| Literature DB >> 30356538 |
Nan Zeng1, Zachary Pope1, Jung Eun Lee2, Zan Gao1.
Abstract
BACKGROUND: Although current research supports the use of active video games (AVGs) in rehabilitation, the evidence has yet to be systematically reviewed or synthesized. The current project systematically reviewed literature, summarized findings, and evaluated the effectiveness of AVGs as a therapeutic tool in improving physical, psychological, and cognitive rehabilitative outcomes among older adults with chronic diseases.Entities:
Keywords: Balance; Depression; Enjoyment; Exergaming; Physical functioning; Quality of life
Year: 2016 PMID: 30356538 PMCID: PMC6188917 DOI: 10.1016/j.jshs.2016.12.002
Source DB: PubMed Journal: J Sport Health Sci ISSN: 2213-2961 Impact factor: 7.179
Design quality analysis for the AVGs intervention studies.
| Article | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Score | Effectiveness |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bainbridge et al. | N | N | Y | Y | Y | Y | N | N | N | 4 | NA |
| Broadbent et al. | N | N | Y | Y | Y | Y | N | N | N | 4 | + |
| Clark and Kraemer | N | N | Y | Y | Y | Y | N | N | N | 4 | + |
| Esculier et al. | N | Y | Y | Y | Y | Y | N | Y | N | 6 | +/NA |
| Fung et al. | Y | Y | N | N | Y | N | N | Y | Y | 5 | + |
| Hakim et al. | N | N | Y | Y | Y | Y | N | N | Y | 5 | + |
| Herz et al. | N | N | Y | Y | Y | Y | N | N | Y | 5 | +/NA |
| Hsu et al. | Y | Y | N | Y | Y | Y | Y | Y | Y | 8 | +/NA |
| Imam et al. | Y | Y | Y | Y | Y | Y | Y | Y | Y | 9 | + |
| Yong et al. | N | N | Y | Y | Y | Y | N | N | Y | 5 | +/NA |
| Mendes et al. | N | Y | N | Y | Y | Y | N | Y | Y | 6 | + |
| Mhatre et al. | N | N | Y | Y | Y | Y | N | Y | Y | 6 | +/NA |
| Miller et al. | N | N | N | Y | Y | Y | N | N | Y | 4 | +/NA |
| Pompeu et al. | Y | Y | N | Y | Y | Y | N | Y | N | 6 | + |
| Yavuzer et al. | Y | Y | N | Y | Y | Y | N | Y | Y | 7 | +/NA |
| Agmon et al. | N | N | Y | Y | Y | Y | N | N | Y | 5 | +/NA |
| Daniel | Y | Y | Y | Y | Y | Y | N | N | Y | 6 | + |
| van den Berg et al. | Y | Y | N | Y | Y | Y | N | Y | Y | 7 | +/NA |
| Shih et al. | Y | Y | Y | Y | Y | Y | N | Y | Y | 8 | + |
Notes: + indicates significant positive effect; median score = 5; Item 1 = randomization; Item 2 = control; Item 3 = isolate AVGs; Item 4 = pre–post-test; Item 5 = retention ≥ 70%; Item 6 = baseline; Item 7 = missing date; Item 8 = power analysis; Item 9 = validity measure.
Abbreviations: AVGs = active video games; N = no (absent, inadequately described, or unclear); NA = no significant effect; +/NA = significant improvements found on several measures but no significant effects observed on other outcomes; Y = yes (explicitly described and present in details).
Fig. 1Preferred reporting items for systematic reviews and meta-analyses flow diagram of studies through the review process. Many studies were excluded for multiple reasons. Databases included the following: Academic Search Complete (n = 224), Communication & Mass Media Complete (n = 9), ERIC (n = 5), PsycINFO (n = 114), PubMed (n = 208), SPORTDiscus (n = 123), and Medline (n = 263). *Reasons for study exclusion included ineligible age, ineligible populations, ineligible active video game types, and ineligible outcomes.
Summary of active video game studies.
