Literature DB >> 25488422

Physical and psychosocial effects of Wii Fit exergames use in assisted living residents: a pilot study.

Ying-Yu Chao1, Yvonne K Scherer2, Carolyn A Montgomery2, Yow-Wu Wu2, Kathleen T Lucke3.   

Abstract

The purpose of this study was to investigate the physical and psychosocial effects of the Wii Fit exergames incorporating self-efficacy theory on assisted living residents. The study was a quasi-experimental pre/post-test design. Thirty-two participants were recruited from two assisted living facilities. Sixteen participants received the Wii Fit exergames incorporating self-efficacy theory twice a week for 4 weeks. The other participants received a health education program. Physical function, fear of falling, depression, and quality of life were evaluated. T tests were used for data analysis. After the 4-week intervention, the Wii Fit group showed significant improvements in balance (p < .01), mobility (p < .01), and depression (p < .05). The education group showed no significant improvement in any of the outcomes. Integrating concepts of self-efficacy theory with the exergames show promise as a potential tool to improve and maintain physical and psychosocial health for older adults.
© The Author(s) 2014.

Entities:  

Keywords:  exercise; exergames; older adults; self-efficacy theory

Mesh:

Year:  2014        PMID: 25488422     DOI: 10.1177/1054773814562880

Source DB:  PubMed          Journal:  Clin Nurs Res        ISSN: 1054-7738            Impact factor:   2.075


  12 in total

1.  Efficacy of physical exercise using the balance board game on physical and psychological function in patients with hematological malignancies confined to a bioclean room.

Authors:  Daiyu Kobayashi; Reiko Watanabe; Mitsuru Yamamoto; Masahiro Kizaki
Journal:  Phys Ther Res       Date:  2020-08-20

2.  Effect of Wii Fit Exercise With Balance and Lower Limb Muscle Strength in Older Adults: A Meta-Analysis.

Authors:  Haoyan Liu; Yu Xing; Ying Wu
Journal:  Front Med (Lausanne)       Date:  2022-05-06

3.  The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis.

Authors:  Jinhui Li; Mojisola Erdt; Luxi Chen; Yuanyuan Cao; Shan-Qi Lee; Yin-Leng Theng
Journal:  J Med Internet Res       Date:  2018-06-28       Impact factor: 5.428

Review 4.  Ambient assisted living technology-mediated interventions for older people and their informal carers in the context of healthy ageing: A scoping review.

Authors:  Maria Y Nilsson; Stefan Andersson; Lennart Magnusson; Elizabeth Hanson
Journal:  Health Sci Rep       Date:  2020-12-28

5.  Feasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A Pilot Randomized Controlled Study.

Authors:  Patrizia Altorfer; Manuela Adcock; Eling D de Bruin; Florian Graf; Eleftheria Giannouli
Journal:  Front Aging Neurosci       Date:  2021-11-29       Impact factor: 5.750

6.  Effects of an Immersive Virtual Reality Exergame on University Students' Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study.

Authors:  Wenge Xu; Hai-Ning Liang; Nilufar Baghaei; Xiaoyue Ma; Kangyou Yu; Xuanru Meng; Shaoyue Wen
Journal:  JMIR Serious Games       Date:  2021-11-22       Impact factor: 4.143

7.  Feasibility and Enjoyment of Exercise Video Games in Older Adults.

Authors:  Sara A Freed; Briana N Sprague; Abigail T Stephan; Cassidy E Doyle; Junyan Tian; Christine B Phillips; Lesley A Ross
Journal:  Front Public Health       Date:  2021-11-05

8.  Facilitators and Challenges to Exergaming: Perspectives of Patients With Heart Failure.

Authors:  Marysol C Cacciata; Anna Stromberg; Leonie Klompstra; Tiny Jaarsma; Mebin Kuriakose; Jung-Ah Lee; Dawn Lombardo; Lorraine S Evangelista
Journal:  J Cardiovasc Nurs       Date:  2022 May-Jun 01       Impact factor: 2.468

9.  The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis.

Authors:  Julien Tripette; Haruka Murakami; Katie Rose Ryan; Yuji Ohta; Motohiko Miyachi
Journal:  PeerJ       Date:  2017-09-05       Impact factor: 2.984

10.  Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot Trial.

Authors:  Jinhui Li; Yin-Leng Theng; Schubert Foo
Journal:  Front Psychol       Date:  2020-10-26
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