Literature DB >> 26196047

Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity.

Tom Baranowski1, Ralph Maddison2, Ann Maloney3, Ernie Medina4, Monique Simons5,6,7.   

Abstract

Although exergames have been demonstrated to induce moderate levels of physical activity (PA) if played as designed, there is conflicting evidence on use of exergaming leading to increased habitual PA. Exergames have increased PA in some home and school studies, but not others. Exergames have been used in community centers to good effect, but this has not generally been validated with research. PA from exergames may be enhanced by innovative use of sensors, "fun"-enhancing procedures, tailored messaging, message framing, story or narrative, goal setting, feedback, and values-based messaging. Research is needed on PA-enhancing procedures used within exergames for youth to provide a firmer foundation for the design and use of exergames in the future.

Year:  2014        PMID: 26196047     DOI: 10.1089/g4h.2014.0018

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  14 in total

1.  Fun, Flow, and Fitness: Opinions for Making More Effective Active Videogames.

Authors:  Ann E Maloney; Robin Mellecker; Richard Buday; Zan Gao; Trina Hinkley; Laura Esparza; Shirley Alexander
Journal:  Games Health J       Date:  2014-12-30

2.  Are active video games useful to combat obesity?

Authors:  Tom Baranowski
Journal:  Am J Clin Nutr       Date:  2015-03-25       Impact factor: 7.045

3.  Development of A Teen-Focused Exergame.

Authors:  Debbe Thompson; Dora Cantu; Madhur Rajendran; Mayur Rajendran; Tanay Bhargava; Yuting Zhang; Cheng Chen; Yan Liu; Zhigang Deng
Journal:  Games Health J       Date:  2016-09-28

Review 4.  Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming.

Authors:  Arwen M Marker; Amanda E Staiano
Journal:  Games Health J       Date:  2014-10-17

5.  Are Active Video Games Effective at Eliciting Moderate-Intensity Physical Activity in Children, and Do They Enjoy Playing Them?

Authors:  Kambiz Norozi; Robert Haworth; Adam A Dempsey; Kaitlin Endres; Luis Altamirano-Diaz
Journal:  CJC Open       Date:  2020-07-15

6.  Using virtual agents to increase physical activity in young children with the virtual fitness buddy ecosystem: Study protocol for a cluster randomized trial.

Authors:  Lindsay Hahn; Michael D Schmidt; Stephen L Rathbun; Kyle Johnsen; James J Annesi; Sun Joo Grace Ahn
Journal:  Contemp Clin Trials       Date:  2020-10-20       Impact factor: 2.226

Review 7.  Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats.

Authors:  Valentin Benzing; Mirko Schmidt
Journal:  J Clin Med       Date:  2018-11-08       Impact factor: 4.241

8.  Effects of exergaming on cardiovascular risk factors and adipokine levels in women.

Authors:  Maria Guadalupe Soares Amorim; Maurício Dias de Oliveira; Daiane Santos Soares; Leandro da Silva Borges; Alexandre Dermargos; Elaine Hatanaka
Journal:  J Physiol Sci       Date:  2017-11-30       Impact factor: 2.781

9.  The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis.

Authors:  Jinhui Li; Mojisola Erdt; Luxi Chen; Yuanyuan Cao; Shan-Qi Lee; Yin-Leng Theng
Journal:  J Med Internet Res       Date:  2018-06-28       Impact factor: 5.428

10.  Mobile Exergaming in Adolescents' Everyday Life-Contextual Design of Where, When, with Whom, and How: The SmartLife Case.

Authors:  Ayla Schwarz; Ann DeSmet; Greet Cardon; Sebastien Chastin; Ruben Costa; António Grilo; Josue Ferri; Jorge Domenech; Jeroen Stragier
Journal:  Int J Environ Res Public Health       Date:  2018-04-24       Impact factor: 3.390

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