Literature DB >> 33687337

Exergaming Platform for Older Adults Residing in Long-Term Care Homes: User-Centered Design, Development, and Usability Study.

Charlene H Chu1,2,3, Renée K Biss4, Amanda My Linh Quan5, Henrique Matulis6, Lara Cooper1.   

Abstract

BACKGROUND: Older adults (OAs) residing in long-term care (LTC) homes are often unable to engage in adequate amounts of physical activity because of multiple comorbidities, including frailty and severe cognitive impairments. This level of physical inactivity is associated with declines in cognitive and functional abilities and can be further compounded by social isolation. Exergaming, defined as a combination of exercise and gaming, has the potential to engage OAs in exercise and encourage social interaction. However, previously used systems such as the Nintendo Wii are no longer commercially available, and the physical design of other exergames is not suitable for OAs (ie, fall risks, accessibility issues, and games geared toward a younger population) with diverse physical and cognitive impairments.
OBJECTIVE: This study aims to design and develop a novel, user-centered, evidence-based exergaming system for use among OAs in LTC homes. In addition, we aim to identify facilitators and barriers to the implementation of our exergaming intervention, the MouvMat, into LTC homes according to staff input.
METHODS: This study used a user-centered design (UCD) process that consisted of 4 rounds of usability testing. The exergame was developed and finalized based on existing evidence, end user and stakeholder input, and user testing. Semistructured interviews and standardized and validated scales were used iteratively to evaluate the acceptability, usability, and physical activity enjoyment of the MouvMat.
RESULTS: A total of 28 participants, 13 LTC residents, and 15 staff and family members participated in the UCD process for over 18 months to design and develop the novel exergaming intervention, the MouvMat. The iterative use of validated scales (System Usability Scale, 8-item Physical Activity Enjoyment Scale, and modified Treatment Evaluation Inventory) indicated an upward trend in the acceptability, usability, and enjoyment scores of MouvMat over 4 rounds of usability testing, suggesting that identified areas for refinement and improvement were appropriately addressed by the team. A qualitative analysis of semistructured interview data found that residents enjoyed engaging with the prototype and appreciated the opportunity to increase their PA. In addition, staff and stakeholders were drawn to MouvMat's ability to increase residents' autonomous PA. The intended and perceived benefits of MouvMat use, that is, improved physical and cognitive health, were the most common facilitators of its use identified by study participants.
CONCLUSIONS: This study was successful in applying UCD to collaborate with LTC residents, despite the high number of physical and sensory impairments that this population experiences. By following a UCD process, an exergaming intervention that meets diverse requirements (ie, hardware design features and motivation) and considers environmental barriers and residents' physical and cognitive needs was developed. The effectiveness of MouvMat in improving physical and cognitive abilities should be explored in future multisite randomized controlled trials. ©Charlene H Chu, Renée K Biss, Lara Cooper, Amanda My Linh Quan, Henrique Matulis. Originally published in JMIR Serious Games (http://games.jmir.org), 09.03.2021.

Entities:  

Keywords:  aged; long-term care; nursing homes; user-centered design

Year:  2021        PMID: 33687337      PMCID: PMC7988392          DOI: 10.2196/22370

Source DB:  PubMed          Journal:  JMIR Serious Games            Impact factor:   4.143


  45 in total

1.  The social organization of a sedentary life for residents in long-term care.

Authors:  Kathleen Benjamin; Janet Rankin; Nancy Edwards; Jenny Ploeg; Frances Legault
Journal:  Nurs Inq       Date:  2015-08-28       Impact factor: 2.393

2.  Three approaches to qualitative content analysis.

Authors:  Hsiu-Fang Hsieh; Sarah E Shannon
Journal:  Qual Health Res       Date:  2005-11

3.  Reflections and Recommendations for Conducting In-Depth Interviews With People With Dementia.

Authors:  Elizabeth K Cridland; Lyn Phillipson; Christopher Brennan-Horley; Kate Swaffer
Journal:  Qual Health Res       Date:  2016-07-09

4.  Prevalence of diabetes and the burden of comorbid conditions among elderly nursing home residents.

Authors:  Sharon B Dybicz; Stephen Thompson; Sandra Molotsky; Bruce Stuart
Journal:  Am J Geriatr Pharmacother       Date:  2011-06-11

5.  Enrichment Effects on Adult Cognitive Development: Can the Functional Capacity of Older Adults Be Preserved and Enhanced?