| Study description | Sample and design | Types of active video game | Outcomes | Instruments | Dose | Findings |
|---|---|---|---|---|---|---|
| Bainbridge et al. | 1 male, 7 females aged 65–87 years with perceived balance deficits; pre–post-test design | Wii Fit balance board (Soccer Heading, Ski Jump, Ski Slalom, Table Tilt, Ski Slalom, Tightrope Walk, Penguin Slide) | Physical outcomes: improved balance and limits of stability; cognitive outcome: balance confidence | BBS, Multidirectional Reach Test, ABC | 2 × 30 min per week for 6 weeks | No statistically significant changes were found for any outcome measure |
| Broadbent et al. | 1 female aged 77 years with scleroderma (CREST syndrome) and severe cardiopulmonary symptoms; pre–post-test design | Wii Fit (Step Basic, Rhythm Parade, Ski Slalom, Balance Bubble, Penguin Slide, Tightrope Tension, Tilt City) | Physical outcomes: improved functional ability and balance; cognitive outcome: less fear of falling | 6MWT, TUG, 30 s STST, hand grip strength, TBGA, FES-I questionnaire | 3 × 30 min per week for 12 weeks | Substantial improvements were seen in all outcomes after intervention |
| Clark and Kraemer | 1 female aged 89 years with balance disorder and a history of multiple falls; pre–post-test design | Nintendo Wii (Bowling) | Physical outcome: improved balance; cognitive outcome: balance confidence | BBS, DGI, TUG, ABC | 6 × 60 min | Improvements were seen in all outcomes after intervention |
| Esculier et al. | 9 healthy participants (5 males and 4 females, mean age 63.5 years); 11 patients (6 males and 5 females, mean age 61.9 years); Parkinson's disease group ( | Wii Fit (Table Tilt, Ski Slalom, Balance Bubble, Ski Jump, Penguin Slide) | Physical outcome: improved functional ability and balance; cognitive outcome: balance confidence | TUG, STST, POMA, 10MWT, CBM, ABC | 3 × 40 min per week for 6 weeks | Experimental group significantly improved results in TUG, STST, unipedal stance, 10MWT, CBM, POMA, and force platform after intervention; no significant change in ABC scale |
| Fung et al. | 17 male and 33 female patients with total knee replacement (mean age 68 years); intervention group ( | Nintendo Wii Fit (Ski Slalom, Tightrope Walk, Penguin Slide, Table Tilt, Hula Hoop, Balance Bubble, Deep Breathing, Half-Moon, Torso Twist) | Physical outcome: improved functional ability; cognitive outcome: improved pain and balance confidence | ROM, 2MWT, LEFS, NPR, ABC | 2 × 15 min per week for 6 weeks | No significant differences in pain, knee flexion, knee extension, walking speed, timed standing tasks, LEFS, and ABC between Wii Fit and physiotherapy groups |
| Hakim et al. | 1 patient (76 years old) with peripheral neuropathy and a history of recurrent near-falls; pre–post-test design | Nintendo Wii Fit (Ski Jump, Ski Slalom, Yoga Chair, Hula, Soccer Headers, Bubble Maze, Penguin Slide) | Physical outcome: improved balance and motor function; cognitive outcome: balance confidence | LOS, ADT, MCT, BBS, TUG, ABC | 2 × 60 min per week for 6 weeks | All tests showed improvements after intervention |
| Herz et al. | 13 males and 7 females with Parkinson's disease aged 48–74 years; pre–post-test design | Wii-hab (Tennis, Bowling, Boxing) | Physical outcomes: improved activities of daily living and motor function; psychological outcome: improved quality of life and depression | NEADL, UPDRS, PDQ-39, HAM-D | 3 × 60 min per week for 4 weeks | Significant improvements in NEADL, PDQ-39, and UPDRS after Wii therapy |
| Hsu et al. | 10 males and 24 females aged 52–97 years with upper extremity dysfunction; intervention ( | Wii Sports (Bowling) | Physical outcomes: improved functional ability and movement; psychological outcome: enjoyment; cognitive outcome: decreased pain intensity | NHPPT, ROM, PACES, NPR | 4–20 min per week for 4 weeks | Participants improved on all outcomes after intervention, but only enjoyment of activity showed a significant difference between the standard exercise and Wii groups |
| Imam et al. | 28 participants aged 50–78 years with lower limb amputation; intervention group ( | Nintendo Wii Fit (Wii.n.Walk) | Physical outcome: improved walking capacity | 2MWT | 3–40 min per week for 4 weeks | Improvement in walking capacity for intervention group, whereas the control group's performance declined |
| Yong et al. | 13 males and 7 females (mean age 64.5 years) with poststroke and upper limb weakness; pre–post-test design | Wii Sports (Bowling, Boxing, Tennis, Golf, Baseball) | Physical outcome: improved upper limb motor function; cognitive outcome: reduced upper limb pain | FMA, MAS, VAS | 6–30 min per week for 2 weeks | Small but statistically significant improvements in FMA and Motricity Index Score; no significant improvements seen in MAS and VAS |
| Mendes et al. | 16 Parkinson's disease patients (mean age 68.6 years) and 11 healthy elderly (mean age 68.7 years); CT | Nintendo Wii Fit (Table Tilt, Obstacle Course, Rhythm Parade, Tilt City, Single-Leg Extension, Basic Run Plus, Basic Step, Torso Twist, Soccer Heading, Penguin Slide) | Cognitive outcomes: improved learning, retention, and transfer of learning | Learning and retention were determined based on the scores of 10 Wii Fit games over 8 sessions; transfer of learning was assessed using the functional reach test | 2 times per week for 14 weeks | Learning, retaining, and transfer performance improvements after the Nintendo Wii Fit training |
