| Literature DB >> 29907559 |
Ben D Ma1,2, Sai Leung Ng1, Tim Schwanen3, John Zacharias4, Mudi Zhou5, Ichiro Kawachi6, Guibo Sun7.
Abstract
BACKGROUND: Physical activity has long been considered as an important component of a healthy lifestyle. Although many efforts have been made to promote physical activity, there is no effective global intervention for physical activity promotion. Some researchers have suggested that Pokémon GO, a location-based augmented reality game, was associated with a short-term increase in players' physical activity on a global scale, but the details are far from clear.Entities:
Keywords: Pokémon Go; exergame; physical activity; public health intervention; weather
Mesh:
Year: 2018 PMID: 29907559 PMCID: PMC6026299 DOI: 10.2196/jmir.9670
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Descriptions of study sites.
| Study site | Type of built environment | Description |
| Central | Office area | Land used for administration, or clerical, technical, professional, or other like business activity |
| Wan Chai | Mixed use area | Land used for mixed uses |
| Victoria Park | Green space | Integrated park consisting of playgrounds, sitting-out areas or public/mini sports grounds |
| Wong Tai Sin | Residential area | Land used to for residential accommodations |
| Causeway Bay | Retail premises | Land used to: (a) sell goods by retail or by retail and wholesale; (b) sell services; or (c) hire goods |
Characteristics of Pokémon GO players (N=210).
| Characteristic | Value | |
| Age (years), mean (SD) | 26.1 (8.7) | |
| 13-17 | 25 (11.9) | |
| 18-23 | 67 (31.9) | |
| 24-29 | 43 (20.5) | |
| 30-35 | 35 (16.7) | |
| 36-50 | 21 (10.0) | |
| >51 | 2 (1.0) | |
| Female, n (%) | 71 (33.8) | |
| High school or lower | 70 (33.3) | |
| College or higher | 118 (56.1) | |
| <5000 | 65 (31.0) | |
| 5000-10000 | 12 (5.7) | |
| 10001-15000 | 41 (19.5) | |
| 15001-20000 | 30 (14.3) | |
| 20001-30000 | 18 (8.6) | |
| >30000 | 18 (8.6) | |
| Office (Central) | 33 (15.7) | |
| Mixed use (Wan Chai) | 48 (22.9) | |
| Green space (Victoria Park) | 46 (21.9) | |
| Residential (Wong Tai Sin) | 55 (26.2) | |
| Retail premises (Causeway Bay) | 28 (13.3) | |
| Underweight (BMI<18.5) | 57 (27.1) | |
| Normal (18.5≤BMI<25) | 121 (57.6) | |
| Overweight/obese (25≤BMI) | 16 (7.6) | |
| Daily walking and running distances in 2 weeks before installation of Pokémon GO (km), mean (SD) | 5.4 (3.5) | |
Figure 1Average daily walking and running distance before and after the installation of Pokémon GO. Error bars correspond to bootstrapped 95% confidence intervals.
Multilevel models of Pokémon GO and daily walking and running distances (km) models 1 and 2.
| Variable | Model 1 | Model 2 | ||||
| β | β | |||||
| Pokémon GO or nota (reference: not) | 0.085 | <.001 | 0.084 | <.001 | ||
| Days playedb | −0.003 | <.001 | −0.004 | <.001 | ||
| Total rainfall | −0.001 | .013 | −0.001 | .012 | ||
| Bright sunshine duration | 0.003 | .013 | 0.003 | .013 | ||
| Mean air temperature | −0.012 | .020 | −0.013 | .016 | ||
| Mean wind speed | −0.001 | .010 | −0.001 | .009 | ||
| — | — | |||||
| 13-17 | — | — | −0.087 | .019 | ||
| 18-23 | — | — | −0.016 | .320 | ||
| 24-29 | — | — | −0.016 | .316 | ||
| 30-35 | — | — | −0.065 | .028 | ||
| <5000 | — | — | −0.011 | .385 | ||
| 5000-10000 | — | — | −0.111 | .012 | ||
| 10001-15000 | — | — | −0.028 | .223 | ||
| 15001-20000 | — | — | 0.050 | .096 | ||
| 20001-30000 | — | — | 0.030 | .223 | ||
| Male | 0.039 | .026 | ||||
| College or higher | — | — | −0.077 | .036 | ||
| Underweight (BMI<18.5) | — | — | −0.069 | .004 | ||
| Overweight and obese (25≤BMI) | — | — | −0.050 | .045 | ||
| Built environment (reference: office) | — | — | ||||
| Mixed use area | — | — | 0.026 | .207 | ||
| Green space | — | — | 0.041 | .094 | ||
| Residential | — | — | 0.001 | .491 | ||
| Retail premises | — | — | −0.003 | .469 | ||
| Mean | 0.714 | <.001 | 0.735 | <.001 | ||
| Variance (observation level) | 0.058 | <.001 | 0.058 | <.001 | ||
| Variance (player level) | 0.017 | <.001 | 0.014 | <.001 | ||
aIf the data belonged to the date before the participant played Pokémon GO, this value would be 0. Otherwise, it would be 1.