Authors:  Christopher Hertzog; Arthur F Kramer; Robert S Wilson; Ulman Lindenberger
Journal:  Psychol Sci Public Interest       Date:  2008-10-01

6.  Effectiveness of Exergaming Training in Reducing Risk and Incidence of Falls in Frail Older Adults With a History of Falls.

Authors:  Amy S Fu; Kelly L Gao; Arthur K Tung; William W Tsang; Marcella M Kwan
Journal:  Arch Phys Med Rehabil       Date:  2015-09-07       Impact factor: 3.966

7.  "You aren't going to get better by just sitting around": physical activity perceptions, motivations, and barriers in adults 75 years of age or older.

Authors:  Melanie D Grossman; Anita L Stewart
Journal:  Am J Geriatr Cardiol       Date:  2003 Jan-Feb

8.  Effects of Exergaming in People with Dementia: Results of a Systematic Literature Review.

Authors:  Joeke van Santen; Rose-Marie Dröes; Marije Holstege; Olivier Blanson Henkemans; Annelies van Rijn; Ralph de Vries; Annemieke van Straten; Franka Meiland
Journal:  J Alzheimers Dis       Date:  2018       Impact factor: 4.472

9.  The Importance of Physical Activity Exercise among Older People.

Authors:  Birgitta Langhammer; Astrid Bergland; Elisabeth Rydwik
Journal:  Biomed Res Int       Date:  2018-12-05       Impact factor: 3.411

10.  A cognitive-motor intervention using a dance video game to enhance foot placement accuracy and gait under dual task conditions in older adults: a randomized controlled trial.

Authors:  Giuseppe Pichierri; Kurt Murer; Eling D de Bruin
Journal:  BMC Geriatr       Date:  2012-12-14       Impact factor: 3.921

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  5 in total

1.  The FRAIL-NH Scale: Systematic Review of the Use, Validity and Adaptations for Frailty Screening in Nursing Homes.

Authors:  S J Liau; S Lalic; R Visvanathan; L A Dowd; J S Bell
Journal:  J Nutr Health Aging       Date:  2021       Impact factor: 5.285

2.  Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study.

Authors:  Melanie Suppan; Loric Stuby; Stephan Harbarth; Christophe A Fehlmann; Sophia Achab; Mohamed Abbas; Laurent Suppan
Journal:  JMIR Serious Games       Date:  2021-11-25       Impact factor: 4.143

3.  Qualitative study measuring the usability of the International Cardiac Rehabilitation Registry.

Authors:  Hana J Abukhadijah; Karam I Turk-Adawi; Nora Dewart; Sherry L Grace
Journal:  BMJ Open       Date:  2022-08-29       Impact factor: 3.006

4.  Effects of Exergaming on Physical and Cognitive Outcomes of Older Adults Living in Long-Term Care Homes: A Systematic Review.

Authors:  Charlene H Chu; Amanda My Linh Quan; Allison Souter; Archanaa Krisnagopal; Renée K Biss
Journal:  Gerontology       Date:  2022-03-15       Impact factor: 5.597

5.  Digital Ageism: Challenges and Opportunities in Artificial Intelligence for Older Adults.

Authors:  Charlene H Chu; Rune Nyrup; Kathleen Leslie; Jiamin Shi; Andria Bianchi; Alexandra Lyn; Molly McNicholl; Shehroz Khan; Samira Rahimi; Amanda Grenier
Journal:  Gerontologist       Date:  2022-08-12
  5 in total

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