| Literature DB >> 29910251 |
Amanda M George1, Linda E Rohr2, Jeannette Byrne3.
Abstract
Physical literacy is the degree of fitness, behaviors, knowledge, and fundamental movement skills (agility, balance, and coordination) a child has to confidently participate in physical activity. Active video games (AVG), like the Nintendo Wii, have emerged as alternatives to traditional physical activity by providing a non-threatening environment to develop physical literacy. This study examined the impact of AVGs on children's (age 6⁻12, N = 15) physical literacy. For six weeks children played one of four pre-selected AVGs (minimum 20 min, twice per week). Pre and post measures of motivation, enjoyment, and physical literacy were completed. Results indicated a near significant improvement in aiming and catching (p = 0.06). Manual dexterity significantly improved in males (p = 0.001), and females felt significantly less pressured to engage in PA (p = 0.008). Overall, there appears to be some positive impact of an AVG intervention on components of physical literacy.Entities:
Keywords: active video games; children; motivation; physical literacy
Year: 2016 PMID: 29910251 PMCID: PMC5968938 DOI: 10.3390/sports4010003
Source DB: PubMed Journal: Sports (Basel) ISSN: 2075-4663
Six minute walk test (meters) means and standard deviations.
| Participants | Pre-Test | Post-Test |
|---|---|---|
| All ( | 549.93 (68.82) | 542.30 (75.53) |
| Boys ( | 559.14 (74.94) | 562.29 (90.05) |
| Girls ( | 541.88 (67.08) | 524.81 (60.91) |
Frequency and average play duration.
| Variable | Total | Boys | Girls |
|---|---|---|---|
| # Times Played | 13.54 (2.23) | 13.57 (1.62) | 13.25 (2.25) |
| Wii Sports Resort | 12.07 (2.52) | 13.28 (2.06) | 11.00 (2.51) |
| Wii Sports | 0.33 (0.49) | 0.28 (0.49) | 0.38 (0.52) |
| Wii Play | 1.27 (1.94) | 0.86 (0.90) | 1.62 (2.56) |
| Just Dance 2 | 2.73 (2.71) | 0.86 (1.07) | 4.38 (2.67) |
| Average Minutes | 25.71 (4.06) | 28.07 (3.53) | 23.65 (3.45) |
| Wii Sports Resort | 27.32 (3.99) | 29.36 (4.10) | 25.34 (2.72) |
| Wii Sports | 20.8 (13.16) | 10.00 (7.07) | 28.00 (11.27) |
| Wii Play | 14.1(1.47) | 15.31 (1.55) | 13.95 (1.16) |
| Just Dance 2 | 21.98 (9.30) | 25.46 (14.92) | 19.45 (5.17) |
Notes: Frequency of each game played, mean and standard deviation. Average play duration (min), mean and standard deviation.
Average daily steps.
| Week | All Participants | Boys ( | Girls ( |
|---|---|---|---|
| Total | 10,389 (2,157) | 11,887 (2526) | 9192 (700) |
| Week 1 | 11,603 (3,151) | 13,310 (3124) | 9327 (1242) |
| Week 2 | 10,763 (2,017) | 10,852 (2547) | 10,645 (1560) |
| Week 3 | 10,222 (2,646) | 11,068 (3391) | 9094 (646) |
| Week 4 | 11,655 (2,696) | 13,333 (2229) | 9417 (1098) |
| Week 5 | 10,406 (2,766) | 10,869 (3445) | 9787 (2037) |
Pre-test and post-test enjoyment, motivation, and self-esteem scores.
| Test/Group | All ( | Boys ( | Girls ( | ||||
|---|---|---|---|---|---|---|---|
| Pre | Post | Pre | Post | Pre | Post | ||
| PACES | 71.20 (5.57) | 68.20 (7.21) | 70.86 (6.67) | 66.86 (7.60) | 71.50 (4.87) | 69.38 (7.15) | |
| Rosenberg Self-Esteem | 22.47 (3.54) | 22.60 (3.09) | 23.29 (4.07) | 22.71 (3.64) | 21.75 (3.10) | 22.50 (2.78) | |
| IMI | Enjoyment | 44.40 (4.98) | 43.07 (5.35) | 42.86 (5.15) | 42.00 (7.21) | 45.75 (4.74) | 44.00 (3.25) |
| Choice | 29.47 (4.41) | 30.53 (4.72) | 32.14 (2.34) | 31.29 (3.90) | 27.13 (4.55) | 29.88 (5.52) | |
| Competence | 28.80 (4.77) | 28.40 (4.31) | 28.00 (5.89) | 27.14 (5.82) | 29.50 (3.82) | 29.50 (2.27) | |
| Pressure | 14.33 (4.48) | 12.73 (5.28) | 13.43 (3.50) | 13.86 (5.21) | 15.13 (5.30) | 11.75 (5.50) ** | |
Notes: Maximum scores for each scale are as follows: Physical Activity Enjoyment Scale (PACES) = 80; Rosenberg Self-Esteem Scale (RSE) = 30; Enjoyment = 49; Choice = 35; Competence = 35; Pressure = 35; ** = p < 0.01. Intrinsic Motivation Inventory = IMI).
Test correlations.
| Time Point | Variable | Post-test | |||||
|---|---|---|---|---|---|---|---|
| IMI Enjoyment | IMI Competence | IMI Choice | IMI Pressure | RSE | PACES | ||
| Pre-test | IMI Enjoyment | 0.583 * | 0.674 ** | −0.358 | 0.223 | 0.563 * | 0.514 * |
| IMI Competence | 0.758 ** | 0.651 ** | 0.182 | 0.134 | 0.512 | 0.535 * | |
| IMI Choice | 0.014 | 0.253 | 0.592 * | 0.129 | −0.126 | −0.127 | |
| IMI Pressure | −0.099 | 0.023 | −0.410 | 0.767 ** | −0.016 | −0.034 | |
| RSE | 0.474 | 0.737 ** | 0.571 * | −0.136 | 0.684 ** | 0.639 * | |
| PACES | 0.553* | 0.798 ** | 0.319 | −0.114 | 0.610 * | 0.648 ** | |
Notes: Left half of the diagonal is correlations between assessments at pre-test, right half of the diagonal is correlation between assessments at post-test. Highlighted boxes along the diagonal represent the correlation between the test at pre-test and post-test.* p < 0.05; ** p < 0.01.
Movement Assessment Battery for Children standard scores.
| Variable | All ( | Boys ( | Girls ( | |||
|---|---|---|---|---|---|---|
| Pre | Post | Pre | Post | Pre | Post | |
| Total | 9.33 (2.92) | 10.00 (2.93) | 7.86 (2.12) | 8.86 (2.34) | 10.63 (3.02) | 11.00 (3.16) |
| Aiming and Catching | 8.40 (2.13) | 9.73 (2.40) * | 8.71 (2.50) | 9.86 (2.12) | 8.13 (1.88) | 9.63 (2.77) |
| Balance | 10.80 (2.73) | 9.93 (2.76) | 9.29 (1.98) | 9.43 (2.99) | 12.13 (2.70) | 10.38 (2.67) |
| Manual Dexterity | 9.40 (3.94) | 10.60 (3.60) | 7.00 (2.45) | 8.71 (2.63) ** | 11.50 (3.89) | 12.25 (3.66) |
Notes: Mean scores for the motor skills assessments at pre-test and post-test. Maximum score for each scale is 19. * = p < 0.06 ** = p < 0.01.