Literature DB >> 21533334

Wii-based movement therapy to promote improved upper extremity function post-stroke: a pilot study.

Marie R Mouawad1, Catherine G Doust, Madeleine D Max, Penelope A McNulty.   

Abstract

BACKGROUND: Virtual-reality is increasingly used to improve rehabilitation outcomes. The Nintendo Wii offers an in-expensive alternative to more complex systems.
OBJECTIVE: To investigate the efficacy of Wii-based therapy for post-stroke rehabilitation.
METHODS: Seven patients (5 men, 2 women, aged 42-83 years; 1-38 months post-stroke, mean 15.3 months) and 5 healthy controls (3 men, 2 women, aged 41-71 years) undertook 1 h of therapy on 10 consecutive weekdays. Patients progressively increased home practice to 3 h per day.
RESULTS: Functional ability improved for every patient. The mean performance time significantly decreased per Wolf Motor Function Test task, from 3.2 to 2.8 s, and Fugl-Meyer Assessment scores increased from 42.3 to 47.3. Upper extremity range-of-motion increased by 20.1º and 14.33º for passive and active movements, respectively. Mean Motor Activity Log (Quality of Movement scale) scores increased from 63.2 to 87.5, reflecting a transfer of functional recovery to everyday activities. Balance and dexterity did not improve significantly. No significant change was seen in any of these measures for healthy controls, despite improved skill levels for Wii games.
CONCLUSION: An intensive 2-week protocol resulted in significant and clinically relevant improvements in functional motor ability post-stroke. These gains translated to improvement in activities of daily living.

Entities:  

Mesh:

Year:  2011        PMID: 21533334     DOI: 10.2340/16501977-0816

Source DB:  PubMed          Journal:  J Rehabil Med        ISSN: 1650-1977            Impact factor:   2.912


  35 in total

1.  Functional near-infrared spectroscopy (fNIRS) of brain function during active balancing using a video game system.

Authors:  Helmet Karim; Benjamin Schmidt; Dwight Dart; Nancy Beluk; Theodore Huppert
Journal:  Gait Posture       Date:  2011-11-09       Impact factor: 2.840

Review 2.  Walking training associated with virtual reality-based training increases walking speed of individuals with chronic stroke: systematic review with meta-analysis.

Authors:  Juliana M Rodrigues-Baroni; Lucas R Nascimento; Louise Ada; Luci F Teixeira-Salmela
Journal:  Braz J Phys Ther       Date:  2014 Nov-Dec       Impact factor: 3.377

3.  Therapeutic Uses of Active Videogames: A Systematic Review.

Authors:  Amanda E Staiano; Rachel Flynn
Journal:  Games Health J       Date:  2014-09-16

4.  Understanding upper extremity home programs and the use of gaming technology for persons after stroke.

Authors:  Elena V Donoso Brown; Brian J Dudgeon; Karli Gutman; Chet T Moritz; Sarah Westcott McCoy
Journal:  Disabil Health J       Date:  2015-03-21       Impact factor: 2.554

5.  Regional cerebral blood perfusion changes in chronic stroke survivors as potential brain correlates of the functional outcome following gamified home-based rehabilitation (IntelliRehab)-a pilot study.

Authors:  Younis M S Firwana; Mohd Khairul Izamil Zolkefley; Hasnetty Zuria Mohamed Hatta; Christina Rowbin; Che Mohd Nasril Che Mohd Nassir; Muhammad Hafiz Hanafi; Mohd Shafie Abdullah; Bilgin Keserci; Natasha A Lannin; Muzaimi Mustapha
Journal:  J Neuroeng Rehabil       Date:  2022-08-24       Impact factor: 5.208

6.  Upper limb muscle activation during sports video gaming of persons with spinal cord injury.

Authors:  Jeffrey P Jaramillo; M Elise Johanson; B Jenny Kiratli
Journal:  J Spinal Cord Med       Date:  2018-04-04       Impact factor: 1.985

7.  Effectiveness of commercial gaming-based virtual reality movement therapy on functional recovery of upper extremity in subacute stroke patients.

Authors:  Jun Hwan Choi; Eun Young Han; Bo Ryun Kim; Sun Mi Kim; Sang Hee Im; So Young Lee; Chul Woong Hyun
Journal:  Ann Rehabil Med       Date:  2014-08-28

8.  Virtual reality video games to promote movement recovery in stroke rehabilitation: a guide for clinicians.

Authors:  Kelly R Anderson; Michelle L Woodbury; Kala Phillips; Lynne V Gauthier
Journal:  Arch Phys Med Rehabil       Date:  2015-05       Impact factor: 3.966

9.  The Neurorehabilitation Training Toolkit (NTT): A Novel Worldwide Accessible Motor Training Approach for At-Home Rehabilitation after Stroke.

Authors:  Sergi Bermúdez I Badia; M S Cameirão
Journal:  Stroke Res Treat       Date:  2012-04-29

10.  Interactive wiimote gaze stabilization exercise training system for patients with vestibular hypofunction.

Authors:  Po-Yin Chen; Wan-Ling Hsieh; Shun-Hwa Wei; Chung-Lan Kao
Journal:  J Neuroeng Rehabil       Date:  2012-10-09       Impact factor: 4.262

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