| Mhatre et al. | 4 males and 6 females with Parkinson's disease (mean age 67.1 years); pre–post-test design | Wii balance board games (Marble Tracking, Skiing, Bubble Rafting) | Physical outcome: improved balance; psychological outcome: reduced depression; cognitive outcome: balance confidence | BBS, DGI, SRT, GDS, ABC | 3–30 min per week for 8 weeks | Improvements were seen in balance and gait, but no significant changes in mood and balance confidence |
| Miller et al. | 2 males with transfemoral amputation (62 and 58 years old); pre–post-test design | Wii Fit (Tilt Table, Skiing, Tightrope Walk, | Physical outcomes: improved aerobic capacity, dynamic balance, limits of stability, gait; cognitive outcome: balance confidence | OUES, LOS, GAITRite, ABC | 2–20 min per week for 6 weeks | Both participants demonstrated improvement in dynamic balance, balance confidence, economy of movement, and spatial-temporal parameters of gait, but participant A did not improve aerobic capacity |
| Pompeu et al. | 17 males, 15 females with Parkinson's disease aged 60–85 years; intervention group ( | Nintendo Wii Fit (Static Balance: Single-Leg Extension, Torso Twist; Dynamic Balance: Table Tilt, Tilt City, Soccer Heading, Penguin Slide; Stationary Gait: Rhythm Parade, Obstacle Course, Basic Step, Basic Run | Physical outcomes: improved activities of daily living, static and dynamic balance; cognitive outcome: better cognitive performance | UPDRS, BBC, UST, MCA | 2–30 min per week for 7 weeks | Improvements seen in all outcomes after intervention for both types of training |
| Yavuzer et al. | 20 poststroke patients with a mean age of 61.2 years; intervention group ( | PlayStation EyeToy games | Physical outcome: improved motor functioning | Brunnstrom stages and FIM | 5–30 min per week for 4 weeks | FIM showed significant improvement in the EyeToy group compared with the control group; no significant differences were found between the groups for the Brunnstrom stages for hand and upper extremity |
| Agmon et al. | 3 males and 4 females aged 78–92 years with impaired balance; pre–post-test design | Wii Fit balance games (Basic Step, Soccer Heading, Ski Slalom, Table Tilt) | Physical outcomes: improved balance and gait speed; psychological outcome: enjoyment | BBS, 4MWT, PACES | 3 × 30 min per week for 12 weeks | Improvements were found in balance and gait speed but no changes in physical activity enjoyment |
| Daniel | 9 males and 12 females with frailty syndrome (mean age 72.6 years); Wii fit group ( | Wii Fit (Bowling, Tennis, Boxing) | Physical outcome: improved physical function; cognitive outcome: balance confidence | SFT, CHAMPS, LLFDI, ABC | 3–45 min per week for 15 weeks | Improvements were found in all the tests for Wii group |
| van den Berg et al. | 58 patients with reduced mobility, aged 68–95 years; intervention group ( | Nintendo Wii and Xbox Kinect | Physical outcomes: improved balance and motor function; psychological outcome: improved quality of life and enjoyment; cognitive outcome: fall-related self-efficacy | SPPB, maximum balance range test, Rivermead Mobility Index; EuroQol Questionnaire, PACES, FES | 5 × 60 min per week for 12 weeks | Improvements seen in balance and enjoyment but no changes in overall mobility or other outcomes |
| Shih et al. | 20 participants with Parkinson's disease; balance-based exergaming group ( | Xbox Kinect | Physical outcomes: postural stability, functional balance | LOS, OLS, BBS, TUG | 2 × 50 min per week for 8 weeks | Participants in the balance-based exergaming group showed significant improvements in LOS and OLS tests; improvements were also observed in BBS and TUG performance for both groups |
Abbreviations: 2MWT = 2 min walk test; 4MWT = 4 min walk test; 6MWT = 6 min walk test; 10MWT = 10 min walk test; ABC = Activities-specific Balance Confidence Scale; ADT = Adaptation Test; BBS = Berg Balance Scale; CBM = Community Balance and Mobility scale; CHAMPS = Community Healthy Activities Model Program for Seniors; CREST = calcinosis, Raynaud phenomenon, esophageal dysmotility, sclerodactyly, and telangiectasia; CT = control trial; DGI = Dynamic Gait Index; FES = Falls Efficacy Scale; FES-I = Falls Efficacy Scale–International; FIM = Functional Independence Measure; FMA = Fugl-Meyer Assessment; GAITRite = test of spatial-temporal parameters of gait; GDS = Geriatric Depression Scale; HAM-D = Hamilton Depression Rating Scale; LEFS = Lower Extremity Functional Scale; LLFDI = Late Life Function and Disability Index; LOS = Limits of Stability; MAS = Modified Ashworth Scale; MCA = Montreal Cognitive Assessment; MCT = Motor Control Test; NEADL = Nottingham Extended Activities of Daily Living Test; NHPPT = Nursing Home Physical Performance Test; NPR = Numeric Pain Rating Scale; OLS = 1-leg stance; OUES = oxygen uptake efficiency slope; PACES = Physical Activity Enjoyment Scale; PDQ-39 = 39-item Parkinson's Disease Questionnaire; POMA = Tinetti Performance-Oriented Mobility Assessment; RCT = randomized clinical trial; ROM = range of motion; SFT = Senior Fitness Test; SPPB = Short Physical Performance Battery; SRT = Sharpened Romberg Test; STST = Sit-to-Stand Test; TBGA = Tinetti Balance and Gait Assessment; TUG = Timed Up and Go; UPDRS = Unified Parkinson's Disease Rating Scale; UST = unipedal stance test; VAS = visual analogue scale.