Literature DB >> 22898579

Energy expended playing Xbox Kinect™ and Wii™ games: a preliminary study comparing single and multiplayer modes.

C O'Donovan1, E Hirsch, E Holohan, I McBride, R McManus, J Hussey.   

Abstract

OBJECTIVES: It has been reported that a higher galvanic skin response is seen when playing video games against another human player than when playing alone, which suggests increased effort. The objectives of this study were to compare energy expenditure when playing two popular active video game consoles, and to compare energy expenditure when playing in single and multiplayer modes.
DESIGN: Crossover trial with randomised playing order. PARTICIPANTS: Fourteen healthy adults with a mean age of 21 [standard deviation (SD) 3] years. METHODS AND
INTERVENTIONS: Energy expenditure was measured using an indirect calorimeter at rest, during 10 minutes of play on Xbox Kinect™ Reflex Ridge in both single and multiplayer modes, and during 10 minutes of play on Wii™ Sports Boxing in both single and multiplayer modes. MAIN OUTCOME MEASURES: Metabolic equivalents (METs), heart rate, oxygen consumption and kilocalories expended.
RESULTS: The energy expenditure during all gaming conditions was of a light intensity. Playing on the Xbox Kinect elicited greater energy expenditure than playing on the Wii [mean difference=0.9 METs, 95% confidence interval (CI) 0.2 to 1.5]. Playing games in multiplayer mode led to greater energy expenditure (mean difference=0.5 METs, 95% CI 0.1 to 0.9) and heart rate (mean difference=7.9 beats/minute, 95% CI 2.0 to 13.8) than playing in single player mode.
CONCLUSIONS: No gaming condition required moderate-intensity activity in this group of young healthy adults. Potential explanations for the difference in energy expenditure seen between consoles and modes are discussed.
Copyright © 2012 Chartered Society of Physiotherapy. Published by Elsevier Ltd. All rights reserved.

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Year:  2012        PMID: 22898579     DOI: 10.1016/j.physio.2012.05.010

Source DB:  PubMed          Journal:  Physiotherapy        ISSN: 0031-9406            Impact factor:   3.358


  21 in total

1.  Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults.

Authors:  Kelly A Mackintosh; Martyn Standage; Amanda E Staiano; Leanne Lester; Melitta A McNarry
Journal:  Games Health J       Date:  2016-10-26

Review 2.  Effects of Exergaming on Physical Activity in Overweight Individuals.

Authors:  Christoph Höchsmann; Michael Schüpbach; Arno Schmidt-Trucksäss
Journal:  Sports Med       Date:  2016-06       Impact factor: 11.136

3.  Energy expenditure during common sitting and standing tasks: examining the 1.5 MET definition of sedentary behaviour.

Authors:  Maedeh Mansoubi; Natalie Pearson; Stacy A Clemes; Stuart Jh Biddle; Danielle H Bodicoat; Keith Tolfrey; Charlotte L Edwardson; Thomas Yates
Journal:  BMC Public Health       Date:  2015-05-29       Impact factor: 3.295

4.  Wii Fit U intensity and enjoyment in adults.

Authors:  Julien Tripette; Haruka Murakami; Takafumi Ando; Ryoko Kawakami; Noriko Tanaka; Shigeho Tanaka; Motohiko Miyachi
Journal:  BMC Res Notes       Date:  2014-08-26

5.  FRED: Exergame to Prevent Dependence and Functional Deterioration Associated with Ageing. A Pilot Three-Week Randomized Controlled Clinical Trial.

Authors:  Iranzu Mugueta-Aguinaga; Begonya Garcia-Zapirain
Journal:  Int J Environ Res Public Health       Date:  2017-11-23       Impact factor: 3.390

Review 6.  Exergames for health and fitness: the roles of GPS and geosocial apps.

Authors:  Maged N Kamel Boulos; Stephen P Yang
Journal:  Int J Health Geogr       Date:  2013-04-05       Impact factor: 3.918

7.  Active Video Game Exercise Training Improves the Clinical Control of Asthma in Children: Randomized Controlled Trial.

Authors:  Evelim L F D Gomes; Celso R F Carvalho; Fabiana Sobral Peixoto-Souza; Etiene Farah Teixeira-Carvalho; Juliana Fernandes Barreto Mendonça; Roberto Stirbulov; Luciana Maria Malosá Sampaio; Dirceu Costa
Journal:  PLoS One       Date:  2015-08-24       Impact factor: 3.240

8.  Physiological Responses During Multiplay Exergaming in Young Adult Males are Game-Dependent.

Authors:  Stephen McGuire; Mark Et Willems
Journal:  J Hum Kinet       Date:  2015-07-10       Impact factor: 2.193

9.  Wii, Kinect, and Move. Heart Rate, Oxygen Consumption, Energy Expenditure, and Ventilation due to Different Physically Active Video Game Systems in College Students.

Authors:  Krista S Scheer; Sarah M Siebrant; Gregory A Brown; Brandon S Shaw; Ina Shaw
Journal:  Int J Exerc Sci       Date:  2014-01-01

10.  Development of a Kinect Software Tool to Classify Movements during Active Video Gaming.

Authors:  Michael Rosenberg; Ashleigh L Thornton; Brendan S Lay; Brodie Ward; David Nathan; Daniel Hunt; Rebecca Braham
Journal:  PLoS One       Date:  2016-07-21       Impact factor: 3.240

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