 |
Jinhui Li1, Mojisola Erdt1, Luxi Chen2, Yuanyuan Cao1, Shan-Qi Lee1, Yin-Leng Theng1.
Abstract
BACKGROUND: Recently, many studies have been conducted to investigate the effects of exergames on the social well-being of older adults.Entities:
Keywords: active video games; ageing; citation analysis; literature review; psychosocial well-being
Mesh:
Year: 2018 PMID: 29954727 PMCID: PMC6043731 DOI: 10.2196/10486
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1Flowchart of the systematic review process for the included studies.
Characteristics of the included studies (exergames and participants).
| Study | Exergames | Participants | |||
| Country | Sample size | Age in years | Profile | ||
| Agmon et al [ | Wii Fit Exergames (basic step, soccer heading, ski slalom, and table tilt) | US | 7 | 84 (5)a | Older adults with impaired balance From care retirement communities |
| Chao et al [ | Wii Fit U (balance games, yoga poses, strength training, aerobics, and dance games) | US | 12 | 64.17 (6.74)a | Healthy older female adults aged 55 years and above From African American community |
| Jung et al [ | Wii Sports (tennis, bowling, baseball and boxing) and Cooking Mama | Singapore | 45 | 56-92 | Local healthy older adults From senior activities centers |
| Kahlbaugh et al [ | Wii game (Wii bowling) | US | 35 | 82 (9.8)a | Healthy older adults From independent living residential apartments |
| Keogh et al [ | Nintendo Wii Sports | Australia | 34 | 83 (8)a | Healthy older adults From residential aged care centers |
| Millington [ | Exergame such as Wii Bowling | Canada | 8 | N/Ab | Healthy older persons From retirement centers |
| Theng et al [ | Wii games such as “Wii Sports,” “Cooking Mama,” and “Wii Party” | Singapore | 28 | >60 | Healthy older adults From a seniors’ activity center |
| Wollersheim et al [ | Wii games | Australia | 11 | 73.5 (9)a | Older women with a disability or who are socially isolated |
| Wu et al [ | Kinect Sport Bowling with a partner | Singapore | 113 | >55 | Healthy old adults From senior activity centers and community clubs |
| Xu et al [ | Three Kinect exergames | Singapore | 89 | 75 | Local healthy older adults From senior activities centers |
aAge presented as mean (SD).
bN/A: not available.
Characteristics of the included studies (methodology and outcome).
| Study | Methodology | Outcome | ||
| Study designa | Duration | Measurement | Effect | |
| Agmon et al [ | Within-group, poststudy interview | 3 sessions per week; 12 weeks | Socialization: semistructured interview | Six out of 7 participants described that they enjoyed playing Wii Fit with their grandchildren |
| Chao et al [ | Within-group, poststudy interview | 2 sessions per week; 12 weeks | Social connection: semistructured interviews | The program encouraged participants to get connected with others |
| Jung et al [ | Between-group, 2 conditions: Playing exergames (N=30) Playing traditional board games (N=15) | 3 sessions per week; 6 weeks | Loneliness: UCLAb Loneliness Scale | Exergame group versus control group: |
| Kahlbaugh et al [ | Between-group, 3 conditions: Playing exergames with a partner (N=16) Watching television programs with a partner (N=12) No visits (N=7) | 1 session per week; 10 weeks | Loneliness: UCLA Loneliness Scale | Exergame group versus television group: |
| Keogh et al [ | Within-group, poststudy interview | 8 weeks | Socialization: semistructured group interview | “Several (P5 and P4) found that having a ‘new face’ to interact with and someone who would sit and listen was something to look forward to.” |
| Millington [ | Within-group, poststudy interview | Wii constant use at one center; 1 to 2 times per month for another two centers | Social engagement: Interview | “Virtual bowling can bring people together in communal spaces while also ‘getting them up’ and active” |
| Theng et al [ | Within-group, pre- and poststudy measurement | 6 sessions | Positive attitude: semantic differential scale | Mean positive attitude towards youth: increased from 4.06 (SD 0.78) to 4.27 (SD 0.43) |
| Wollersheim et al [ | Poststudy focus group discussion | 2 sessions per week; 6 weeks | Social bonding: focus group discussion | “Many of the women noted that being more technologically adept allowed them to be more connected to their grandchildren.” |
| Wu et al [ | Between-group, 4 conditions: Playing collaborative exergame (N=26) Playing competitive exergame (N=24) Playing collaborative traditional exercise (N=25) Playing competitive traditional exercise (N=20) | 2 sessions per week; 4 weeks | Social presence: The Social Presence in Gaming questionnaire | Exergame group versus traditional exercise group: beta=–.20, |
| Xu et al [ | Between-group, 3 conditions: Playing exergames with their peers (N=31) Playing with an adolescent (N=26) Playing alone (N=31) | 3 sessions per week; 1 week | 3 measurements: Loneliness: UCLA Loneliness Scale Social anxiousness: the interaction anxiousness scale Sociability: sociability scale | 3 effects: Loneliness: significantly decreased after playing exergames, Social anxiousness: did not change significantly, Sociability: significantly increased after playing exergames, |
aFor social outcomes.
bUCLA: University of California, Los Angeles.
Results of quality assessment of four controlled studies included in the review.
| Citation | Random sequence generation | Allocation concealment | Blinding of participants and personnel | Blinding of outcome assessment | Incomplete outcome data | Selective reporting | Other bias |
| Jung et al [ | Low bias | Unclear | Unclear | Unclear | Low bias | Low bias | Low bias |
| Kahlbaugh et al [ | Low bias | Unclear | Unclear | Unclear | Low bias | Low bias | Low bias |
| Wu et al [ | High bias | High bias | Unclear | Unclear | Low bias | Low bias | Low bias |
| Xu et al [ | High bias | Unclear | Unclear | Unclear | Low bias | Low bias | Low bias |
Figure 2Overview of the bibliometric outreach of included studies.
Figure 3Overview of the altmetric outreach of included studies.