Literature DB >> 27510374

Margaret McCartney: Game on for Pokémon Go.

Margaret McCartney1.   

Abstract

Mesh:

Year:  2016        PMID: 27510374     DOI: 10.1136/bmj.i4306

Source DB:  PubMed          Journal:  BMJ        ISSN: 0959-8138


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  15 in total

1.  Smartphone and video game use and perceived effects in a community mental health service.

Authors:  Roberta Rowntree; Larkin Feeney
Journal:  Ir J Med Sci       Date:  2019-04-17       Impact factor: 1.568

Review 2.  Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.

Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

3.  New game software (Pokémon Go) may help youth with severe social withdrawal, hikikomori.

Authors:  Masaru Tateno; Norbert Skokauskas; Takahiro A Kato; Alan R Teo; Anthony P S Guerrero
Journal:  Psychiatry Res       Date:  2016-10-19       Impact factor: 3.222

Review 4.  Behavioral Interventions for Stroke Prevention: The Need for a New Conceptual Model.

Authors:  Joel Salinas; Lee H Schwamm
Journal:  Stroke       Date:  2017-05-09       Impact factor: 7.914

5.  Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study.

Authors:  Kazuhiro Watanabe; Norito Kawakami; Kotaro Imamura; Akiomi Inoue; Akihito Shimazu; Toru Yoshikawa; Hisanori Hiro; Yumi Asai; Yuko Odagiri; Etsuko Yoshikawa; Akizumi Tsutsumi
Journal:  Sci Rep       Date:  2017-09-07       Impact factor: 4.379

6.  Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study.

Authors:  Fiona Y Wong
Journal:  Int J Health Geogr       Date:  2017-02-22       Impact factor: 3.918

7.  Exploring the use of a gamified intervention for encouraging physical activity in adolescents: a qualitative longitudinal study in Northern Ireland.

Authors:  Rekesh Corepal; Paul Best; Roisin O'Neill; Mark A Tully; Mark Edwards; Russell Jago; Sarah J Miller; Frank Kee; Ruth F Hunter
Journal:  BMJ Open       Date:  2018-04-20       Impact factor: 2.692

8.  Maintenance of behaviour change following a community-wide gamification based physical activity intervention.

Authors:  Marc Ashley Harris
Journal:  Prev Med Rep       Date:  2018-11-13

9.  Gotta catch'em all! Pokémon GO and physical activity among young adults: difference in differences study.

Authors:  Katherine B Howe; Christian Suharlim; Peter Ueda; Daniel Howe; Ichiro Kawachi; Eric B Rimm
Journal:  BMJ       Date:  2016-12-13

10.  An Initial Evaluation of the Impact of Pokémon GO on Physical Activity.

Authors:  Ying Xian; Hanzhang Xu; Haolin Xu; Li Liang; Adrian F Hernandez; Tracy Y Wang; Eric D Peterson
Journal:  J Am Heart Assoc       Date:  2017-05-16       Impact factor: 5.501

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