bIf the data belonged to the date before the participant played Pokémon GO, this value would be 0. Otherwise, it would be the number of days he or she played.
cBMI: body mass index.
Multilevel models of Pokémon GO and daily walking and running distances (km) models 3 and 4.
| Variable | Model 3 | Model 4 | ||||||||
| β | β | |||||||||
| Mean | 0.093 | <.001 | 0.072 | .005 | ||||||
| Variance (player level) | 0.018 | <.001 | 0.017 | <.001 | ||||||
| Covariance with intercept (player level) | −0.009 | <.001 | −0.008 | <.001 | ||||||
| Mean | −0.004 | <.001 | −0.005 | <.001 | ||||||
| Variance (player level) | 0.000096 | <.001 | 0.000097 | <.001 | ||||||
| Covariance with intercept (player level) | 0.000068 | .346 | 0.000059 | .346 | ||||||
| Covariance with Pokémon GO (player level) | -0.00058 | .004 | −0.00057 | .004 | ||||||
| Total rainfall | −0.001 | .003 | −0.001 | .003 | ||||||
| Bright sunshine duration | 0.003 | .011 | 0.003 | .012 | ||||||
| Mean air temperature | −0.013 | .010 | −0.013 | .011 | ||||||
| Mean wind speed | −0.001 | .037 | −0.001 | .036 | ||||||
| 13-17 | −0.068 | .048 | −0.067 | .047 | ||||||
| 18-23 | −0.007 | .414 | −0.007 | .415 | ||||||
| 24-29 | −0.010 | .380 | −0.009 | .389 | ||||||
| 30-35 | −0.061 | .031 | −0.061 | .031 | ||||||
| <5000 | −0.024 | .263 | −0.024 | .265 | ||||||
| 5000-10000 | −0.122 | .005 | −0.122 | .005 | ||||||
| 10001-15000 | −0.041 | .123 | −0.040 | .125 | ||||||
| 15001-20000 | 0.044 | .112 | 0.046 | .103 | ||||||
| 20001-30000 | 0.027 | .239 | 0.028 | .227 | ||||||
| Male | 0.040 | .019 | 0.041 | .017 | ||||||
| College or higher | −0.075 | .037 | −0.073 | .040 | ||||||
| Underweight (BMI<18.5) | −0.074 | .002 | −0.073 | .002 | ||||||
| Overweight and obese (25≤BMI) | −0.052 | .036 | −0.051 | .038 | ||||||
| Mixed use area | 0.032 | .195 | 0.028 | .191 | ||||||
| Green space | 0.044 | .068 | 0.001 | .494 | ||||||
| Residential | −0.001 | .490 | −0.018 | .309 | ||||||
| Retail premises | 0.003 | .460 | 0.001 | .491 | ||||||
| Pokémon GO * Mixed use | – | – | 0.006 | .437 | ||||||
| Pokémon GO * Green space | – | – | 0.068 | .028 | ||||||
| Pokémon GO * Residential | – | – | 0.027 | .210 | ||||||
| Pokémon GO * Retail premises | – | – | −0.010 | .406 | ||||||
| Mean | 0.733 | <.001 | 0.733 | <.001 | ||||||
| Variance (observation level) | 0.053 | <.001 | 0.053 | <.001 | ||||||
| Variance (player level) | 0.016 | <.001 | 0.016 | <.001 | ||||||
aIf the data belonged to the date before the participant played Pokémon GO, this value would be 0. Otherwise, it would be 1.
bIf the data belonged to the date before the participant played Pokémon GO, this value would be 0. Otherwise, it would be the number of days he or she played.
cBMI: body mass index.
dThe value is equal to the value of Pokémon GO or not multiplied by built environment.